terrain

Real-time terrain generation using marching cubes
git clone git://git.christianermann.dev/terrain
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glfw3.h (215829B)


      1 /*************************************************************************
      2  * GLFW 3.3 - www.glfw.org
      3  * A library for OpenGL, window and input
      4  *------------------------------------------------------------------------
      5  * Copyright (c) 2002-2006 Marcus Geelnard
      6  * Copyright (c) 2006-2019 Camilla Löwy <elmindreda@glfw.org>
      7  *
      8  * This software is provided 'as-is', without any express or implied
      9  * warranty. In no event will the authors be held liable for any damages
     10  * arising from the use of this software.
     11  *
     12  * Permission is granted to anyone to use this software for any purpose,
     13  * including commercial applications, and to alter it and redistribute it
     14  * freely, subject to the following restrictions:
     15  *
     16  * 1. The origin of this software must not be misrepresented; you must not
     17  *    claim that you wrote the original software. If you use this software
     18  *    in a product, an acknowledgment in the product documentation would
     19  *    be appreciated but is not required.
     20  *
     21  * 2. Altered source versions must be plainly marked as such, and must not
     22  *    be misrepresented as being the original software.
     23  *
     24  * 3. This notice may not be removed or altered from any source
     25  *    distribution.
     26  *
     27  *************************************************************************/
     28 
     29 #ifndef _glfw3_h_
     30 #define _glfw3_h_
     31 
     32 #ifdef __cplusplus
     33 extern "C" {
     34 #endif
     35 
     36 
     37 /*************************************************************************
     38  * Doxygen documentation
     39  *************************************************************************/
     40 
     41 /*! @file glfw3.h
     42  *  @brief The header of the GLFW 3 API.
     43  *
     44  *  This is the header file of the GLFW 3 API.  It defines all its types and
     45  *  declares all its functions.
     46  *
     47  *  For more information about how to use this file, see @ref build_include.
     48  */
     49 /*! @defgroup context Context reference
     50  *  @brief Functions and types related to OpenGL and OpenGL ES contexts.
     51  *
     52  *  This is the reference documentation for OpenGL and OpenGL ES context related
     53  *  functions.  For more task-oriented information, see the @ref context_guide.
     54  */
     55 /*! @defgroup vulkan Vulkan support reference
     56  *  @brief Functions and types related to Vulkan.
     57  *
     58  *  This is the reference documentation for Vulkan related functions and types.
     59  *  For more task-oriented information, see the @ref vulkan_guide.
     60  */
     61 /*! @defgroup init Initialization, version and error reference
     62  *  @brief Functions and types related to initialization and error handling.
     63  *
     64  *  This is the reference documentation for initialization and termination of
     65  *  the library, version management and error handling.  For more task-oriented
     66  *  information, see the @ref intro_guide.
     67  */
     68 /*! @defgroup input Input reference
     69  *  @brief Functions and types related to input handling.
     70  *
     71  *  This is the reference documentation for input related functions and types.
     72  *  For more task-oriented information, see the @ref input_guide.
     73  */
     74 /*! @defgroup monitor Monitor reference
     75  *  @brief Functions and types related to monitors.
     76  *
     77  *  This is the reference documentation for monitor related functions and types.
     78  *  For more task-oriented information, see the @ref monitor_guide.
     79  */
     80 /*! @defgroup window Window reference
     81  *  @brief Functions and types related to windows.
     82  *
     83  *  This is the reference documentation for window related functions and types,
     84  *  including creation, deletion and event polling.  For more task-oriented
     85  *  information, see the @ref window_guide.
     86  */
     87 
     88 
     89 /*************************************************************************
     90  * Compiler- and platform-specific preprocessor work
     91  *************************************************************************/
     92 
     93 /* If we are we on Windows, we want a single define for it.
     94  */
     95 #if !defined(_WIN32) && (defined(__WIN32__) || defined(WIN32) || defined(__MINGW32__))
     96  #define _WIN32
     97 #endif /* _WIN32 */
     98 
     99 /* Include because most Windows GLU headers need wchar_t and
    100  * the macOS OpenGL header blocks the definition of ptrdiff_t by glext.h.
    101  * Include it unconditionally to avoid surprising side-effects.
    102  */
    103 #include <stddef.h>
    104 
    105 /* Include because it is needed by Vulkan and related functions.
    106  * Include it unconditionally to avoid surprising side-effects.
    107  */
    108 #include <stdint.h>
    109 
    110 #if defined(GLFW_INCLUDE_VULKAN)
    111   #include <vulkan/vulkan.h>
    112 #endif /* Vulkan header */
    113 
    114 /* The Vulkan header may have indirectly included windows.h (because of
    115  * VK_USE_PLATFORM_WIN32_KHR) so we offer our replacement symbols after it.
    116  */
    117 
    118 /* It is customary to use APIENTRY for OpenGL function pointer declarations on
    119  * all platforms.  Additionally, the Windows OpenGL header needs APIENTRY.
    120  */
    121 #if !defined(APIENTRY)
    122  #if defined(_WIN32)
    123   #define APIENTRY __stdcall
    124  #else
    125   #define APIENTRY
    126  #endif
    127  #define GLFW_APIENTRY_DEFINED
    128 #endif /* APIENTRY */
    129 
    130 /* Some Windows OpenGL headers need this.
    131  */
    132 #if !defined(WINGDIAPI) && defined(_WIN32)
    133  #define WINGDIAPI __declspec(dllimport)
    134  #define GLFW_WINGDIAPI_DEFINED
    135 #endif /* WINGDIAPI */
    136 
    137 /* Some Windows GLU headers need this.
    138  */
    139 #if !defined(CALLBACK) && defined(_WIN32)
    140  #define CALLBACK __stdcall
    141  #define GLFW_CALLBACK_DEFINED
    142 #endif /* CALLBACK */
    143 
    144 /* Include the chosen OpenGL or OpenGL ES headers.
    145  */
    146 #if defined(GLFW_INCLUDE_ES1)
    147 
    148  #include <GLES/gl.h>
    149  #if defined(GLFW_INCLUDE_GLEXT)
    150   #include <GLES/glext.h>
    151  #endif
    152 
    153 #elif defined(GLFW_INCLUDE_ES2)
    154 
    155  #include <GLES2/gl2.h>
    156  #if defined(GLFW_INCLUDE_GLEXT)
    157   #include <GLES2/gl2ext.h>
    158  #endif
    159 
    160 #elif defined(GLFW_INCLUDE_ES3)
    161 
    162  #include <GLES3/gl3.h>
    163  #if defined(GLFW_INCLUDE_GLEXT)
    164   #include <GLES2/gl2ext.h>
    165  #endif
    166 
    167 #elif defined(GLFW_INCLUDE_ES31)
    168 
    169  #include <GLES3/gl31.h>
    170  #if defined(GLFW_INCLUDE_GLEXT)
    171   #include <GLES2/gl2ext.h>
    172  #endif
    173 
    174 #elif defined(GLFW_INCLUDE_ES32)
    175 
    176  #include <GLES3/gl32.h>
    177  #if defined(GLFW_INCLUDE_GLEXT)
    178   #include <GLES2/gl2ext.h>
    179  #endif
    180 
    181 #elif defined(GLFW_INCLUDE_GLCOREARB)
    182 
    183  #if defined(__APPLE__)
    184 
    185   #include <OpenGL/gl3.h>
    186   #if defined(GLFW_INCLUDE_GLEXT)
    187    #include <OpenGL/gl3ext.h>
    188   #endif /*GLFW_INCLUDE_GLEXT*/
    189 
    190  #else /*__APPLE__*/
    191 
    192   #include <GL/glcorearb.h>
    193   #if defined(GLFW_INCLUDE_GLEXT)
    194    #include <GL/glext.h>
    195   #endif
    196 
    197  #endif /*__APPLE__*/
    198 
    199 #elif defined(GLFW_INCLUDE_GLU)
    200 
    201  #if defined(__APPLE__)
    202 
    203   #if defined(GLFW_INCLUDE_GLU)
    204    #include <OpenGL/glu.h>
    205   #endif
    206 
    207  #else /*__APPLE__*/
    208 
    209   #if defined(GLFW_INCLUDE_GLU)
    210    #include <GL/glu.h>
    211   #endif
    212 
    213  #endif /*__APPLE__*/
    214 
    215 #elif !defined(GLFW_INCLUDE_NONE) && \
    216       !defined(__gl_h_) && \
    217       !defined(__gles1_gl_h_) && \
    218       !defined(__gles2_gl2_h_) && \
    219       !defined(__gles2_gl3_h_) && \
    220       !defined(__gles2_gl31_h_) && \
    221       !defined(__gles2_gl32_h_) && \
    222       !defined(__gl_glcorearb_h_) && \
    223       !defined(__gl2_h_) /*legacy*/ && \
    224       !defined(__gl3_h_) /*legacy*/ && \
    225       !defined(__gl31_h_) /*legacy*/ && \
    226       !defined(__gl32_h_) /*legacy*/ && \
    227       !defined(__glcorearb_h_) /*legacy*/ && \
    228       !defined(__GL_H__) /*non-standard*/ && \
    229       !defined(__gltypes_h_) /*non-standard*/ && \
    230       !defined(__glee_h_) /*non-standard*/
    231 
    232  #if defined(__APPLE__)
    233 
    234   #if !defined(GLFW_INCLUDE_GLEXT)
    235    #define GL_GLEXT_LEGACY
    236   #endif
    237   #include <OpenGL/gl.h>
    238 
    239  #else /*__APPLE__*/
    240 
    241   #include <GL/gl.h>
    242   #if defined(GLFW_INCLUDE_GLEXT)
    243    #include <GL/glext.h>
    244   #endif
    245 
    246  #endif /*__APPLE__*/
    247 
    248 #endif /* OpenGL and OpenGL ES headers */
    249 
    250 #if defined(GLFW_DLL) && defined(_GLFW_BUILD_DLL)
    251  /* GLFW_DLL must be defined by applications that are linking against the DLL
    252   * version of the GLFW library.  _GLFW_BUILD_DLL is defined by the GLFW
    253   * configuration header when compiling the DLL version of the library.
    254   */
    255  #error "You must not have both GLFW_DLL and _GLFW_BUILD_DLL defined"
    256 #endif
    257 
    258 /* GLFWAPI is used to declare public API functions for export
    259  * from the DLL / shared library / dynamic library.
    260  */
    261 #if defined(_WIN32) && defined(_GLFW_BUILD_DLL)
    262  /* We are building GLFW as a Win32 DLL */
    263  #define GLFWAPI __declspec(dllexport)
    264 #elif defined(_WIN32) && defined(GLFW_DLL)
    265  /* We are calling GLFW as a Win32 DLL */
    266  #define GLFWAPI __declspec(dllimport)
    267 #elif defined(__GNUC__) && defined(_GLFW_BUILD_DLL)
    268  /* We are building GLFW as a shared / dynamic library */
    269  #define GLFWAPI __attribute__((visibility("default")))
    270 #else
    271  /* We are building or calling GLFW as a static library */
    272  #define GLFWAPI
    273 #endif
    274 
    275 
    276 /*************************************************************************
    277  * GLFW API tokens
    278  *************************************************************************/
    279 
    280 /*! @name GLFW version macros
    281  *  @{ */
    282 /*! @brief The major version number of the GLFW header.
    283  *
    284  *  The major version number of the GLFW header.  This is incremented when the
    285  *  API is changed in non-compatible ways.
    286  *  @ingroup init
    287  */
    288 #define GLFW_VERSION_MAJOR          3
    289 /*! @brief The minor version number of the GLFW header.
    290  *
    291  *  The minor version number of the GLFW header.  This is incremented when
    292  *  features are added to the API but it remains backward-compatible.
    293  *  @ingroup init
    294  */
    295 #define GLFW_VERSION_MINOR          3
    296 /*! @brief The revision number of the GLFW header.
    297  *
    298  *  The revision number of the GLFW header.  This is incremented when a bug fix
    299  *  release is made that does not contain any API changes.
    300  *  @ingroup init
    301  */
    302 #define GLFW_VERSION_REVISION       7
    303 /*! @} */
    304 
    305 /*! @brief One.
    306  *
    307  *  This is only semantic sugar for the number 1.  You can instead use `1` or
    308  *  `true` or `_True` or `GL_TRUE` or `VK_TRUE` or anything else that is equal
    309  *  to one.
    310  *
    311  *  @ingroup init
    312  */
    313 #define GLFW_TRUE                   1
    314 /*! @brief Zero.
    315  *
    316  *  This is only semantic sugar for the number 0.  You can instead use `0` or
    317  *  `false` or `_False` or `GL_FALSE` or `VK_FALSE` or anything else that is
    318  *  equal to zero.
    319  *
    320  *  @ingroup init
    321  */
    322 #define GLFW_FALSE                  0
    323 
    324 /*! @name Key and button actions
    325  *  @{ */
    326 /*! @brief The key or mouse button was released.
    327  *
    328  *  The key or mouse button was released.
    329  *
    330  *  @ingroup input
    331  */
    332 #define GLFW_RELEASE                0
    333 /*! @brief The key or mouse button was pressed.
    334  *
    335  *  The key or mouse button was pressed.
    336  *
    337  *  @ingroup input
    338  */
    339 #define GLFW_PRESS                  1
    340 /*! @brief The key was held down until it repeated.
    341  *
    342  *  The key was held down until it repeated.
    343  *
    344  *  @ingroup input
    345  */
    346 #define GLFW_REPEAT                 2
    347 /*! @} */
    348 
    349 /*! @defgroup hat_state Joystick hat states
    350  *  @brief Joystick hat states.
    351  *
    352  *  See [joystick hat input](@ref joystick_hat) for how these are used.
    353  *
    354  *  @ingroup input
    355  *  @{ */
    356 #define GLFW_HAT_CENTERED           0
    357 #define GLFW_HAT_UP                 1
    358 #define GLFW_HAT_RIGHT              2
    359 #define GLFW_HAT_DOWN               4
    360 #define GLFW_HAT_LEFT               8
    361 #define GLFW_HAT_RIGHT_UP           (GLFW_HAT_RIGHT | GLFW_HAT_UP)
    362 #define GLFW_HAT_RIGHT_DOWN         (GLFW_HAT_RIGHT | GLFW_HAT_DOWN)
    363 #define GLFW_HAT_LEFT_UP            (GLFW_HAT_LEFT  | GLFW_HAT_UP)
    364 #define GLFW_HAT_LEFT_DOWN          (GLFW_HAT_LEFT  | GLFW_HAT_DOWN)
    365 /*! @} */
    366 
    367 /*! @defgroup keys Keyboard keys
    368  *  @brief Keyboard key IDs.
    369  *
    370  *  See [key input](@ref input_key) for how these are used.
    371  *
    372  *  These key codes are inspired by the _USB HID Usage Tables v1.12_ (p. 53-60),
    373  *  but re-arranged to map to 7-bit ASCII for printable keys (function keys are
    374  *  put in the 256+ range).
    375  *
    376  *  The naming of the key codes follow these rules:
    377  *   - The US keyboard layout is used
    378  *   - Names of printable alpha-numeric characters are used (e.g. "A", "R",
    379  *     "3", etc.)
    380  *   - For non-alphanumeric characters, Unicode:ish names are used (e.g.
    381  *     "COMMA", "LEFT_SQUARE_BRACKET", etc.). Note that some names do not
    382  *     correspond to the Unicode standard (usually for brevity)
    383  *   - Keys that lack a clear US mapping are named "WORLD_x"
    384  *   - For non-printable keys, custom names are used (e.g. "F4",
    385  *     "BACKSPACE", etc.)
    386  *
    387  *  @ingroup input
    388  *  @{
    389  */
    390 
    391 /* The unknown key */
    392 #define GLFW_KEY_UNKNOWN            -1
    393 
    394 /* Printable keys */
    395 #define GLFW_KEY_SPACE              32
    396 #define GLFW_KEY_APOSTROPHE         39  /* ' */
    397 #define GLFW_KEY_COMMA              44  /* , */
    398 #define GLFW_KEY_MINUS              45  /* - */
    399 #define GLFW_KEY_PERIOD             46  /* . */
    400 #define GLFW_KEY_SLASH              47  /* / */
    401 #define GLFW_KEY_0                  48
    402 #define GLFW_KEY_1                  49
    403 #define GLFW_KEY_2                  50
    404 #define GLFW_KEY_3                  51
    405 #define GLFW_KEY_4                  52
    406 #define GLFW_KEY_5                  53
    407 #define GLFW_KEY_6                  54
    408 #define GLFW_KEY_7                  55
    409 #define GLFW_KEY_8                  56
    410 #define GLFW_KEY_9                  57
    411 #define GLFW_KEY_SEMICOLON          59  /* ; */
    412 #define GLFW_KEY_EQUAL              61  /* = */
    413 #define GLFW_KEY_A                  65
    414 #define GLFW_KEY_B                  66
    415 #define GLFW_KEY_C                  67
    416 #define GLFW_KEY_D                  68
    417 #define GLFW_KEY_E                  69
    418 #define GLFW_KEY_F                  70
    419 #define GLFW_KEY_G                  71
    420 #define GLFW_KEY_H                  72
    421 #define GLFW_KEY_I                  73
    422 #define GLFW_KEY_J                  74
    423 #define GLFW_KEY_K                  75
    424 #define GLFW_KEY_L                  76
    425 #define GLFW_KEY_M                  77
    426 #define GLFW_KEY_N                  78
    427 #define GLFW_KEY_O                  79
    428 #define GLFW_KEY_P                  80
    429 #define GLFW_KEY_Q                  81
    430 #define GLFW_KEY_R                  82
    431 #define GLFW_KEY_S                  83
    432 #define GLFW_KEY_T                  84
    433 #define GLFW_KEY_U                  85
    434 #define GLFW_KEY_V                  86
    435 #define GLFW_KEY_W                  87
    436 #define GLFW_KEY_X                  88
    437 #define GLFW_KEY_Y                  89
    438 #define GLFW_KEY_Z                  90
    439 #define GLFW_KEY_LEFT_BRACKET       91  /* [ */
    440 #define GLFW_KEY_BACKSLASH          92  /* \ */
    441 #define GLFW_KEY_RIGHT_BRACKET      93  /* ] */
    442 #define GLFW_KEY_GRAVE_ACCENT       96  /* ` */
    443 #define GLFW_KEY_WORLD_1            161 /* non-US #1 */
    444 #define GLFW_KEY_WORLD_2            162 /* non-US #2 */
    445 
    446 /* Function keys */
    447 #define GLFW_KEY_ESCAPE             256
    448 #define GLFW_KEY_ENTER              257
    449 #define GLFW_KEY_TAB                258
    450 #define GLFW_KEY_BACKSPACE          259
    451 #define GLFW_KEY_INSERT             260
    452 #define GLFW_KEY_DELETE             261
    453 #define GLFW_KEY_RIGHT              262
    454 #define GLFW_KEY_LEFT               263
    455 #define GLFW_KEY_DOWN               264
    456 #define GLFW_KEY_UP                 265
    457 #define GLFW_KEY_PAGE_UP            266
    458 #define GLFW_KEY_PAGE_DOWN          267
    459 #define GLFW_KEY_HOME               268
    460 #define GLFW_KEY_END                269
    461 #define GLFW_KEY_CAPS_LOCK          280
    462 #define GLFW_KEY_SCROLL_LOCK        281
    463 #define GLFW_KEY_NUM_LOCK           282
    464 #define GLFW_KEY_PRINT_SCREEN       283
    465 #define GLFW_KEY_PAUSE              284
    466 #define GLFW_KEY_F1                 290
    467 #define GLFW_KEY_F2                 291
    468 #define GLFW_KEY_F3                 292
    469 #define GLFW_KEY_F4                 293
    470 #define GLFW_KEY_F5                 294
    471 #define GLFW_KEY_F6                 295
    472 #define GLFW_KEY_F7                 296
    473 #define GLFW_KEY_F8                 297
    474 #define GLFW_KEY_F9                 298
    475 #define GLFW_KEY_F10                299
    476 #define GLFW_KEY_F11                300
    477 #define GLFW_KEY_F12                301
    478 #define GLFW_KEY_F13                302
    479 #define GLFW_KEY_F14                303
    480 #define GLFW_KEY_F15                304
    481 #define GLFW_KEY_F16                305
    482 #define GLFW_KEY_F17                306
    483 #define GLFW_KEY_F18                307
    484 #define GLFW_KEY_F19                308
    485 #define GLFW_KEY_F20                309
    486 #define GLFW_KEY_F21                310
    487 #define GLFW_KEY_F22                311
    488 #define GLFW_KEY_F23                312
    489 #define GLFW_KEY_F24                313
    490 #define GLFW_KEY_F25                314
    491 #define GLFW_KEY_KP_0               320
    492 #define GLFW_KEY_KP_1               321
    493 #define GLFW_KEY_KP_2               322
    494 #define GLFW_KEY_KP_3               323
    495 #define GLFW_KEY_KP_4               324
    496 #define GLFW_KEY_KP_5               325
    497 #define GLFW_KEY_KP_6               326
    498 #define GLFW_KEY_KP_7               327
    499 #define GLFW_KEY_KP_8               328
    500 #define GLFW_KEY_KP_9               329
    501 #define GLFW_KEY_KP_DECIMAL         330
    502 #define GLFW_KEY_KP_DIVIDE          331
    503 #define GLFW_KEY_KP_MULTIPLY        332
    504 #define GLFW_KEY_KP_SUBTRACT        333
    505 #define GLFW_KEY_KP_ADD             334
    506 #define GLFW_KEY_KP_ENTER           335
    507 #define GLFW_KEY_KP_EQUAL           336
    508 #define GLFW_KEY_LEFT_SHIFT         340
    509 #define GLFW_KEY_LEFT_CONTROL       341
    510 #define GLFW_KEY_LEFT_ALT           342
    511 #define GLFW_KEY_LEFT_SUPER         343
    512 #define GLFW_KEY_RIGHT_SHIFT        344
    513 #define GLFW_KEY_RIGHT_CONTROL      345
    514 #define GLFW_KEY_RIGHT_ALT          346
    515 #define GLFW_KEY_RIGHT_SUPER        347
    516 #define GLFW_KEY_MENU               348
    517 
    518 #define GLFW_KEY_LAST               GLFW_KEY_MENU
    519 
    520 /*! @} */
    521 
    522 /*! @defgroup mods Modifier key flags
    523  *  @brief Modifier key flags.
    524  *
    525  *  See [key input](@ref input_key) for how these are used.
    526  *
    527  *  @ingroup input
    528  *  @{ */
    529 
    530 /*! @brief If this bit is set one or more Shift keys were held down.
    531  *
    532  *  If this bit is set one or more Shift keys were held down.
    533  */
    534 #define GLFW_MOD_SHIFT           0x0001
    535 /*! @brief If this bit is set one or more Control keys were held down.
    536  *
    537  *  If this bit is set one or more Control keys were held down.
    538  */
    539 #define GLFW_MOD_CONTROL         0x0002
    540 /*! @brief If this bit is set one or more Alt keys were held down.
    541  *
    542  *  If this bit is set one or more Alt keys were held down.
    543  */
    544 #define GLFW_MOD_ALT             0x0004
    545 /*! @brief If this bit is set one or more Super keys were held down.
    546  *
    547  *  If this bit is set one or more Super keys were held down.
    548  */
    549 #define GLFW_MOD_SUPER           0x0008
    550 /*! @brief If this bit is set the Caps Lock key is enabled.
    551  *
    552  *  If this bit is set the Caps Lock key is enabled and the @ref
    553  *  GLFW_LOCK_KEY_MODS input mode is set.
    554  */
    555 #define GLFW_MOD_CAPS_LOCK       0x0010
    556 /*! @brief If this bit is set the Num Lock key is enabled.
    557  *
    558  *  If this bit is set the Num Lock key is enabled and the @ref
    559  *  GLFW_LOCK_KEY_MODS input mode is set.
    560  */
    561 #define GLFW_MOD_NUM_LOCK        0x0020
    562 
    563 /*! @} */
    564 
    565 /*! @defgroup buttons Mouse buttons
    566  *  @brief Mouse button IDs.
    567  *
    568  *  See [mouse button input](@ref input_mouse_button) for how these are used.
    569  *
    570  *  @ingroup input
    571  *  @{ */
    572 #define GLFW_MOUSE_BUTTON_1         0
    573 #define GLFW_MOUSE_BUTTON_2         1
    574 #define GLFW_MOUSE_BUTTON_3         2
    575 #define GLFW_MOUSE_BUTTON_4         3
    576 #define GLFW_MOUSE_BUTTON_5         4
    577 #define GLFW_MOUSE_BUTTON_6         5
    578 #define GLFW_MOUSE_BUTTON_7         6
    579 #define GLFW_MOUSE_BUTTON_8         7
    580 #define GLFW_MOUSE_BUTTON_LAST      GLFW_MOUSE_BUTTON_8
    581 #define GLFW_MOUSE_BUTTON_LEFT      GLFW_MOUSE_BUTTON_1
    582 #define GLFW_MOUSE_BUTTON_RIGHT     GLFW_MOUSE_BUTTON_2
    583 #define GLFW_MOUSE_BUTTON_MIDDLE    GLFW_MOUSE_BUTTON_3
    584 /*! @} */
    585 
    586 /*! @defgroup joysticks Joysticks
    587  *  @brief Joystick IDs.
    588  *
    589  *  See [joystick input](@ref joystick) for how these are used.
    590  *
    591  *  @ingroup input
    592  *  @{ */
    593 #define GLFW_JOYSTICK_1             0
    594 #define GLFW_JOYSTICK_2             1
    595 #define GLFW_JOYSTICK_3             2
    596 #define GLFW_JOYSTICK_4             3
    597 #define GLFW_JOYSTICK_5             4
    598 #define GLFW_JOYSTICK_6             5
    599 #define GLFW_JOYSTICK_7             6
    600 #define GLFW_JOYSTICK_8             7
    601 #define GLFW_JOYSTICK_9             8
    602 #define GLFW_JOYSTICK_10            9
    603 #define GLFW_JOYSTICK_11            10
    604 #define GLFW_JOYSTICK_12            11
    605 #define GLFW_JOYSTICK_13            12
    606 #define GLFW_JOYSTICK_14            13
    607 #define GLFW_JOYSTICK_15            14
    608 #define GLFW_JOYSTICK_16            15
    609 #define GLFW_JOYSTICK_LAST          GLFW_JOYSTICK_16
    610 /*! @} */
    611 
    612 /*! @defgroup gamepad_buttons Gamepad buttons
    613  *  @brief Gamepad buttons.
    614  *
    615  *  See @ref gamepad for how these are used.
    616  *
    617  *  @ingroup input
    618  *  @{ */
    619 #define GLFW_GAMEPAD_BUTTON_A               0
    620 #define GLFW_GAMEPAD_BUTTON_B               1
    621 #define GLFW_GAMEPAD_BUTTON_X               2
    622 #define GLFW_GAMEPAD_BUTTON_Y               3
    623 #define GLFW_GAMEPAD_BUTTON_LEFT_BUMPER     4
    624 #define GLFW_GAMEPAD_BUTTON_RIGHT_BUMPER    5
    625 #define GLFW_GAMEPAD_BUTTON_BACK            6
    626 #define GLFW_GAMEPAD_BUTTON_START           7
    627 #define GLFW_GAMEPAD_BUTTON_GUIDE           8
    628 #define GLFW_GAMEPAD_BUTTON_LEFT_THUMB      9
    629 #define GLFW_GAMEPAD_BUTTON_RIGHT_THUMB     10
    630 #define GLFW_GAMEPAD_BUTTON_DPAD_UP         11
    631 #define GLFW_GAMEPAD_BUTTON_DPAD_RIGHT      12
    632 #define GLFW_GAMEPAD_BUTTON_DPAD_DOWN       13
    633 #define GLFW_GAMEPAD_BUTTON_DPAD_LEFT       14
    634 #define GLFW_GAMEPAD_BUTTON_LAST            GLFW_GAMEPAD_BUTTON_DPAD_LEFT
    635 
    636 #define GLFW_GAMEPAD_BUTTON_CROSS       GLFW_GAMEPAD_BUTTON_A
    637 #define GLFW_GAMEPAD_BUTTON_CIRCLE      GLFW_GAMEPAD_BUTTON_B
    638 #define GLFW_GAMEPAD_BUTTON_SQUARE      GLFW_GAMEPAD_BUTTON_X
    639 #define GLFW_GAMEPAD_BUTTON_TRIANGLE    GLFW_GAMEPAD_BUTTON_Y
    640 /*! @} */
    641 
    642 /*! @defgroup gamepad_axes Gamepad axes
    643  *  @brief Gamepad axes.
    644  *
    645  *  See @ref gamepad for how these are used.
    646  *
    647  *  @ingroup input
    648  *  @{ */
    649 #define GLFW_GAMEPAD_AXIS_LEFT_X        0
    650 #define GLFW_GAMEPAD_AXIS_LEFT_Y        1
    651 #define GLFW_GAMEPAD_AXIS_RIGHT_X       2
    652 #define GLFW_GAMEPAD_AXIS_RIGHT_Y       3
    653 #define GLFW_GAMEPAD_AXIS_LEFT_TRIGGER  4
    654 #define GLFW_GAMEPAD_AXIS_RIGHT_TRIGGER 5
    655 #define GLFW_GAMEPAD_AXIS_LAST          GLFW_GAMEPAD_AXIS_RIGHT_TRIGGER
    656 /*! @} */
    657 
    658 /*! @defgroup errors Error codes
    659  *  @brief Error codes.
    660  *
    661  *  See [error handling](@ref error_handling) for how these are used.
    662  *
    663  *  @ingroup init
    664  *  @{ */
    665 /*! @brief No error has occurred.
    666  *
    667  *  No error has occurred.
    668  *
    669  *  @analysis Yay.
    670  */
    671 #define GLFW_NO_ERROR               0
    672 /*! @brief GLFW has not been initialized.
    673  *
    674  *  This occurs if a GLFW function was called that must not be called unless the
    675  *  library is [initialized](@ref intro_init).
    676  *
    677  *  @analysis Application programmer error.  Initialize GLFW before calling any
    678  *  function that requires initialization.
    679  */
    680 #define GLFW_NOT_INITIALIZED        0x00010001
    681 /*! @brief No context is current for this thread.
    682  *
    683  *  This occurs if a GLFW function was called that needs and operates on the
    684  *  current OpenGL or OpenGL ES context but no context is current on the calling
    685  *  thread.  One such function is @ref glfwSwapInterval.
    686  *
    687  *  @analysis Application programmer error.  Ensure a context is current before
    688  *  calling functions that require a current context.
    689  */
    690 #define GLFW_NO_CURRENT_CONTEXT     0x00010002
    691 /*! @brief One of the arguments to the function was an invalid enum value.
    692  *
    693  *  One of the arguments to the function was an invalid enum value, for example
    694  *  requesting @ref GLFW_RED_BITS with @ref glfwGetWindowAttrib.
    695  *
    696  *  @analysis Application programmer error.  Fix the offending call.
    697  */
    698 #define GLFW_INVALID_ENUM           0x00010003
    699 /*! @brief One of the arguments to the function was an invalid value.
    700  *
    701  *  One of the arguments to the function was an invalid value, for example
    702  *  requesting a non-existent OpenGL or OpenGL ES version like 2.7.
    703  *
    704  *  Requesting a valid but unavailable OpenGL or OpenGL ES version will instead
    705  *  result in a @ref GLFW_VERSION_UNAVAILABLE error.
    706  *
    707  *  @analysis Application programmer error.  Fix the offending call.
    708  */
    709 #define GLFW_INVALID_VALUE          0x00010004
    710 /*! @brief A memory allocation failed.
    711  *
    712  *  A memory allocation failed.
    713  *
    714  *  @analysis A bug in GLFW or the underlying operating system.  Report the bug
    715  *  to our [issue tracker](https://github.com/glfw/glfw/issues).
    716  */
    717 #define GLFW_OUT_OF_MEMORY          0x00010005
    718 /*! @brief GLFW could not find support for the requested API on the system.
    719  *
    720  *  GLFW could not find support for the requested API on the system.
    721  *
    722  *  @analysis The installed graphics driver does not support the requested
    723  *  API, or does not support it via the chosen context creation backend.
    724  *  Below are a few examples.
    725  *
    726  *  @par
    727  *  Some pre-installed Windows graphics drivers do not support OpenGL.  AMD only
    728  *  supports OpenGL ES via EGL, while Nvidia and Intel only support it via
    729  *  a WGL or GLX extension.  macOS does not provide OpenGL ES at all.  The Mesa
    730  *  EGL, OpenGL and OpenGL ES libraries do not interface with the Nvidia binary
    731  *  driver.  Older graphics drivers do not support Vulkan.
    732  */
    733 #define GLFW_API_UNAVAILABLE        0x00010006
    734 /*! @brief The requested OpenGL or OpenGL ES version is not available.
    735  *
    736  *  The requested OpenGL or OpenGL ES version (including any requested context
    737  *  or framebuffer hints) is not available on this machine.
    738  *
    739  *  @analysis The machine does not support your requirements.  If your
    740  *  application is sufficiently flexible, downgrade your requirements and try
    741  *  again.  Otherwise, inform the user that their machine does not match your
    742  *  requirements.
    743  *
    744  *  @par
    745  *  Future invalid OpenGL and OpenGL ES versions, for example OpenGL 4.8 if 5.0
    746  *  comes out before the 4.x series gets that far, also fail with this error and
    747  *  not @ref GLFW_INVALID_VALUE, because GLFW cannot know what future versions
    748  *  will exist.
    749  */
    750 #define GLFW_VERSION_UNAVAILABLE    0x00010007
    751 /*! @brief A platform-specific error occurred that does not match any of the
    752  *  more specific categories.
    753  *
    754  *  A platform-specific error occurred that does not match any of the more
    755  *  specific categories.
    756  *
    757  *  @analysis A bug or configuration error in GLFW, the underlying operating
    758  *  system or its drivers, or a lack of required resources.  Report the issue to
    759  *  our [issue tracker](https://github.com/glfw/glfw/issues).
    760  */
    761 #define GLFW_PLATFORM_ERROR         0x00010008
    762 /*! @brief The requested format is not supported or available.
    763  *
    764  *  If emitted during window creation, the requested pixel format is not
    765  *  supported.
    766  *
    767  *  If emitted when querying the clipboard, the contents of the clipboard could
    768  *  not be converted to the requested format.
    769  *
    770  *  @analysis If emitted during window creation, one or more
    771  *  [hard constraints](@ref window_hints_hard) did not match any of the
    772  *  available pixel formats.  If your application is sufficiently flexible,
    773  *  downgrade your requirements and try again.  Otherwise, inform the user that
    774  *  their machine does not match your requirements.
    775  *
    776  *  @par
    777  *  If emitted when querying the clipboard, ignore the error or report it to
    778  *  the user, as appropriate.
    779  */
    780 #define GLFW_FORMAT_UNAVAILABLE     0x00010009
    781 /*! @brief The specified window does not have an OpenGL or OpenGL ES context.
    782  *
    783  *  A window that does not have an OpenGL or OpenGL ES context was passed to
    784  *  a function that requires it to have one.
    785  *
    786  *  @analysis Application programmer error.  Fix the offending call.
    787  */
    788 #define GLFW_NO_WINDOW_CONTEXT      0x0001000A
    789 /*! @} */
    790 
    791 /*! @addtogroup window
    792  *  @{ */
    793 /*! @brief Input focus window hint and attribute
    794  *
    795  *  Input focus [window hint](@ref GLFW_FOCUSED_hint) or
    796  *  [window attribute](@ref GLFW_FOCUSED_attrib).
    797  */
    798 #define GLFW_FOCUSED                0x00020001
    799 /*! @brief Window iconification window attribute
    800  *
    801  *  Window iconification [window attribute](@ref GLFW_ICONIFIED_attrib).
    802  */
    803 #define GLFW_ICONIFIED              0x00020002
    804 /*! @brief Window resize-ability window hint and attribute
    805  *
    806  *  Window resize-ability [window hint](@ref GLFW_RESIZABLE_hint) and
    807  *  [window attribute](@ref GLFW_RESIZABLE_attrib).
    808  */
    809 #define GLFW_RESIZABLE              0x00020003
    810 /*! @brief Window visibility window hint and attribute
    811  *
    812  *  Window visibility [window hint](@ref GLFW_VISIBLE_hint) and
    813  *  [window attribute](@ref GLFW_VISIBLE_attrib).
    814  */
    815 #define GLFW_VISIBLE                0x00020004
    816 /*! @brief Window decoration window hint and attribute
    817  *
    818  *  Window decoration [window hint](@ref GLFW_DECORATED_hint) and
    819  *  [window attribute](@ref GLFW_DECORATED_attrib).
    820  */
    821 #define GLFW_DECORATED              0x00020005
    822 /*! @brief Window auto-iconification window hint and attribute
    823  *
    824  *  Window auto-iconification [window hint](@ref GLFW_AUTO_ICONIFY_hint) and
    825  *  [window attribute](@ref GLFW_AUTO_ICONIFY_attrib).
    826  */
    827 #define GLFW_AUTO_ICONIFY           0x00020006
    828 /*! @brief Window decoration window hint and attribute
    829  *
    830  *  Window decoration [window hint](@ref GLFW_FLOATING_hint) and
    831  *  [window attribute](@ref GLFW_FLOATING_attrib).
    832  */
    833 #define GLFW_FLOATING               0x00020007
    834 /*! @brief Window maximization window hint and attribute
    835  *
    836  *  Window maximization [window hint](@ref GLFW_MAXIMIZED_hint) and
    837  *  [window attribute](@ref GLFW_MAXIMIZED_attrib).
    838  */
    839 #define GLFW_MAXIMIZED              0x00020008
    840 /*! @brief Cursor centering window hint
    841  *
    842  *  Cursor centering [window hint](@ref GLFW_CENTER_CURSOR_hint).
    843  */
    844 #define GLFW_CENTER_CURSOR          0x00020009
    845 /*! @brief Window framebuffer transparency hint and attribute
    846  *
    847  *  Window framebuffer transparency
    848  *  [window hint](@ref GLFW_TRANSPARENT_FRAMEBUFFER_hint) and
    849  *  [window attribute](@ref GLFW_TRANSPARENT_FRAMEBUFFER_attrib).
    850  */
    851 #define GLFW_TRANSPARENT_FRAMEBUFFER 0x0002000A
    852 /*! @brief Mouse cursor hover window attribute.
    853  *
    854  *  Mouse cursor hover [window attribute](@ref GLFW_HOVERED_attrib).
    855  */
    856 #define GLFW_HOVERED                0x0002000B
    857 /*! @brief Input focus on calling show window hint and attribute
    858  *
    859  *  Input focus [window hint](@ref GLFW_FOCUS_ON_SHOW_hint) or
    860  *  [window attribute](@ref GLFW_FOCUS_ON_SHOW_attrib).
    861  */
    862 #define GLFW_FOCUS_ON_SHOW          0x0002000C
    863 
    864 /*! @brief Framebuffer bit depth hint.
    865  *
    866  *  Framebuffer bit depth [hint](@ref GLFW_RED_BITS).
    867  */
    868 #define GLFW_RED_BITS               0x00021001
    869 /*! @brief Framebuffer bit depth hint.
    870  *
    871  *  Framebuffer bit depth [hint](@ref GLFW_GREEN_BITS).
    872  */
    873 #define GLFW_GREEN_BITS             0x00021002
    874 /*! @brief Framebuffer bit depth hint.
    875  *
    876  *  Framebuffer bit depth [hint](@ref GLFW_BLUE_BITS).
    877  */
    878 #define GLFW_BLUE_BITS              0x00021003
    879 /*! @brief Framebuffer bit depth hint.
    880  *
    881  *  Framebuffer bit depth [hint](@ref GLFW_ALPHA_BITS).
    882  */
    883 #define GLFW_ALPHA_BITS             0x00021004
    884 /*! @brief Framebuffer bit depth hint.
    885  *
    886  *  Framebuffer bit depth [hint](@ref GLFW_DEPTH_BITS).
    887  */
    888 #define GLFW_DEPTH_BITS             0x00021005
    889 /*! @brief Framebuffer bit depth hint.
    890  *
    891  *  Framebuffer bit depth [hint](@ref GLFW_STENCIL_BITS).
    892  */
    893 #define GLFW_STENCIL_BITS           0x00021006
    894 /*! @brief Framebuffer bit depth hint.
    895  *
    896  *  Framebuffer bit depth [hint](@ref GLFW_ACCUM_RED_BITS).
    897  */
    898 #define GLFW_ACCUM_RED_BITS         0x00021007
    899 /*! @brief Framebuffer bit depth hint.
    900  *
    901  *  Framebuffer bit depth [hint](@ref GLFW_ACCUM_GREEN_BITS).
    902  */
    903 #define GLFW_ACCUM_GREEN_BITS       0x00021008
    904 /*! @brief Framebuffer bit depth hint.
    905  *
    906  *  Framebuffer bit depth [hint](@ref GLFW_ACCUM_BLUE_BITS).
    907  */
    908 #define GLFW_ACCUM_BLUE_BITS        0x00021009
    909 /*! @brief Framebuffer bit depth hint.
    910  *
    911  *  Framebuffer bit depth [hint](@ref GLFW_ACCUM_ALPHA_BITS).
    912  */
    913 #define GLFW_ACCUM_ALPHA_BITS       0x0002100A
    914 /*! @brief Framebuffer auxiliary buffer hint.
    915  *
    916  *  Framebuffer auxiliary buffer [hint](@ref GLFW_AUX_BUFFERS).
    917  */
    918 #define GLFW_AUX_BUFFERS            0x0002100B
    919 /*! @brief OpenGL stereoscopic rendering hint.
    920  *
    921  *  OpenGL stereoscopic rendering [hint](@ref GLFW_STEREO).
    922  */
    923 #define GLFW_STEREO                 0x0002100C
    924 /*! @brief Framebuffer MSAA samples hint.
    925  *
    926  *  Framebuffer MSAA samples [hint](@ref GLFW_SAMPLES).
    927  */
    928 #define GLFW_SAMPLES                0x0002100D
    929 /*! @brief Framebuffer sRGB hint.
    930  *
    931  *  Framebuffer sRGB [hint](@ref GLFW_SRGB_CAPABLE).
    932  */
    933 #define GLFW_SRGB_CAPABLE           0x0002100E
    934 /*! @brief Monitor refresh rate hint.
    935  *
    936  *  Monitor refresh rate [hint](@ref GLFW_REFRESH_RATE).
    937  */
    938 #define GLFW_REFRESH_RATE           0x0002100F
    939 /*! @brief Framebuffer double buffering hint.
    940  *
    941  *  Framebuffer double buffering [hint](@ref GLFW_DOUBLEBUFFER).
    942  */
    943 #define GLFW_DOUBLEBUFFER           0x00021010
    944 
    945 /*! @brief Context client API hint and attribute.
    946  *
    947  *  Context client API [hint](@ref GLFW_CLIENT_API_hint) and
    948  *  [attribute](@ref GLFW_CLIENT_API_attrib).
    949  */
    950 #define GLFW_CLIENT_API             0x00022001
    951 /*! @brief Context client API major version hint and attribute.
    952  *
    953  *  Context client API major version [hint](@ref GLFW_CONTEXT_VERSION_MAJOR_hint)
    954  *  and [attribute](@ref GLFW_CONTEXT_VERSION_MAJOR_attrib).
    955  */
    956 #define GLFW_CONTEXT_VERSION_MAJOR  0x00022002
    957 /*! @brief Context client API minor version hint and attribute.
    958  *
    959  *  Context client API minor version [hint](@ref GLFW_CONTEXT_VERSION_MINOR_hint)
    960  *  and [attribute](@ref GLFW_CONTEXT_VERSION_MINOR_attrib).
    961  */
    962 #define GLFW_CONTEXT_VERSION_MINOR  0x00022003
    963 /*! @brief Context client API revision number attribute.
    964  *
    965  *  Context client API revision number
    966  *  [attribute](@ref GLFW_CONTEXT_REVISION_attrib).
    967  */
    968 #define GLFW_CONTEXT_REVISION       0x00022004
    969 /*! @brief Context robustness hint and attribute.
    970  *
    971  *  Context client API revision number [hint](@ref GLFW_CONTEXT_ROBUSTNESS_hint)
    972  *  and [attribute](@ref GLFW_CONTEXT_ROBUSTNESS_attrib).
    973  */
    974 #define GLFW_CONTEXT_ROBUSTNESS     0x00022005
    975 /*! @brief OpenGL forward-compatibility hint and attribute.
    976  *
    977  *  OpenGL forward-compatibility [hint](@ref GLFW_OPENGL_FORWARD_COMPAT_hint)
    978  *  and [attribute](@ref GLFW_OPENGL_FORWARD_COMPAT_attrib).
    979  */
    980 #define GLFW_OPENGL_FORWARD_COMPAT  0x00022006
    981 /*! @brief Debug mode context hint and attribute.
    982  *
    983  *  Debug mode context [hint](@ref GLFW_OPENGL_DEBUG_CONTEXT_hint) and
    984  *  [attribute](@ref GLFW_OPENGL_DEBUG_CONTEXT_attrib).
    985  */
    986 #define GLFW_OPENGL_DEBUG_CONTEXT   0x00022007
    987 /*! @brief OpenGL profile hint and attribute.
    988  *
    989  *  OpenGL profile [hint](@ref GLFW_OPENGL_PROFILE_hint) and
    990  *  [attribute](@ref GLFW_OPENGL_PROFILE_attrib).
    991  */
    992 #define GLFW_OPENGL_PROFILE         0x00022008
    993 /*! @brief Context flush-on-release hint and attribute.
    994  *
    995  *  Context flush-on-release [hint](@ref GLFW_CONTEXT_RELEASE_BEHAVIOR_hint) and
    996  *  [attribute](@ref GLFW_CONTEXT_RELEASE_BEHAVIOR_attrib).
    997  */
    998 #define GLFW_CONTEXT_RELEASE_BEHAVIOR 0x00022009
    999 /*! @brief Context error suppression hint and attribute.
   1000  *
   1001  *  Context error suppression [hint](@ref GLFW_CONTEXT_NO_ERROR_hint) and
   1002  *  [attribute](@ref GLFW_CONTEXT_NO_ERROR_attrib).
   1003  */
   1004 #define GLFW_CONTEXT_NO_ERROR       0x0002200A
   1005 /*! @brief Context creation API hint and attribute.
   1006  *
   1007  *  Context creation API [hint](@ref GLFW_CONTEXT_CREATION_API_hint) and
   1008  *  [attribute](@ref GLFW_CONTEXT_CREATION_API_attrib).
   1009  */
   1010 #define GLFW_CONTEXT_CREATION_API   0x0002200B
   1011 /*! @brief Window content area scaling window
   1012  *  [window hint](@ref GLFW_SCALE_TO_MONITOR).
   1013  */
   1014 #define GLFW_SCALE_TO_MONITOR       0x0002200C
   1015 /*! @brief macOS specific
   1016  *  [window hint](@ref GLFW_COCOA_RETINA_FRAMEBUFFER_hint).
   1017  */
   1018 #define GLFW_COCOA_RETINA_FRAMEBUFFER 0x00023001
   1019 /*! @brief macOS specific
   1020  *  [window hint](@ref GLFW_COCOA_FRAME_NAME_hint).
   1021  */
   1022 #define GLFW_COCOA_FRAME_NAME         0x00023002
   1023 /*! @brief macOS specific
   1024  *  [window hint](@ref GLFW_COCOA_GRAPHICS_SWITCHING_hint).
   1025  */
   1026 #define GLFW_COCOA_GRAPHICS_SWITCHING 0x00023003
   1027 /*! @brief X11 specific
   1028  *  [window hint](@ref GLFW_X11_CLASS_NAME_hint).
   1029  */
   1030 #define GLFW_X11_CLASS_NAME         0x00024001
   1031 /*! @brief X11 specific
   1032  *  [window hint](@ref GLFW_X11_CLASS_NAME_hint).
   1033  */
   1034 #define GLFW_X11_INSTANCE_NAME      0x00024002
   1035 /*! @} */
   1036 
   1037 #define GLFW_NO_API                          0
   1038 #define GLFW_OPENGL_API             0x00030001
   1039 #define GLFW_OPENGL_ES_API          0x00030002
   1040 
   1041 #define GLFW_NO_ROBUSTNESS                   0
   1042 #define GLFW_NO_RESET_NOTIFICATION  0x00031001
   1043 #define GLFW_LOSE_CONTEXT_ON_RESET  0x00031002
   1044 
   1045 #define GLFW_OPENGL_ANY_PROFILE              0
   1046 #define GLFW_OPENGL_CORE_PROFILE    0x00032001
   1047 #define GLFW_OPENGL_COMPAT_PROFILE  0x00032002
   1048 
   1049 #define GLFW_CURSOR                 0x00033001
   1050 #define GLFW_STICKY_KEYS            0x00033002
   1051 #define GLFW_STICKY_MOUSE_BUTTONS   0x00033003
   1052 #define GLFW_LOCK_KEY_MODS          0x00033004
   1053 #define GLFW_RAW_MOUSE_MOTION       0x00033005
   1054 
   1055 #define GLFW_CURSOR_NORMAL          0x00034001
   1056 #define GLFW_CURSOR_HIDDEN          0x00034002
   1057 #define GLFW_CURSOR_DISABLED        0x00034003
   1058 
   1059 #define GLFW_ANY_RELEASE_BEHAVIOR            0
   1060 #define GLFW_RELEASE_BEHAVIOR_FLUSH 0x00035001
   1061 #define GLFW_RELEASE_BEHAVIOR_NONE  0x00035002
   1062 
   1063 #define GLFW_NATIVE_CONTEXT_API     0x00036001
   1064 #define GLFW_EGL_CONTEXT_API        0x00036002
   1065 #define GLFW_OSMESA_CONTEXT_API     0x00036003
   1066 
   1067 /*! @defgroup shapes Standard cursor shapes
   1068  *  @brief Standard system cursor shapes.
   1069  *
   1070  *  See [standard cursor creation](@ref cursor_standard) for how these are used.
   1071  *
   1072  *  @ingroup input
   1073  *  @{ */
   1074 
   1075 /*! @brief The regular arrow cursor shape.
   1076  *
   1077  *  The regular arrow cursor.
   1078  */
   1079 #define GLFW_ARROW_CURSOR           0x00036001
   1080 /*! @brief The text input I-beam cursor shape.
   1081  *
   1082  *  The text input I-beam cursor shape.
   1083  */
   1084 #define GLFW_IBEAM_CURSOR           0x00036002
   1085 /*! @brief The crosshair shape.
   1086  *
   1087  *  The crosshair shape.
   1088  */
   1089 #define GLFW_CROSSHAIR_CURSOR       0x00036003
   1090 /*! @brief The hand shape.
   1091  *
   1092  *  The hand shape.
   1093  */
   1094 #define GLFW_HAND_CURSOR            0x00036004
   1095 /*! @brief The horizontal resize arrow shape.
   1096  *
   1097  *  The horizontal resize arrow shape.
   1098  */
   1099 #define GLFW_HRESIZE_CURSOR         0x00036005
   1100 /*! @brief The vertical resize arrow shape.
   1101  *
   1102  *  The vertical resize arrow shape.
   1103  */
   1104 #define GLFW_VRESIZE_CURSOR         0x00036006
   1105 /*! @} */
   1106 
   1107 #define GLFW_CONNECTED              0x00040001
   1108 #define GLFW_DISCONNECTED           0x00040002
   1109 
   1110 /*! @addtogroup init
   1111  *  @{ */
   1112 /*! @brief Joystick hat buttons init hint.
   1113  *
   1114  *  Joystick hat buttons [init hint](@ref GLFW_JOYSTICK_HAT_BUTTONS).
   1115  */
   1116 #define GLFW_JOYSTICK_HAT_BUTTONS   0x00050001
   1117 /*! @brief macOS specific init hint.
   1118  *
   1119  *  macOS specific [init hint](@ref GLFW_COCOA_CHDIR_RESOURCES_hint).
   1120  */
   1121 #define GLFW_COCOA_CHDIR_RESOURCES  0x00051001
   1122 /*! @brief macOS specific init hint.
   1123  *
   1124  *  macOS specific [init hint](@ref GLFW_COCOA_MENUBAR_hint).
   1125  */
   1126 #define GLFW_COCOA_MENUBAR          0x00051002
   1127 /*! @} */
   1128 
   1129 #define GLFW_DONT_CARE              -1
   1130 
   1131 
   1132 /*************************************************************************
   1133  * GLFW API types
   1134  *************************************************************************/
   1135 
   1136 /*! @brief Client API function pointer type.
   1137  *
   1138  *  Generic function pointer used for returning client API function pointers
   1139  *  without forcing a cast from a regular pointer.
   1140  *
   1141  *  @sa @ref context_glext
   1142  *  @sa @ref glfwGetProcAddress
   1143  *
   1144  *  @since Added in version 3.0.
   1145  *
   1146  *  @ingroup context
   1147  */
   1148 typedef void (*GLFWglproc)(void);
   1149 
   1150 /*! @brief Vulkan API function pointer type.
   1151  *
   1152  *  Generic function pointer used for returning Vulkan API function pointers
   1153  *  without forcing a cast from a regular pointer.
   1154  *
   1155  *  @sa @ref vulkan_proc
   1156  *  @sa @ref glfwGetInstanceProcAddress
   1157  *
   1158  *  @since Added in version 3.2.
   1159  *
   1160  *  @ingroup vulkan
   1161  */
   1162 typedef void (*GLFWvkproc)(void);
   1163 
   1164 /*! @brief Opaque monitor object.
   1165  *
   1166  *  Opaque monitor object.
   1167  *
   1168  *  @see @ref monitor_object
   1169  *
   1170  *  @since Added in version 3.0.
   1171  *
   1172  *  @ingroup monitor
   1173  */
   1174 typedef struct GLFWmonitor GLFWmonitor;
   1175 
   1176 /*! @brief Opaque window object.
   1177  *
   1178  *  Opaque window object.
   1179  *
   1180  *  @see @ref window_object
   1181  *
   1182  *  @since Added in version 3.0.
   1183  *
   1184  *  @ingroup window
   1185  */
   1186 typedef struct GLFWwindow GLFWwindow;
   1187 
   1188 /*! @brief Opaque cursor object.
   1189  *
   1190  *  Opaque cursor object.
   1191  *
   1192  *  @see @ref cursor_object
   1193  *
   1194  *  @since Added in version 3.1.
   1195  *
   1196  *  @ingroup input
   1197  */
   1198 typedef struct GLFWcursor GLFWcursor;
   1199 
   1200 /*! @brief The function pointer type for error callbacks.
   1201  *
   1202  *  This is the function pointer type for error callbacks.  An error callback
   1203  *  function has the following signature:
   1204  *  @code
   1205  *  void callback_name(int error_code, const char* description)
   1206  *  @endcode
   1207  *
   1208  *  @param[in] error_code An [error code](@ref errors).  Future releases may add
   1209  *  more error codes.
   1210  *  @param[in] description A UTF-8 encoded string describing the error.
   1211  *
   1212  *  @pointer_lifetime The error description string is valid until the callback
   1213  *  function returns.
   1214  *
   1215  *  @sa @ref error_handling
   1216  *  @sa @ref glfwSetErrorCallback
   1217  *
   1218  *  @since Added in version 3.0.
   1219  *
   1220  *  @ingroup init
   1221  */
   1222 typedef void (* GLFWerrorfun)(int error_code, const char* description);
   1223 
   1224 /*! @brief The function pointer type for window position callbacks.
   1225  *
   1226  *  This is the function pointer type for window position callbacks.  A window
   1227  *  position callback function has the following signature:
   1228  *  @code
   1229  *  void callback_name(GLFWwindow* window, int xpos, int ypos)
   1230  *  @endcode
   1231  *
   1232  *  @param[in] window The window that was moved.
   1233  *  @param[in] xpos The new x-coordinate, in screen coordinates, of the
   1234  *  upper-left corner of the content area of the window.
   1235  *  @param[in] ypos The new y-coordinate, in screen coordinates, of the
   1236  *  upper-left corner of the content area of the window.
   1237  *
   1238  *  @sa @ref window_pos
   1239  *  @sa @ref glfwSetWindowPosCallback
   1240  *
   1241  *  @since Added in version 3.0.
   1242  *
   1243  *  @ingroup window
   1244  */
   1245 typedef void (* GLFWwindowposfun)(GLFWwindow* window, int xpos, int ypos);
   1246 
   1247 /*! @brief The function pointer type for window size callbacks.
   1248  *
   1249  *  This is the function pointer type for window size callbacks.  A window size
   1250  *  callback function has the following signature:
   1251  *  @code
   1252  *  void callback_name(GLFWwindow* window, int width, int height)
   1253  *  @endcode
   1254  *
   1255  *  @param[in] window The window that was resized.
   1256  *  @param[in] width The new width, in screen coordinates, of the window.
   1257  *  @param[in] height The new height, in screen coordinates, of the window.
   1258  *
   1259  *  @sa @ref window_size
   1260  *  @sa @ref glfwSetWindowSizeCallback
   1261  *
   1262  *  @since Added in version 1.0.
   1263  *  @glfw3 Added window handle parameter.
   1264  *
   1265  *  @ingroup window
   1266  */
   1267 typedef void (* GLFWwindowsizefun)(GLFWwindow* window, int width, int height);
   1268 
   1269 /*! @brief The function pointer type for window close callbacks.
   1270  *
   1271  *  This is the function pointer type for window close callbacks.  A window
   1272  *  close callback function has the following signature:
   1273  *  @code
   1274  *  void function_name(GLFWwindow* window)
   1275  *  @endcode
   1276  *
   1277  *  @param[in] window The window that the user attempted to close.
   1278  *
   1279  *  @sa @ref window_close
   1280  *  @sa @ref glfwSetWindowCloseCallback
   1281  *
   1282  *  @since Added in version 2.5.
   1283  *  @glfw3 Added window handle parameter.
   1284  *
   1285  *  @ingroup window
   1286  */
   1287 typedef void (* GLFWwindowclosefun)(GLFWwindow* window);
   1288 
   1289 /*! @brief The function pointer type for window content refresh callbacks.
   1290  *
   1291  *  This is the function pointer type for window content refresh callbacks.
   1292  *  A window content refresh callback function has the following signature:
   1293  *  @code
   1294  *  void function_name(GLFWwindow* window);
   1295  *  @endcode
   1296  *
   1297  *  @param[in] window The window whose content needs to be refreshed.
   1298  *
   1299  *  @sa @ref window_refresh
   1300  *  @sa @ref glfwSetWindowRefreshCallback
   1301  *
   1302  *  @since Added in version 2.5.
   1303  *  @glfw3 Added window handle parameter.
   1304  *
   1305  *  @ingroup window
   1306  */
   1307 typedef void (* GLFWwindowrefreshfun)(GLFWwindow* window);
   1308 
   1309 /*! @brief The function pointer type for window focus callbacks.
   1310  *
   1311  *  This is the function pointer type for window focus callbacks.  A window
   1312  *  focus callback function has the following signature:
   1313  *  @code
   1314  *  void function_name(GLFWwindow* window, int focused)
   1315  *  @endcode
   1316  *
   1317  *  @param[in] window The window that gained or lost input focus.
   1318  *  @param[in] focused `GLFW_TRUE` if the window was given input focus, or
   1319  *  `GLFW_FALSE` if it lost it.
   1320  *
   1321  *  @sa @ref window_focus
   1322  *  @sa @ref glfwSetWindowFocusCallback
   1323  *
   1324  *  @since Added in version 3.0.
   1325  *
   1326  *  @ingroup window
   1327  */
   1328 typedef void (* GLFWwindowfocusfun)(GLFWwindow* window, int focused);
   1329 
   1330 /*! @brief The function pointer type for window iconify callbacks.
   1331  *
   1332  *  This is the function pointer type for window iconify callbacks.  A window
   1333  *  iconify callback function has the following signature:
   1334  *  @code
   1335  *  void function_name(GLFWwindow* window, int iconified)
   1336  *  @endcode
   1337  *
   1338  *  @param[in] window The window that was iconified or restored.
   1339  *  @param[in] iconified `GLFW_TRUE` if the window was iconified, or
   1340  *  `GLFW_FALSE` if it was restored.
   1341  *
   1342  *  @sa @ref window_iconify
   1343  *  @sa @ref glfwSetWindowIconifyCallback
   1344  *
   1345  *  @since Added in version 3.0.
   1346  *
   1347  *  @ingroup window
   1348  */
   1349 typedef void (* GLFWwindowiconifyfun)(GLFWwindow* window, int iconified);
   1350 
   1351 /*! @brief The function pointer type for window maximize callbacks.
   1352  *
   1353  *  This is the function pointer type for window maximize callbacks.  A window
   1354  *  maximize callback function has the following signature:
   1355  *  @code
   1356  *  void function_name(GLFWwindow* window, int maximized)
   1357  *  @endcode
   1358  *
   1359  *  @param[in] window The window that was maximized or restored.
   1360  *  @param[in] maximized `GLFW_TRUE` if the window was maximized, or
   1361  *  `GLFW_FALSE` if it was restored.
   1362  *
   1363  *  @sa @ref window_maximize
   1364  *  @sa glfwSetWindowMaximizeCallback
   1365  *
   1366  *  @since Added in version 3.3.
   1367  *
   1368  *  @ingroup window
   1369  */
   1370 typedef void (* GLFWwindowmaximizefun)(GLFWwindow* window, int maximized);
   1371 
   1372 /*! @brief The function pointer type for framebuffer size callbacks.
   1373  *
   1374  *  This is the function pointer type for framebuffer size callbacks.
   1375  *  A framebuffer size callback function has the following signature:
   1376  *  @code
   1377  *  void function_name(GLFWwindow* window, int width, int height)
   1378  *  @endcode
   1379  *
   1380  *  @param[in] window The window whose framebuffer was resized.
   1381  *  @param[in] width The new width, in pixels, of the framebuffer.
   1382  *  @param[in] height The new height, in pixels, of the framebuffer.
   1383  *
   1384  *  @sa @ref window_fbsize
   1385  *  @sa @ref glfwSetFramebufferSizeCallback
   1386  *
   1387  *  @since Added in version 3.0.
   1388  *
   1389  *  @ingroup window
   1390  */
   1391 typedef void (* GLFWframebuffersizefun)(GLFWwindow* window, int width, int height);
   1392 
   1393 /*! @brief The function pointer type for window content scale callbacks.
   1394  *
   1395  *  This is the function pointer type for window content scale callbacks.
   1396  *  A window content scale callback function has the following signature:
   1397  *  @code
   1398  *  void function_name(GLFWwindow* window, float xscale, float yscale)
   1399  *  @endcode
   1400  *
   1401  *  @param[in] window The window whose content scale changed.
   1402  *  @param[in] xscale The new x-axis content scale of the window.
   1403  *  @param[in] yscale The new y-axis content scale of the window.
   1404  *
   1405  *  @sa @ref window_scale
   1406  *  @sa @ref glfwSetWindowContentScaleCallback
   1407  *
   1408  *  @since Added in version 3.3.
   1409  *
   1410  *  @ingroup window
   1411  */
   1412 typedef void (* GLFWwindowcontentscalefun)(GLFWwindow* window, float xscale, float yscale);
   1413 
   1414 /*! @brief The function pointer type for mouse button callbacks.
   1415  *
   1416  *  This is the function pointer type for mouse button callback functions.
   1417  *  A mouse button callback function has the following signature:
   1418  *  @code
   1419  *  void function_name(GLFWwindow* window, int button, int action, int mods)
   1420  *  @endcode
   1421  *
   1422  *  @param[in] window The window that received the event.
   1423  *  @param[in] button The [mouse button](@ref buttons) that was pressed or
   1424  *  released.
   1425  *  @param[in] action One of `GLFW_PRESS` or `GLFW_RELEASE`.  Future releases
   1426  *  may add more actions.
   1427  *  @param[in] mods Bit field describing which [modifier keys](@ref mods) were
   1428  *  held down.
   1429  *
   1430  *  @sa @ref input_mouse_button
   1431  *  @sa @ref glfwSetMouseButtonCallback
   1432  *
   1433  *  @since Added in version 1.0.
   1434  *  @glfw3 Added window handle and modifier mask parameters.
   1435  *
   1436  *  @ingroup input
   1437  */
   1438 typedef void (* GLFWmousebuttonfun)(GLFWwindow* window, int button, int action, int mods);
   1439 
   1440 /*! @brief The function pointer type for cursor position callbacks.
   1441  *
   1442  *  This is the function pointer type for cursor position callbacks.  A cursor
   1443  *  position callback function has the following signature:
   1444  *  @code
   1445  *  void function_name(GLFWwindow* window, double xpos, double ypos);
   1446  *  @endcode
   1447  *
   1448  *  @param[in] window The window that received the event.
   1449  *  @param[in] xpos The new cursor x-coordinate, relative to the left edge of
   1450  *  the content area.
   1451  *  @param[in] ypos The new cursor y-coordinate, relative to the top edge of the
   1452  *  content area.
   1453  *
   1454  *  @sa @ref cursor_pos
   1455  *  @sa @ref glfwSetCursorPosCallback
   1456  *
   1457  *  @since Added in version 3.0.  Replaces `GLFWmouseposfun`.
   1458  *
   1459  *  @ingroup input
   1460  */
   1461 typedef void (* GLFWcursorposfun)(GLFWwindow* window, double xpos, double ypos);
   1462 
   1463 /*! @brief The function pointer type for cursor enter/leave callbacks.
   1464  *
   1465  *  This is the function pointer type for cursor enter/leave callbacks.
   1466  *  A cursor enter/leave callback function has the following signature:
   1467  *  @code
   1468  *  void function_name(GLFWwindow* window, int entered)
   1469  *  @endcode
   1470  *
   1471  *  @param[in] window The window that received the event.
   1472  *  @param[in] entered `GLFW_TRUE` if the cursor entered the window's content
   1473  *  area, or `GLFW_FALSE` if it left it.
   1474  *
   1475  *  @sa @ref cursor_enter
   1476  *  @sa @ref glfwSetCursorEnterCallback
   1477  *
   1478  *  @since Added in version 3.0.
   1479  *
   1480  *  @ingroup input
   1481  */
   1482 typedef void (* GLFWcursorenterfun)(GLFWwindow* window, int entered);
   1483 
   1484 /*! @brief The function pointer type for scroll callbacks.
   1485  *
   1486  *  This is the function pointer type for scroll callbacks.  A scroll callback
   1487  *  function has the following signature:
   1488  *  @code
   1489  *  void function_name(GLFWwindow* window, double xoffset, double yoffset)
   1490  *  @endcode
   1491  *
   1492  *  @param[in] window The window that received the event.
   1493  *  @param[in] xoffset The scroll offset along the x-axis.
   1494  *  @param[in] yoffset The scroll offset along the y-axis.
   1495  *
   1496  *  @sa @ref scrolling
   1497  *  @sa @ref glfwSetScrollCallback
   1498  *
   1499  *  @since Added in version 3.0.  Replaces `GLFWmousewheelfun`.
   1500  *
   1501  *  @ingroup input
   1502  */
   1503 typedef void (* GLFWscrollfun)(GLFWwindow* window, double xoffset, double yoffset);
   1504 
   1505 /*! @brief The function pointer type for keyboard key callbacks.
   1506  *
   1507  *  This is the function pointer type for keyboard key callbacks.  A keyboard
   1508  *  key callback function has the following signature:
   1509  *  @code
   1510  *  void function_name(GLFWwindow* window, int key, int scancode, int action, int mods)
   1511  *  @endcode
   1512  *
   1513  *  @param[in] window The window that received the event.
   1514  *  @param[in] key The [keyboard key](@ref keys) that was pressed or released.
   1515  *  @param[in] scancode The system-specific scancode of the key.
   1516  *  @param[in] action `GLFW_PRESS`, `GLFW_RELEASE` or `GLFW_REPEAT`.  Future
   1517  *  releases may add more actions.
   1518  *  @param[in] mods Bit field describing which [modifier keys](@ref mods) were
   1519  *  held down.
   1520  *
   1521  *  @sa @ref input_key
   1522  *  @sa @ref glfwSetKeyCallback
   1523  *
   1524  *  @since Added in version 1.0.
   1525  *  @glfw3 Added window handle, scancode and modifier mask parameters.
   1526  *
   1527  *  @ingroup input
   1528  */
   1529 typedef void (* GLFWkeyfun)(GLFWwindow* window, int key, int scancode, int action, int mods);
   1530 
   1531 /*! @brief The function pointer type for Unicode character callbacks.
   1532  *
   1533  *  This is the function pointer type for Unicode character callbacks.
   1534  *  A Unicode character callback function has the following signature:
   1535  *  @code
   1536  *  void function_name(GLFWwindow* window, unsigned int codepoint)
   1537  *  @endcode
   1538  *
   1539  *  @param[in] window The window that received the event.
   1540  *  @param[in] codepoint The Unicode code point of the character.
   1541  *
   1542  *  @sa @ref input_char
   1543  *  @sa @ref glfwSetCharCallback
   1544  *
   1545  *  @since Added in version 2.4.
   1546  *  @glfw3 Added window handle parameter.
   1547  *
   1548  *  @ingroup input
   1549  */
   1550 typedef void (* GLFWcharfun)(GLFWwindow* window, unsigned int codepoint);
   1551 
   1552 /*! @brief The function pointer type for Unicode character with modifiers
   1553  *  callbacks.
   1554  *
   1555  *  This is the function pointer type for Unicode character with modifiers
   1556  *  callbacks.  It is called for each input character, regardless of what
   1557  *  modifier keys are held down.  A Unicode character with modifiers callback
   1558  *  function has the following signature:
   1559  *  @code
   1560  *  void function_name(GLFWwindow* window, unsigned int codepoint, int mods)
   1561  *  @endcode
   1562  *
   1563  *  @param[in] window The window that received the event.
   1564  *  @param[in] codepoint The Unicode code point of the character.
   1565  *  @param[in] mods Bit field describing which [modifier keys](@ref mods) were
   1566  *  held down.
   1567  *
   1568  *  @sa @ref input_char
   1569  *  @sa @ref glfwSetCharModsCallback
   1570  *
   1571  *  @deprecated Scheduled for removal in version 4.0.
   1572  *
   1573  *  @since Added in version 3.1.
   1574  *
   1575  *  @ingroup input
   1576  */
   1577 typedef void (* GLFWcharmodsfun)(GLFWwindow* window, unsigned int codepoint, int mods);
   1578 
   1579 /*! @brief The function pointer type for path drop callbacks.
   1580  *
   1581  *  This is the function pointer type for path drop callbacks.  A path drop
   1582  *  callback function has the following signature:
   1583  *  @code
   1584  *  void function_name(GLFWwindow* window, int path_count, const char* paths[])
   1585  *  @endcode
   1586  *
   1587  *  @param[in] window The window that received the event.
   1588  *  @param[in] path_count The number of dropped paths.
   1589  *  @param[in] paths The UTF-8 encoded file and/or directory path names.
   1590  *
   1591  *  @pointer_lifetime The path array and its strings are valid until the
   1592  *  callback function returns.
   1593  *
   1594  *  @sa @ref path_drop
   1595  *  @sa @ref glfwSetDropCallback
   1596  *
   1597  *  @since Added in version 3.1.
   1598  *
   1599  *  @ingroup input
   1600  */
   1601 typedef void (* GLFWdropfun)(GLFWwindow* window, int path_count, const char* paths[]);
   1602 
   1603 /*! @brief The function pointer type for monitor configuration callbacks.
   1604  *
   1605  *  This is the function pointer type for monitor configuration callbacks.
   1606  *  A monitor callback function has the following signature:
   1607  *  @code
   1608  *  void function_name(GLFWmonitor* monitor, int event)
   1609  *  @endcode
   1610  *
   1611  *  @param[in] monitor The monitor that was connected or disconnected.
   1612  *  @param[in] event One of `GLFW_CONNECTED` or `GLFW_DISCONNECTED`.  Future
   1613  *  releases may add more events.
   1614  *
   1615  *  @sa @ref monitor_event
   1616  *  @sa @ref glfwSetMonitorCallback
   1617  *
   1618  *  @since Added in version 3.0.
   1619  *
   1620  *  @ingroup monitor
   1621  */
   1622 typedef void (* GLFWmonitorfun)(GLFWmonitor* monitor, int event);
   1623 
   1624 /*! @brief The function pointer type for joystick configuration callbacks.
   1625  *
   1626  *  This is the function pointer type for joystick configuration callbacks.
   1627  *  A joystick configuration callback function has the following signature:
   1628  *  @code
   1629  *  void function_name(int jid, int event)
   1630  *  @endcode
   1631  *
   1632  *  @param[in] jid The joystick that was connected or disconnected.
   1633  *  @param[in] event One of `GLFW_CONNECTED` or `GLFW_DISCONNECTED`.  Future
   1634  *  releases may add more events.
   1635  *
   1636  *  @sa @ref joystick_event
   1637  *  @sa @ref glfwSetJoystickCallback
   1638  *
   1639  *  @since Added in version 3.2.
   1640  *
   1641  *  @ingroup input
   1642  */
   1643 typedef void (* GLFWjoystickfun)(int jid, int event);
   1644 
   1645 /*! @brief Video mode type.
   1646  *
   1647  *  This describes a single video mode.
   1648  *
   1649  *  @sa @ref monitor_modes
   1650  *  @sa @ref glfwGetVideoMode
   1651  *  @sa @ref glfwGetVideoModes
   1652  *
   1653  *  @since Added in version 1.0.
   1654  *  @glfw3 Added refresh rate member.
   1655  *
   1656  *  @ingroup monitor
   1657  */
   1658 typedef struct GLFWvidmode
   1659 {
   1660     /*! The width, in screen coordinates, of the video mode.
   1661      */
   1662     int width;
   1663     /*! The height, in screen coordinates, of the video mode.
   1664      */
   1665     int height;
   1666     /*! The bit depth of the red channel of the video mode.
   1667      */
   1668     int redBits;
   1669     /*! The bit depth of the green channel of the video mode.
   1670      */
   1671     int greenBits;
   1672     /*! The bit depth of the blue channel of the video mode.
   1673      */
   1674     int blueBits;
   1675     /*! The refresh rate, in Hz, of the video mode.
   1676      */
   1677     int refreshRate;
   1678 } GLFWvidmode;
   1679 
   1680 /*! @brief Gamma ramp.
   1681  *
   1682  *  This describes the gamma ramp for a monitor.
   1683  *
   1684  *  @sa @ref monitor_gamma
   1685  *  @sa @ref glfwGetGammaRamp
   1686  *  @sa @ref glfwSetGammaRamp
   1687  *
   1688  *  @since Added in version 3.0.
   1689  *
   1690  *  @ingroup monitor
   1691  */
   1692 typedef struct GLFWgammaramp
   1693 {
   1694     /*! An array of value describing the response of the red channel.
   1695      */
   1696     unsigned short* red;
   1697     /*! An array of value describing the response of the green channel.
   1698      */
   1699     unsigned short* green;
   1700     /*! An array of value describing the response of the blue channel.
   1701      */
   1702     unsigned short* blue;
   1703     /*! The number of elements in each array.
   1704      */
   1705     unsigned int size;
   1706 } GLFWgammaramp;
   1707 
   1708 /*! @brief Image data.
   1709  *
   1710  *  This describes a single 2D image.  See the documentation for each related
   1711  *  function what the expected pixel format is.
   1712  *
   1713  *  @sa @ref cursor_custom
   1714  *  @sa @ref window_icon
   1715  *
   1716  *  @since Added in version 2.1.
   1717  *  @glfw3 Removed format and bytes-per-pixel members.
   1718  *
   1719  *  @ingroup window
   1720  */
   1721 typedef struct GLFWimage
   1722 {
   1723     /*! The width, in pixels, of this image.
   1724      */
   1725     int width;
   1726     /*! The height, in pixels, of this image.
   1727      */
   1728     int height;
   1729     /*! The pixel data of this image, arranged left-to-right, top-to-bottom.
   1730      */
   1731     unsigned char* pixels;
   1732 } GLFWimage;
   1733 
   1734 /*! @brief Gamepad input state
   1735  *
   1736  *  This describes the input state of a gamepad.
   1737  *
   1738  *  @sa @ref gamepad
   1739  *  @sa @ref glfwGetGamepadState
   1740  *
   1741  *  @since Added in version 3.3.
   1742  *
   1743  *  @ingroup input
   1744  */
   1745 typedef struct GLFWgamepadstate
   1746 {
   1747     /*! The states of each [gamepad button](@ref gamepad_buttons), `GLFW_PRESS`
   1748      *  or `GLFW_RELEASE`.
   1749      */
   1750     unsigned char buttons[15];
   1751     /*! The states of each [gamepad axis](@ref gamepad_axes), in the range -1.0
   1752      *  to 1.0 inclusive.
   1753      */
   1754     float axes[6];
   1755 } GLFWgamepadstate;
   1756 
   1757 
   1758 /*************************************************************************
   1759  * GLFW API functions
   1760  *************************************************************************/
   1761 
   1762 /*! @brief Initializes the GLFW library.
   1763  *
   1764  *  This function initializes the GLFW library.  Before most GLFW functions can
   1765  *  be used, GLFW must be initialized, and before an application terminates GLFW
   1766  *  should be terminated in order to free any resources allocated during or
   1767  *  after initialization.
   1768  *
   1769  *  If this function fails, it calls @ref glfwTerminate before returning.  If it
   1770  *  succeeds, you should call @ref glfwTerminate before the application exits.
   1771  *
   1772  *  Additional calls to this function after successful initialization but before
   1773  *  termination will return `GLFW_TRUE` immediately.
   1774  *
   1775  *  @return `GLFW_TRUE` if successful, or `GLFW_FALSE` if an
   1776  *  [error](@ref error_handling) occurred.
   1777  *
   1778  *  @errors Possible errors include @ref GLFW_PLATFORM_ERROR.
   1779  *
   1780  *  @remark @macos This function will change the current directory of the
   1781  *  application to the `Contents/Resources` subdirectory of the application's
   1782  *  bundle, if present.  This can be disabled with the @ref
   1783  *  GLFW_COCOA_CHDIR_RESOURCES init hint.
   1784  *
   1785  *  @remark @x11 This function will set the `LC_CTYPE` category of the
   1786  *  application locale according to the current environment if that category is
   1787  *  still "C".  This is because the "C" locale breaks Unicode text input.
   1788  *
   1789  *  @thread_safety This function must only be called from the main thread.
   1790  *
   1791  *  @sa @ref intro_init
   1792  *  @sa @ref glfwTerminate
   1793  *
   1794  *  @since Added in version 1.0.
   1795  *
   1796  *  @ingroup init
   1797  */
   1798 GLFWAPI int glfwInit(void);
   1799 
   1800 /*! @brief Terminates the GLFW library.
   1801  *
   1802  *  This function destroys all remaining windows and cursors, restores any
   1803  *  modified gamma ramps and frees any other allocated resources.  Once this
   1804  *  function is called, you must again call @ref glfwInit successfully before
   1805  *  you will be able to use most GLFW functions.
   1806  *
   1807  *  If GLFW has been successfully initialized, this function should be called
   1808  *  before the application exits.  If initialization fails, there is no need to
   1809  *  call this function, as it is called by @ref glfwInit before it returns
   1810  *  failure.
   1811  *
   1812  *  This function has no effect if GLFW is not initialized.
   1813  *
   1814  *  @errors Possible errors include @ref GLFW_PLATFORM_ERROR.
   1815  *
   1816  *  @remark This function may be called before @ref glfwInit.
   1817  *
   1818  *  @warning The contexts of any remaining windows must not be current on any
   1819  *  other thread when this function is called.
   1820  *
   1821  *  @reentrancy This function must not be called from a callback.
   1822  *
   1823  *  @thread_safety This function must only be called from the main thread.
   1824  *
   1825  *  @sa @ref intro_init
   1826  *  @sa @ref glfwInit
   1827  *
   1828  *  @since Added in version 1.0.
   1829  *
   1830  *  @ingroup init
   1831  */
   1832 GLFWAPI void glfwTerminate(void);
   1833 
   1834 /*! @brief Sets the specified init hint to the desired value.
   1835  *
   1836  *  This function sets hints for the next initialization of GLFW.
   1837  *
   1838  *  The values you set hints to are never reset by GLFW, but they only take
   1839  *  effect during initialization.  Once GLFW has been initialized, any values
   1840  *  you set will be ignored until the library is terminated and initialized
   1841  *  again.
   1842  *
   1843  *  Some hints are platform specific.  These may be set on any platform but they
   1844  *  will only affect their specific platform.  Other platforms will ignore them.
   1845  *  Setting these hints requires no platform specific headers or functions.
   1846  *
   1847  *  @param[in] hint The [init hint](@ref init_hints) to set.
   1848  *  @param[in] value The new value of the init hint.
   1849  *
   1850  *  @errors Possible errors include @ref GLFW_INVALID_ENUM and @ref
   1851  *  GLFW_INVALID_VALUE.
   1852  *
   1853  *  @remarks This function may be called before @ref glfwInit.
   1854  *
   1855  *  @thread_safety This function must only be called from the main thread.
   1856  *
   1857  *  @sa init_hints
   1858  *  @sa glfwInit
   1859  *
   1860  *  @since Added in version 3.3.
   1861  *
   1862  *  @ingroup init
   1863  */
   1864 GLFWAPI void glfwInitHint(int hint, int value);
   1865 
   1866 /*! @brief Retrieves the version of the GLFW library.
   1867  *
   1868  *  This function retrieves the major, minor and revision numbers of the GLFW
   1869  *  library.  It is intended for when you are using GLFW as a shared library and
   1870  *  want to ensure that you are using the minimum required version.
   1871  *
   1872  *  Any or all of the version arguments may be `NULL`.
   1873  *
   1874  *  @param[out] major Where to store the major version number, or `NULL`.
   1875  *  @param[out] minor Where to store the minor version number, or `NULL`.
   1876  *  @param[out] rev Where to store the revision number, or `NULL`.
   1877  *
   1878  *  @errors None.
   1879  *
   1880  *  @remark This function may be called before @ref glfwInit.
   1881  *
   1882  *  @thread_safety This function may be called from any thread.
   1883  *
   1884  *  @sa @ref intro_version
   1885  *  @sa @ref glfwGetVersionString
   1886  *
   1887  *  @since Added in version 1.0.
   1888  *
   1889  *  @ingroup init
   1890  */
   1891 GLFWAPI void glfwGetVersion(int* major, int* minor, int* rev);
   1892 
   1893 /*! @brief Returns a string describing the compile-time configuration.
   1894  *
   1895  *  This function returns the compile-time generated
   1896  *  [version string](@ref intro_version_string) of the GLFW library binary.  It
   1897  *  describes the version, platform, compiler and any platform-specific
   1898  *  compile-time options.  It should not be confused with the OpenGL or OpenGL
   1899  *  ES version string, queried with `glGetString`.
   1900  *
   1901  *  __Do not use the version string__ to parse the GLFW library version.  The
   1902  *  @ref glfwGetVersion function provides the version of the running library
   1903  *  binary in numerical format.
   1904  *
   1905  *  @return The ASCII encoded GLFW version string.
   1906  *
   1907  *  @errors None.
   1908  *
   1909  *  @remark This function may be called before @ref glfwInit.
   1910  *
   1911  *  @pointer_lifetime The returned string is static and compile-time generated.
   1912  *
   1913  *  @thread_safety This function may be called from any thread.
   1914  *
   1915  *  @sa @ref intro_version
   1916  *  @sa @ref glfwGetVersion
   1917  *
   1918  *  @since Added in version 3.0.
   1919  *
   1920  *  @ingroup init
   1921  */
   1922 GLFWAPI const char* glfwGetVersionString(void);
   1923 
   1924 /*! @brief Returns and clears the last error for the calling thread.
   1925  *
   1926  *  This function returns and clears the [error code](@ref errors) of the last
   1927  *  error that occurred on the calling thread, and optionally a UTF-8 encoded
   1928  *  human-readable description of it.  If no error has occurred since the last
   1929  *  call, it returns @ref GLFW_NO_ERROR (zero) and the description pointer is
   1930  *  set to `NULL`.
   1931  *
   1932  *  @param[in] description Where to store the error description pointer, or `NULL`.
   1933  *  @return The last error code for the calling thread, or @ref GLFW_NO_ERROR
   1934  *  (zero).
   1935  *
   1936  *  @errors None.
   1937  *
   1938  *  @pointer_lifetime The returned string is allocated and freed by GLFW.  You
   1939  *  should not free it yourself.  It is guaranteed to be valid only until the
   1940  *  next error occurs or the library is terminated.
   1941  *
   1942  *  @remark This function may be called before @ref glfwInit.
   1943  *
   1944  *  @thread_safety This function may be called from any thread.
   1945  *
   1946  *  @sa @ref error_handling
   1947  *  @sa @ref glfwSetErrorCallback
   1948  *
   1949  *  @since Added in version 3.3.
   1950  *
   1951  *  @ingroup init
   1952  */
   1953 GLFWAPI int glfwGetError(const char** description);
   1954 
   1955 /*! @brief Sets the error callback.
   1956  *
   1957  *  This function sets the error callback, which is called with an error code
   1958  *  and a human-readable description each time a GLFW error occurs.
   1959  *
   1960  *  The error code is set before the callback is called.  Calling @ref
   1961  *  glfwGetError from the error callback will return the same value as the error
   1962  *  code argument.
   1963  *
   1964  *  The error callback is called on the thread where the error occurred.  If you
   1965  *  are using GLFW from multiple threads, your error callback needs to be
   1966  *  written accordingly.
   1967  *
   1968  *  Because the description string may have been generated specifically for that
   1969  *  error, it is not guaranteed to be valid after the callback has returned.  If
   1970  *  you wish to use it after the callback returns, you need to make a copy.
   1971  *
   1972  *  Once set, the error callback remains set even after the library has been
   1973  *  terminated.
   1974  *
   1975  *  @param[in] callback The new callback, or `NULL` to remove the currently set
   1976  *  callback.
   1977  *  @return The previously set callback, or `NULL` if no callback was set.
   1978  *
   1979  *  @callback_signature
   1980  *  @code
   1981  *  void callback_name(int error_code, const char* description)
   1982  *  @endcode
   1983  *  For more information about the callback parameters, see the
   1984  *  [callback pointer type](@ref GLFWerrorfun).
   1985  *
   1986  *  @errors None.
   1987  *
   1988  *  @remark This function may be called before @ref glfwInit.
   1989  *
   1990  *  @thread_safety This function must only be called from the main thread.
   1991  *
   1992  *  @sa @ref error_handling
   1993  *  @sa @ref glfwGetError
   1994  *
   1995  *  @since Added in version 3.0.
   1996  *
   1997  *  @ingroup init
   1998  */
   1999 GLFWAPI GLFWerrorfun glfwSetErrorCallback(GLFWerrorfun callback);
   2000 
   2001 /*! @brief Returns the currently connected monitors.
   2002  *
   2003  *  This function returns an array of handles for all currently connected
   2004  *  monitors.  The primary monitor is always first in the returned array.  If no
   2005  *  monitors were found, this function returns `NULL`.
   2006  *
   2007  *  @param[out] count Where to store the number of monitors in the returned
   2008  *  array.  This is set to zero if an error occurred.
   2009  *  @return An array of monitor handles, or `NULL` if no monitors were found or
   2010  *  if an [error](@ref error_handling) occurred.
   2011  *
   2012  *  @errors Possible errors include @ref GLFW_NOT_INITIALIZED.
   2013  *
   2014  *  @pointer_lifetime The returned array is allocated and freed by GLFW.  You
   2015  *  should not free it yourself.  It is guaranteed to be valid only until the
   2016  *  monitor configuration changes or the library is terminated.
   2017  *
   2018  *  @thread_safety This function must only be called from the main thread.
   2019  *
   2020  *  @sa @ref monitor_monitors
   2021  *  @sa @ref monitor_event
   2022  *  @sa @ref glfwGetPrimaryMonitor
   2023  *
   2024  *  @since Added in version 3.0.
   2025  *
   2026  *  @ingroup monitor
   2027  */
   2028 GLFWAPI GLFWmonitor** glfwGetMonitors(int* count);
   2029 
   2030 /*! @brief Returns the primary monitor.
   2031  *
   2032  *  This function returns the primary monitor.  This is usually the monitor
   2033  *  where elements like the task bar or global menu bar are located.
   2034  *
   2035  *  @return The primary monitor, or `NULL` if no monitors were found or if an
   2036  *  [error](@ref error_handling) occurred.
   2037  *
   2038  *  @errors Possible errors include @ref GLFW_NOT_INITIALIZED.
   2039  *
   2040  *  @thread_safety This function must only be called from the main thread.
   2041  *
   2042  *  @remark The primary monitor is always first in the array returned by @ref
   2043  *  glfwGetMonitors.
   2044  *
   2045  *  @sa @ref monitor_monitors
   2046  *  @sa @ref glfwGetMonitors
   2047  *
   2048  *  @since Added in version 3.0.
   2049  *
   2050  *  @ingroup monitor
   2051  */
   2052 GLFWAPI GLFWmonitor* glfwGetPrimaryMonitor(void);
   2053 
   2054 /*! @brief Returns the position of the monitor's viewport on the virtual screen.
   2055  *
   2056  *  This function returns the position, in screen coordinates, of the upper-left
   2057  *  corner of the specified monitor.
   2058  *
   2059  *  Any or all of the position arguments may be `NULL`.  If an error occurs, all
   2060  *  non-`NULL` position arguments will be set to zero.
   2061  *
   2062  *  @param[in] monitor The monitor to query.
   2063  *  @param[out] xpos Where to store the monitor x-coordinate, or `NULL`.
   2064  *  @param[out] ypos Where to store the monitor y-coordinate, or `NULL`.
   2065  *
   2066  *  @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref
   2067  *  GLFW_PLATFORM_ERROR.
   2068  *
   2069  *  @thread_safety This function must only be called from the main thread.
   2070  *
   2071  *  @sa @ref monitor_properties
   2072  *
   2073  *  @since Added in version 3.0.
   2074  *
   2075  *  @ingroup monitor
   2076  */
   2077 GLFWAPI void glfwGetMonitorPos(GLFWmonitor* monitor, int* xpos, int* ypos);
   2078 
   2079 /*! @brief Retrieves the work area of the monitor.
   2080  *
   2081  *  This function returns the position, in screen coordinates, of the upper-left
   2082  *  corner of the work area of the specified monitor along with the work area
   2083  *  size in screen coordinates. The work area is defined as the area of the
   2084  *  monitor not occluded by the operating system task bar where present. If no
   2085  *  task bar exists then the work area is the monitor resolution in screen
   2086  *  coordinates.
   2087  *
   2088  *  Any or all of the position and size arguments may be `NULL`.  If an error
   2089  *  occurs, all non-`NULL` position and size arguments will be set to zero.
   2090  *
   2091  *  @param[in] monitor The monitor to query.
   2092  *  @param[out] xpos Where to store the monitor x-coordinate, or `NULL`.
   2093  *  @param[out] ypos Where to store the monitor y-coordinate, or `NULL`.
   2094  *  @param[out] width Where to store the monitor width, or `NULL`.
   2095  *  @param[out] height Where to store the monitor height, or `NULL`.
   2096  *
   2097  *  @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref
   2098  *  GLFW_PLATFORM_ERROR.
   2099  *
   2100  *  @thread_safety This function must only be called from the main thread.
   2101  *
   2102  *  @sa @ref monitor_workarea
   2103  *
   2104  *  @since Added in version 3.3.
   2105  *
   2106  *  @ingroup monitor
   2107  */
   2108 GLFWAPI void glfwGetMonitorWorkarea(GLFWmonitor* monitor, int* xpos, int* ypos, int* width, int* height);
   2109 
   2110 /*! @brief Returns the physical size of the monitor.
   2111  *
   2112  *  This function returns the size, in millimetres, of the display area of the
   2113  *  specified monitor.
   2114  *
   2115  *  Some systems do not provide accurate monitor size information, either
   2116  *  because the monitor
   2117  *  [EDID](https://en.wikipedia.org/wiki/Extended_display_identification_data)
   2118  *  data is incorrect or because the driver does not report it accurately.
   2119  *
   2120  *  Any or all of the size arguments may be `NULL`.  If an error occurs, all
   2121  *  non-`NULL` size arguments will be set to zero.
   2122  *
   2123  *  @param[in] monitor The monitor to query.
   2124  *  @param[out] widthMM Where to store the width, in millimetres, of the
   2125  *  monitor's display area, or `NULL`.
   2126  *  @param[out] heightMM Where to store the height, in millimetres, of the
   2127  *  monitor's display area, or `NULL`.
   2128  *
   2129  *  @errors Possible errors include @ref GLFW_NOT_INITIALIZED.
   2130  *
   2131  *  @remark @win32 On Windows 8 and earlier the physical size is calculated from
   2132  *  the current resolution and system DPI instead of querying the monitor EDID data.
   2133  *
   2134  *  @thread_safety This function must only be called from the main thread.
   2135  *
   2136  *  @sa @ref monitor_properties
   2137  *
   2138  *  @since Added in version 3.0.
   2139  *
   2140  *  @ingroup monitor
   2141  */
   2142 GLFWAPI void glfwGetMonitorPhysicalSize(GLFWmonitor* monitor, int* widthMM, int* heightMM);
   2143 
   2144 /*! @brief Retrieves the content scale for the specified monitor.
   2145  *
   2146  *  This function retrieves the content scale for the specified monitor.  The
   2147  *  content scale is the ratio between the current DPI and the platform's
   2148  *  default DPI.  This is especially important for text and any UI elements.  If
   2149  *  the pixel dimensions of your UI scaled by this look appropriate on your
   2150  *  machine then it should appear at a reasonable size on other machines
   2151  *  regardless of their DPI and scaling settings.  This relies on the system DPI
   2152  *  and scaling settings being somewhat correct.
   2153  *
   2154  *  The content scale may depend on both the monitor resolution and pixel
   2155  *  density and on user settings.  It may be very different from the raw DPI
   2156  *  calculated from the physical size and current resolution.
   2157  *
   2158  *  @param[in] monitor The monitor to query.
   2159  *  @param[out] xscale Where to store the x-axis content scale, or `NULL`.
   2160  *  @param[out] yscale Where to store the y-axis content scale, or `NULL`.
   2161  *
   2162  *  @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref
   2163  *  GLFW_PLATFORM_ERROR.
   2164  *
   2165  *  @thread_safety This function must only be called from the main thread.
   2166  *
   2167  *  @sa @ref monitor_scale
   2168  *  @sa @ref glfwGetWindowContentScale
   2169  *
   2170  *  @since Added in version 3.3.
   2171  *
   2172  *  @ingroup monitor
   2173  */
   2174 GLFWAPI void glfwGetMonitorContentScale(GLFWmonitor* monitor, float* xscale, float* yscale);
   2175 
   2176 /*! @brief Returns the name of the specified monitor.
   2177  *
   2178  *  This function returns a human-readable name, encoded as UTF-8, of the
   2179  *  specified monitor.  The name typically reflects the make and model of the
   2180  *  monitor and is not guaranteed to be unique among the connected monitors.
   2181  *
   2182  *  @param[in] monitor The monitor to query.
   2183  *  @return The UTF-8 encoded name of the monitor, or `NULL` if an
   2184  *  [error](@ref error_handling) occurred.
   2185  *
   2186  *  @errors Possible errors include @ref GLFW_NOT_INITIALIZED.
   2187  *
   2188  *  @pointer_lifetime The returned string is allocated and freed by GLFW.  You
   2189  *  should not free it yourself.  It is valid until the specified monitor is
   2190  *  disconnected or the library is terminated.
   2191  *
   2192  *  @thread_safety This function must only be called from the main thread.
   2193  *
   2194  *  @sa @ref monitor_properties
   2195  *
   2196  *  @since Added in version 3.0.
   2197  *
   2198  *  @ingroup monitor
   2199  */
   2200 GLFWAPI const char* glfwGetMonitorName(GLFWmonitor* monitor);
   2201 
   2202 /*! @brief Sets the user pointer of the specified monitor.
   2203  *
   2204  *  This function sets the user-defined pointer of the specified monitor.  The
   2205  *  current value is retained until the monitor is disconnected.  The initial
   2206  *  value is `NULL`.
   2207  *
   2208  *  This function may be called from the monitor callback, even for a monitor
   2209  *  that is being disconnected.
   2210  *
   2211  *  @param[in] monitor The monitor whose pointer to set.
   2212  *  @param[in] pointer The new value.
   2213  *
   2214  *  @errors Possible errors include @ref GLFW_NOT_INITIALIZED.
   2215  *
   2216  *  @thread_safety This function may be called from any thread.  Access is not
   2217  *  synchronized.
   2218  *
   2219  *  @sa @ref monitor_userptr
   2220  *  @sa @ref glfwGetMonitorUserPointer
   2221  *
   2222  *  @since Added in version 3.3.
   2223  *
   2224  *  @ingroup monitor
   2225  */
   2226 GLFWAPI void glfwSetMonitorUserPointer(GLFWmonitor* monitor, void* pointer);
   2227 
   2228 /*! @brief Returns the user pointer of the specified monitor.
   2229  *
   2230  *  This function returns the current value of the user-defined pointer of the
   2231  *  specified monitor.  The initial value is `NULL`.
   2232  *
   2233  *  This function may be called from the monitor callback, even for a monitor
   2234  *  that is being disconnected.
   2235  *
   2236  *  @param[in] monitor The monitor whose pointer to return.
   2237  *
   2238  *  @errors Possible errors include @ref GLFW_NOT_INITIALIZED.
   2239  *
   2240  *  @thread_safety This function may be called from any thread.  Access is not
   2241  *  synchronized.
   2242  *
   2243  *  @sa @ref monitor_userptr
   2244  *  @sa @ref glfwSetMonitorUserPointer
   2245  *
   2246  *  @since Added in version 3.3.
   2247  *
   2248  *  @ingroup monitor
   2249  */
   2250 GLFWAPI void* glfwGetMonitorUserPointer(GLFWmonitor* monitor);
   2251 
   2252 /*! @brief Sets the monitor configuration callback.
   2253  *
   2254  *  This function sets the monitor configuration callback, or removes the
   2255  *  currently set callback.  This is called when a monitor is connected to or
   2256  *  disconnected from the system.
   2257  *
   2258  *  @param[in] callback The new callback, or `NULL` to remove the currently set
   2259  *  callback.
   2260  *  @return The previously set callback, or `NULL` if no callback was set or the
   2261  *  library had not been [initialized](@ref intro_init).
   2262  *
   2263  *  @callback_signature
   2264  *  @code
   2265  *  void function_name(GLFWmonitor* monitor, int event)
   2266  *  @endcode
   2267  *  For more information about the callback parameters, see the
   2268  *  [function pointer type](@ref GLFWmonitorfun).
   2269  *
   2270  *  @errors Possible errors include @ref GLFW_NOT_INITIALIZED.
   2271  *
   2272  *  @thread_safety This function must only be called from the main thread.
   2273  *
   2274  *  @sa @ref monitor_event
   2275  *
   2276  *  @since Added in version 3.0.
   2277  *
   2278  *  @ingroup monitor
   2279  */
   2280 GLFWAPI GLFWmonitorfun glfwSetMonitorCallback(GLFWmonitorfun callback);
   2281 
   2282 /*! @brief Returns the available video modes for the specified monitor.
   2283  *
   2284  *  This function returns an array of all video modes supported by the specified
   2285  *  monitor.  The returned array is sorted in ascending order, first by color
   2286  *  bit depth (the sum of all channel depths), then by resolution area (the
   2287  *  product of width and height), then resolution width and finally by refresh
   2288  *  rate.
   2289  *
   2290  *  @param[in] monitor The monitor to query.
   2291  *  @param[out] count Where to store the number of video modes in the returned
   2292  *  array.  This is set to zero if an error occurred.
   2293  *  @return An array of video modes, or `NULL` if an
   2294  *  [error](@ref error_handling) occurred.
   2295  *
   2296  *  @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref
   2297  *  GLFW_PLATFORM_ERROR.
   2298  *
   2299  *  @pointer_lifetime The returned array is allocated and freed by GLFW.  You
   2300  *  should not free it yourself.  It is valid until the specified monitor is
   2301  *  disconnected, this function is called again for that monitor or the library
   2302  *  is terminated.
   2303  *
   2304  *  @thread_safety This function must only be called from the main thread.
   2305  *
   2306  *  @sa @ref monitor_modes
   2307  *  @sa @ref glfwGetVideoMode
   2308  *
   2309  *  @since Added in version 1.0.
   2310  *  @glfw3 Changed to return an array of modes for a specific monitor.
   2311  *
   2312  *  @ingroup monitor
   2313  */
   2314 GLFWAPI const GLFWvidmode* glfwGetVideoModes(GLFWmonitor* monitor, int* count);
   2315 
   2316 /*! @brief Returns the current mode of the specified monitor.
   2317  *
   2318  *  This function returns the current video mode of the specified monitor.  If
   2319  *  you have created a full screen window for that monitor, the return value
   2320  *  will depend on whether that window is iconified.
   2321  *
   2322  *  @param[in] monitor The monitor to query.
   2323  *  @return The current mode of the monitor, or `NULL` if an
   2324  *  [error](@ref error_handling) occurred.
   2325  *
   2326  *  @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref
   2327  *  GLFW_PLATFORM_ERROR.
   2328  *
   2329  *  @pointer_lifetime The returned array is allocated and freed by GLFW.  You
   2330  *  should not free it yourself.  It is valid until the specified monitor is
   2331  *  disconnected or the library is terminated.
   2332  *
   2333  *  @thread_safety This function must only be called from the main thread.
   2334  *
   2335  *  @sa @ref monitor_modes
   2336  *  @sa @ref glfwGetVideoModes
   2337  *
   2338  *  @since Added in version 3.0.  Replaces `glfwGetDesktopMode`.
   2339  *
   2340  *  @ingroup monitor
   2341  */
   2342 GLFWAPI const GLFWvidmode* glfwGetVideoMode(GLFWmonitor* monitor);
   2343 
   2344 /*! @brief Generates a gamma ramp and sets it for the specified monitor.
   2345  *
   2346  *  This function generates an appropriately sized gamma ramp from the specified
   2347  *  exponent and then calls @ref glfwSetGammaRamp with it.  The value must be
   2348  *  a finite number greater than zero.
   2349  *
   2350  *  The software controlled gamma ramp is applied _in addition_ to the hardware
   2351  *  gamma correction, which today is usually an approximation of sRGB gamma.
   2352  *  This means that setting a perfectly linear ramp, or gamma 1.0, will produce
   2353  *  the default (usually sRGB-like) behavior.
   2354  *
   2355  *  For gamma correct rendering with OpenGL or OpenGL ES, see the @ref
   2356  *  GLFW_SRGB_CAPABLE hint.
   2357  *
   2358  *  @param[in] monitor The monitor whose gamma ramp to set.
   2359  *  @param[in] gamma The desired exponent.
   2360  *
   2361  *  @errors Possible errors include @ref GLFW_NOT_INITIALIZED, @ref
   2362  *  GLFW_INVALID_VALUE and @ref GLFW_PLATFORM_ERROR.
   2363  *
   2364  *  @remark @wayland Gamma handling is a privileged protocol, this function
   2365  *  will thus never be implemented and emits @ref GLFW_PLATFORM_ERROR.
   2366  *
   2367  *  @thread_safety This function must only be called from the main thread.
   2368  *
   2369  *  @sa @ref monitor_gamma
   2370  *
   2371  *  @since Added in version 3.0.
   2372  *
   2373  *  @ingroup monitor
   2374  */
   2375 GLFWAPI void glfwSetGamma(GLFWmonitor* monitor, float gamma);
   2376 
   2377 /*! @brief Returns the current gamma ramp for the specified monitor.
   2378  *
   2379  *  This function returns the current gamma ramp of the specified monitor.
   2380  *
   2381  *  @param[in] monitor The monitor to query.
   2382  *  @return The current gamma ramp, or `NULL` if an
   2383  *  [error](@ref error_handling) occurred.
   2384  *
   2385  *  @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref
   2386  *  GLFW_PLATFORM_ERROR.
   2387  *
   2388  *  @remark @wayland Gamma handling is a privileged protocol, this function
   2389  *  will thus never be implemented and emits @ref GLFW_PLATFORM_ERROR while
   2390  *  returning `NULL`.
   2391  *
   2392  *  @pointer_lifetime The returned structure and its arrays are allocated and
   2393  *  freed by GLFW.  You should not free them yourself.  They are valid until the
   2394  *  specified monitor is disconnected, this function is called again for that
   2395  *  monitor or the library is terminated.
   2396  *
   2397  *  @thread_safety This function must only be called from the main thread.
   2398  *
   2399  *  @sa @ref monitor_gamma
   2400  *
   2401  *  @since Added in version 3.0.
   2402  *
   2403  *  @ingroup monitor
   2404  */
   2405 GLFWAPI const GLFWgammaramp* glfwGetGammaRamp(GLFWmonitor* monitor);
   2406 
   2407 /*! @brief Sets the current gamma ramp for the specified monitor.
   2408  *
   2409  *  This function sets the current gamma ramp for the specified monitor.  The
   2410  *  original gamma ramp for that monitor is saved by GLFW the first time this
   2411  *  function is called and is restored by @ref glfwTerminate.
   2412  *
   2413  *  The software controlled gamma ramp is applied _in addition_ to the hardware
   2414  *  gamma correction, which today is usually an approximation of sRGB gamma.
   2415  *  This means that setting a perfectly linear ramp, or gamma 1.0, will produce
   2416  *  the default (usually sRGB-like) behavior.
   2417  *
   2418  *  For gamma correct rendering with OpenGL or OpenGL ES, see the @ref
   2419  *  GLFW_SRGB_CAPABLE hint.
   2420  *
   2421  *  @param[in] monitor The monitor whose gamma ramp to set.
   2422  *  @param[in] ramp The gamma ramp to use.
   2423  *
   2424  *  @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref
   2425  *  GLFW_PLATFORM_ERROR.
   2426  *
   2427  *  @remark The size of the specified gamma ramp should match the size of the
   2428  *  current ramp for that monitor.
   2429  *
   2430  *  @remark @win32 The gamma ramp size must be 256.
   2431  *
   2432  *  @remark @wayland Gamma handling is a privileged protocol, this function
   2433  *  will thus never be implemented and emits @ref GLFW_PLATFORM_ERROR.
   2434  *
   2435  *  @pointer_lifetime The specified gamma ramp is copied before this function
   2436  *  returns.
   2437  *
   2438  *  @thread_safety This function must only be called from the main thread.
   2439  *
   2440  *  @sa @ref monitor_gamma
   2441  *
   2442  *  @since Added in version 3.0.
   2443  *
   2444  *  @ingroup monitor
   2445  */
   2446 GLFWAPI void glfwSetGammaRamp(GLFWmonitor* monitor, const GLFWgammaramp* ramp);
   2447 
   2448 /*! @brief Resets all window hints to their default values.
   2449  *
   2450  *  This function resets all window hints to their
   2451  *  [default values](@ref window_hints_values).
   2452  *
   2453  *  @errors Possible errors include @ref GLFW_NOT_INITIALIZED.
   2454  *
   2455  *  @thread_safety This function must only be called from the main thread.
   2456  *
   2457  *  @sa @ref window_hints
   2458  *  @sa @ref glfwWindowHint
   2459  *  @sa @ref glfwWindowHintString
   2460  *
   2461  *  @since Added in version 3.0.
   2462  *
   2463  *  @ingroup window
   2464  */
   2465 GLFWAPI void glfwDefaultWindowHints(void);
   2466 
   2467 /*! @brief Sets the specified window hint to the desired value.
   2468  *
   2469  *  This function sets hints for the next call to @ref glfwCreateWindow.  The
   2470  *  hints, once set, retain their values until changed by a call to this
   2471  *  function or @ref glfwDefaultWindowHints, or until the library is terminated.
   2472  *
   2473  *  Only integer value hints can be set with this function.  String value hints
   2474  *  are set with @ref glfwWindowHintString.
   2475  *
   2476  *  This function does not check whether the specified hint values are valid.
   2477  *  If you set hints to invalid values this will instead be reported by the next
   2478  *  call to @ref glfwCreateWindow.
   2479  *
   2480  *  Some hints are platform specific.  These may be set on any platform but they
   2481  *  will only affect their specific platform.  Other platforms will ignore them.
   2482  *  Setting these hints requires no platform specific headers or functions.
   2483  *
   2484  *  @param[in] hint The [window hint](@ref window_hints) to set.
   2485  *  @param[in] value The new value of the window hint.
   2486  *
   2487  *  @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref
   2488  *  GLFW_INVALID_ENUM.
   2489  *
   2490  *  @thread_safety This function must only be called from the main thread.
   2491  *
   2492  *  @sa @ref window_hints
   2493  *  @sa @ref glfwWindowHintString
   2494  *  @sa @ref glfwDefaultWindowHints
   2495  *
   2496  *  @since Added in version 3.0.  Replaces `glfwOpenWindowHint`.
   2497  *
   2498  *  @ingroup window
   2499  */
   2500 GLFWAPI void glfwWindowHint(int hint, int value);
   2501 
   2502 /*! @brief Sets the specified window hint to the desired value.
   2503  *
   2504  *  This function sets hints for the next call to @ref glfwCreateWindow.  The
   2505  *  hints, once set, retain their values until changed by a call to this
   2506  *  function or @ref glfwDefaultWindowHints, or until the library is terminated.
   2507  *
   2508  *  Only string type hints can be set with this function.  Integer value hints
   2509  *  are set with @ref glfwWindowHint.
   2510  *
   2511  *  This function does not check whether the specified hint values are valid.
   2512  *  If you set hints to invalid values this will instead be reported by the next
   2513  *  call to @ref glfwCreateWindow.
   2514  *
   2515  *  Some hints are platform specific.  These may be set on any platform but they
   2516  *  will only affect their specific platform.  Other platforms will ignore them.
   2517  *  Setting these hints requires no platform specific headers or functions.
   2518  *
   2519  *  @param[in] hint The [window hint](@ref window_hints) to set.
   2520  *  @param[in] value The new value of the window hint.
   2521  *
   2522  *  @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref
   2523  *  GLFW_INVALID_ENUM.
   2524  *
   2525  *  @pointer_lifetime The specified string is copied before this function
   2526  *  returns.
   2527  *
   2528  *  @thread_safety This function must only be called from the main thread.
   2529  *
   2530  *  @sa @ref window_hints
   2531  *  @sa @ref glfwWindowHint
   2532  *  @sa @ref glfwDefaultWindowHints
   2533  *
   2534  *  @since Added in version 3.3.
   2535  *
   2536  *  @ingroup window
   2537  */
   2538 GLFWAPI void glfwWindowHintString(int hint, const char* value);
   2539 
   2540 /*! @brief Creates a window and its associated context.
   2541  *
   2542  *  This function creates a window and its associated OpenGL or OpenGL ES
   2543  *  context.  Most of the options controlling how the window and its context
   2544  *  should be created are specified with [window hints](@ref window_hints).
   2545  *
   2546  *  Successful creation does not change which context is current.  Before you
   2547  *  can use the newly created context, you need to
   2548  *  [make it current](@ref context_current).  For information about the `share`
   2549  *  parameter, see @ref context_sharing.
   2550  *
   2551  *  The created window, framebuffer and context may differ from what you
   2552  *  requested, as not all parameters and hints are
   2553  *  [hard constraints](@ref window_hints_hard).  This includes the size of the
   2554  *  window, especially for full screen windows.  To query the actual attributes
   2555  *  of the created window, framebuffer and context, see @ref
   2556  *  glfwGetWindowAttrib, @ref glfwGetWindowSize and @ref glfwGetFramebufferSize.
   2557  *
   2558  *  To create a full screen window, you need to specify the monitor the window
   2559  *  will cover.  If no monitor is specified, the window will be windowed mode.
   2560  *  Unless you have a way for the user to choose a specific monitor, it is
   2561  *  recommended that you pick the primary monitor.  For more information on how
   2562  *  to query connected monitors, see @ref monitor_monitors.
   2563  *
   2564  *  For full screen windows, the specified size becomes the resolution of the
   2565  *  window's _desired video mode_.  As long as a full screen window is not
   2566  *  iconified, the supported video mode most closely matching the desired video
   2567  *  mode is set for the specified monitor.  For more information about full
   2568  *  screen windows, including the creation of so called _windowed full screen_
   2569  *  or _borderless full screen_ windows, see @ref window_windowed_full_screen.
   2570  *
   2571  *  Once you have created the window, you can switch it between windowed and
   2572  *  full screen mode with @ref glfwSetWindowMonitor.  This will not affect its
   2573  *  OpenGL or OpenGL ES context.
   2574  *
   2575  *  By default, newly created windows use the placement recommended by the
   2576  *  window system.  To create the window at a specific position, make it
   2577  *  initially invisible using the [GLFW_VISIBLE](@ref GLFW_VISIBLE_hint) window
   2578  *  hint, set its [position](@ref window_pos) and then [show](@ref window_hide)
   2579  *  it.
   2580  *
   2581  *  As long as at least one full screen window is not iconified, the screensaver
   2582  *  is prohibited from starting.
   2583  *
   2584  *  Window systems put limits on window sizes.  Very large or very small window
   2585  *  dimensions may be overridden by the window system on creation.  Check the
   2586  *  actual [size](@ref window_size) after creation.
   2587  *
   2588  *  The [swap interval](@ref buffer_swap) is not set during window creation and
   2589  *  the initial value may vary depending on driver settings and defaults.
   2590  *
   2591  *  @param[in] width The desired width, in screen coordinates, of the window.
   2592  *  This must be greater than zero.
   2593  *  @param[in] height The desired height, in screen coordinates, of the window.
   2594  *  This must be greater than zero.
   2595  *  @param[in] title The initial, UTF-8 encoded window title.
   2596  *  @param[in] monitor The monitor to use for full screen mode, or `NULL` for
   2597  *  windowed mode.
   2598  *  @param[in] share The window whose context to share resources with, or `NULL`
   2599  *  to not share resources.
   2600  *  @return The handle of the created window, or `NULL` if an
   2601  *  [error](@ref error_handling) occurred.
   2602  *
   2603  *  @errors Possible errors include @ref GLFW_NOT_INITIALIZED, @ref
   2604  *  GLFW_INVALID_ENUM, @ref GLFW_INVALID_VALUE, @ref GLFW_API_UNAVAILABLE, @ref
   2605  *  GLFW_VERSION_UNAVAILABLE, @ref GLFW_FORMAT_UNAVAILABLE and @ref
   2606  *  GLFW_PLATFORM_ERROR.
   2607  *
   2608  *  @remark @win32 Window creation will fail if the Microsoft GDI software
   2609  *  OpenGL implementation is the only one available.
   2610  *
   2611  *  @remark @win32 If the executable has an icon resource named `GLFW_ICON,` it
   2612  *  will be set as the initial icon for the window.  If no such icon is present,
   2613  *  the `IDI_APPLICATION` icon will be used instead.  To set a different icon,
   2614  *  see @ref glfwSetWindowIcon.
   2615  *
   2616  *  @remark @win32 The context to share resources with must not be current on
   2617  *  any other thread.
   2618  *
   2619  *  @remark @macos The OS only supports forward-compatible core profile contexts
   2620  *  for OpenGL versions 3.2 and later.  Before creating an OpenGL context of
   2621  *  version 3.2 or later you must set the
   2622  *  [GLFW_OPENGL_FORWARD_COMPAT](@ref GLFW_OPENGL_FORWARD_COMPAT_hint) and
   2623  *  [GLFW_OPENGL_PROFILE](@ref GLFW_OPENGL_PROFILE_hint) hints accordingly.
   2624  *  OpenGL 3.0 and 3.1 contexts are not supported at all on macOS.
   2625  *
   2626  *  @remark @macos The GLFW window has no icon, as it is not a document
   2627  *  window, but the dock icon will be the same as the application bundle's icon.
   2628  *  For more information on bundles, see the
   2629  *  [Bundle Programming Guide](https://developer.apple.com/library/mac/documentation/CoreFoundation/Conceptual/CFBundles/)
   2630  *  in the Mac Developer Library.
   2631  *
   2632  *  @remark @macos The first time a window is created the menu bar is created.
   2633  *  If GLFW finds a `MainMenu.nib` it is loaded and assumed to contain a menu
   2634  *  bar.  Otherwise a minimal menu bar is created manually with common commands
   2635  *  like Hide, Quit and About.  The About entry opens a minimal about dialog
   2636  *  with information from the application's bundle.  Menu bar creation can be
   2637  *  disabled entirely with the @ref GLFW_COCOA_MENUBAR init hint.
   2638  *
   2639  *  @remark @macos On OS X 10.10 and later the window frame will not be rendered
   2640  *  at full resolution on Retina displays unless the
   2641  *  [GLFW_COCOA_RETINA_FRAMEBUFFER](@ref GLFW_COCOA_RETINA_FRAMEBUFFER_hint)
   2642  *  hint is `GLFW_TRUE` and the `NSHighResolutionCapable` key is enabled in the
   2643  *  application bundle's `Info.plist`.  For more information, see
   2644  *  [High Resolution Guidelines for OS X](https://developer.apple.com/library/mac/documentation/GraphicsAnimation/Conceptual/HighResolutionOSX/Explained/Explained.html)
   2645  *  in the Mac Developer Library.  The GLFW test and example programs use
   2646  *  a custom `Info.plist` template for this, which can be found as
   2647  *  `CMake/MacOSXBundleInfo.plist.in` in the source tree.
   2648  *
   2649  *  @remark @macos When activating frame autosaving with
   2650  *  [GLFW_COCOA_FRAME_NAME](@ref GLFW_COCOA_FRAME_NAME_hint), the specified
   2651  *  window size and position may be overridden by previously saved values.
   2652  *
   2653  *  @remark @x11 Some window managers will not respect the placement of
   2654  *  initially hidden windows.
   2655  *
   2656  *  @remark @x11 Due to the asynchronous nature of X11, it may take a moment for
   2657  *  a window to reach its requested state.  This means you may not be able to
   2658  *  query the final size, position or other attributes directly after window
   2659  *  creation.
   2660  *
   2661  *  @remark @x11 The class part of the `WM_CLASS` window property will by
   2662  *  default be set to the window title passed to this function.  The instance
   2663  *  part will use the contents of the `RESOURCE_NAME` environment variable, if
   2664  *  present and not empty, or fall back to the window title.  Set the
   2665  *  [GLFW_X11_CLASS_NAME](@ref GLFW_X11_CLASS_NAME_hint) and
   2666  *  [GLFW_X11_INSTANCE_NAME](@ref GLFW_X11_INSTANCE_NAME_hint) window hints to
   2667  *  override this.
   2668  *
   2669  *  @remark @wayland Compositors should implement the xdg-decoration protocol
   2670  *  for GLFW to decorate the window properly.  If this protocol isn't
   2671  *  supported, or if the compositor prefers client-side decorations, a very
   2672  *  simple fallback frame will be drawn using the wp_viewporter protocol.  A
   2673  *  compositor can still emit close, maximize or fullscreen events, using for
   2674  *  instance a keybind mechanism.  If neither of these protocols is supported,
   2675  *  the window won't be decorated.
   2676  *
   2677  *  @remark @wayland A full screen window will not attempt to change the mode,
   2678  *  no matter what the requested size or refresh rate.
   2679  *
   2680  *  @remark @wayland Screensaver inhibition requires the idle-inhibit protocol
   2681  *  to be implemented in the user's compositor.
   2682  *
   2683  *  @thread_safety This function must only be called from the main thread.
   2684  *
   2685  *  @sa @ref window_creation
   2686  *  @sa @ref glfwDestroyWindow
   2687  *
   2688  *  @since Added in version 3.0.  Replaces `glfwOpenWindow`.
   2689  *
   2690  *  @ingroup window
   2691  */
   2692 GLFWAPI GLFWwindow* glfwCreateWindow(int width, int height, const char* title, GLFWmonitor* monitor, GLFWwindow* share);
   2693 
   2694 /*! @brief Destroys the specified window and its context.
   2695  *
   2696  *  This function destroys the specified window and its context.  On calling
   2697  *  this function, no further callbacks will be called for that window.
   2698  *
   2699  *  If the context of the specified window is current on the main thread, it is
   2700  *  detached before being destroyed.
   2701  *
   2702  *  @param[in] window The window to destroy.
   2703  *
   2704  *  @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref
   2705  *  GLFW_PLATFORM_ERROR.
   2706  *
   2707  *  @note The context of the specified window must not be current on any other
   2708  *  thread when this function is called.
   2709  *
   2710  *  @reentrancy This function must not be called from a callback.
   2711  *
   2712  *  @thread_safety This function must only be called from the main thread.
   2713  *
   2714  *  @sa @ref window_creation
   2715  *  @sa @ref glfwCreateWindow
   2716  *
   2717  *  @since Added in version 3.0.  Replaces `glfwCloseWindow`.
   2718  *
   2719  *  @ingroup window
   2720  */
   2721 GLFWAPI void glfwDestroyWindow(GLFWwindow* window);
   2722 
   2723 /*! @brief Checks the close flag of the specified window.
   2724  *
   2725  *  This function returns the value of the close flag of the specified window.
   2726  *
   2727  *  @param[in] window The window to query.
   2728  *  @return The value of the close flag.
   2729  *
   2730  *  @errors Possible errors include @ref GLFW_NOT_INITIALIZED.
   2731  *
   2732  *  @thread_safety This function may be called from any thread.  Access is not
   2733  *  synchronized.
   2734  *
   2735  *  @sa @ref window_close
   2736  *
   2737  *  @since Added in version 3.0.
   2738  *
   2739  *  @ingroup window
   2740  */
   2741 GLFWAPI int glfwWindowShouldClose(GLFWwindow* window);
   2742 
   2743 /*! @brief Sets the close flag of the specified window.
   2744  *
   2745  *  This function sets the value of the close flag of the specified window.
   2746  *  This can be used to override the user's attempt to close the window, or
   2747  *  to signal that it should be closed.
   2748  *
   2749  *  @param[in] window The window whose flag to change.
   2750  *  @param[in] value The new value.
   2751  *
   2752  *  @errors Possible errors include @ref GLFW_NOT_INITIALIZED.
   2753  *
   2754  *  @thread_safety This function may be called from any thread.  Access is not
   2755  *  synchronized.
   2756  *
   2757  *  @sa @ref window_close
   2758  *
   2759  *  @since Added in version 3.0.
   2760  *
   2761  *  @ingroup window
   2762  */
   2763 GLFWAPI void glfwSetWindowShouldClose(GLFWwindow* window, int value);
   2764 
   2765 /*! @brief Sets the title of the specified window.
   2766  *
   2767  *  This function sets the window title, encoded as UTF-8, of the specified
   2768  *  window.
   2769  *
   2770  *  @param[in] window The window whose title to change.
   2771  *  @param[in] title The UTF-8 encoded window title.
   2772  *
   2773  *  @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref
   2774  *  GLFW_PLATFORM_ERROR.
   2775  *
   2776  *  @remark @macos The window title will not be updated until the next time you
   2777  *  process events.
   2778  *
   2779  *  @thread_safety This function must only be called from the main thread.
   2780  *
   2781  *  @sa @ref window_title
   2782  *
   2783  *  @since Added in version 1.0.
   2784  *  @glfw3 Added window handle parameter.
   2785  *
   2786  *  @ingroup window
   2787  */
   2788 GLFWAPI void glfwSetWindowTitle(GLFWwindow* window, const char* title);
   2789 
   2790 /*! @brief Sets the icon for the specified window.
   2791  *
   2792  *  This function sets the icon of the specified window.  If passed an array of
   2793  *  candidate images, those of or closest to the sizes desired by the system are
   2794  *  selected.  If no images are specified, the window reverts to its default
   2795  *  icon.
   2796  *
   2797  *  The pixels are 32-bit, little-endian, non-premultiplied RGBA, i.e. eight
   2798  *  bits per channel with the red channel first.  They are arranged canonically
   2799  *  as packed sequential rows, starting from the top-left corner.
   2800  *
   2801  *  The desired image sizes varies depending on platform and system settings.
   2802  *  The selected images will be rescaled as needed.  Good sizes include 16x16,
   2803  *  32x32 and 48x48.
   2804  *
   2805  *  @param[in] window The window whose icon to set.
   2806  *  @param[in] count The number of images in the specified array, or zero to
   2807  *  revert to the default window icon.
   2808  *  @param[in] images The images to create the icon from.  This is ignored if
   2809  *  count is zero.
   2810  *
   2811  *  @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref
   2812  *  GLFW_PLATFORM_ERROR.
   2813  *
   2814  *  @pointer_lifetime The specified image data is copied before this function
   2815  *  returns.
   2816  *
   2817  *  @remark @macos The GLFW window has no icon, as it is not a document
   2818  *  window, so this function does nothing.  The dock icon will be the same as
   2819  *  the application bundle's icon.  For more information on bundles, see the
   2820  *  [Bundle Programming Guide](https://developer.apple.com/library/mac/documentation/CoreFoundation/Conceptual/CFBundles/)
   2821  *  in the Mac Developer Library.
   2822  *
   2823  *  @remark @wayland There is no existing protocol to change an icon, the
   2824  *  window will thus inherit the one defined in the application's desktop file.
   2825  *  This function always emits @ref GLFW_PLATFORM_ERROR.
   2826  *
   2827  *  @thread_safety This function must only be called from the main thread.
   2828  *
   2829  *  @sa @ref window_icon
   2830  *
   2831  *  @since Added in version 3.2.
   2832  *
   2833  *  @ingroup window
   2834  */
   2835 GLFWAPI void glfwSetWindowIcon(GLFWwindow* window, int count, const GLFWimage* images);
   2836 
   2837 /*! @brief Retrieves the position of the content area of the specified window.
   2838  *
   2839  *  This function retrieves the position, in screen coordinates, of the
   2840  *  upper-left corner of the content area of the specified window.
   2841  *
   2842  *  Any or all of the position arguments may be `NULL`.  If an error occurs, all
   2843  *  non-`NULL` position arguments will be set to zero.
   2844  *
   2845  *  @param[in] window The window to query.
   2846  *  @param[out] xpos Where to store the x-coordinate of the upper-left corner of
   2847  *  the content area, or `NULL`.
   2848  *  @param[out] ypos Where to store the y-coordinate of the upper-left corner of
   2849  *  the content area, or `NULL`.
   2850  *
   2851  *  @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref
   2852  *  GLFW_PLATFORM_ERROR.
   2853  *
   2854  *  @remark @wayland There is no way for an application to retrieve the global
   2855  *  position of its windows, this function will always emit @ref
   2856  *  GLFW_PLATFORM_ERROR.
   2857  *
   2858  *  @thread_safety This function must only be called from the main thread.
   2859  *
   2860  *  @sa @ref window_pos
   2861  *  @sa @ref glfwSetWindowPos
   2862  *
   2863  *  @since Added in version 3.0.
   2864  *
   2865  *  @ingroup window
   2866  */
   2867 GLFWAPI void glfwGetWindowPos(GLFWwindow* window, int* xpos, int* ypos);
   2868 
   2869 /*! @brief Sets the position of the content area of the specified window.
   2870  *
   2871  *  This function sets the position, in screen coordinates, of the upper-left
   2872  *  corner of the content area of the specified windowed mode window.  If the
   2873  *  window is a full screen window, this function does nothing.
   2874  *
   2875  *  __Do not use this function__ to move an already visible window unless you
   2876  *  have very good reasons for doing so, as it will confuse and annoy the user.
   2877  *
   2878  *  The window manager may put limits on what positions are allowed.  GLFW
   2879  *  cannot and should not override these limits.
   2880  *
   2881  *  @param[in] window The window to query.
   2882  *  @param[in] xpos The x-coordinate of the upper-left corner of the content area.
   2883  *  @param[in] ypos The y-coordinate of the upper-left corner of the content area.
   2884  *
   2885  *  @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref
   2886  *  GLFW_PLATFORM_ERROR.
   2887  *
   2888  *  @remark @wayland There is no way for an application to set the global
   2889  *  position of its windows, this function will always emit @ref
   2890  *  GLFW_PLATFORM_ERROR.
   2891  *
   2892  *  @thread_safety This function must only be called from the main thread.
   2893  *
   2894  *  @sa @ref window_pos
   2895  *  @sa @ref glfwGetWindowPos
   2896  *
   2897  *  @since Added in version 1.0.
   2898  *  @glfw3 Added window handle parameter.
   2899  *
   2900  *  @ingroup window
   2901  */
   2902 GLFWAPI void glfwSetWindowPos(GLFWwindow* window, int xpos, int ypos);
   2903 
   2904 /*! @brief Retrieves the size of the content area of the specified window.
   2905  *
   2906  *  This function retrieves the size, in screen coordinates, of the content area
   2907  *  of the specified window.  If you wish to retrieve the size of the
   2908  *  framebuffer of the window in pixels, see @ref glfwGetFramebufferSize.
   2909  *
   2910  *  Any or all of the size arguments may be `NULL`.  If an error occurs, all
   2911  *  non-`NULL` size arguments will be set to zero.
   2912  *
   2913  *  @param[in] window The window whose size to retrieve.
   2914  *  @param[out] width Where to store the width, in screen coordinates, of the
   2915  *  content area, or `NULL`.
   2916  *  @param[out] height Where to store the height, in screen coordinates, of the
   2917  *  content area, or `NULL`.
   2918  *
   2919  *  @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref
   2920  *  GLFW_PLATFORM_ERROR.
   2921  *
   2922  *  @thread_safety This function must only be called from the main thread.
   2923  *
   2924  *  @sa @ref window_size
   2925  *  @sa @ref glfwSetWindowSize
   2926  *
   2927  *  @since Added in version 1.0.
   2928  *  @glfw3 Added window handle parameter.
   2929  *
   2930  *  @ingroup window
   2931  */
   2932 GLFWAPI void glfwGetWindowSize(GLFWwindow* window, int* width, int* height);
   2933 
   2934 /*! @brief Sets the size limits of the specified window.
   2935  *
   2936  *  This function sets the size limits of the content area of the specified
   2937  *  window.  If the window is full screen, the size limits only take effect
   2938  *  once it is made windowed.  If the window is not resizable, this function
   2939  *  does nothing.
   2940  *
   2941  *  The size limits are applied immediately to a windowed mode window and may
   2942  *  cause it to be resized.
   2943  *
   2944  *  The maximum dimensions must be greater than or equal to the minimum
   2945  *  dimensions and all must be greater than or equal to zero.
   2946  *
   2947  *  @param[in] window The window to set limits for.
   2948  *  @param[in] minwidth The minimum width, in screen coordinates, of the content
   2949  *  area, or `GLFW_DONT_CARE`.
   2950  *  @param[in] minheight The minimum height, in screen coordinates, of the
   2951  *  content area, or `GLFW_DONT_CARE`.
   2952  *  @param[in] maxwidth The maximum width, in screen coordinates, of the content
   2953  *  area, or `GLFW_DONT_CARE`.
   2954  *  @param[in] maxheight The maximum height, in screen coordinates, of the
   2955  *  content area, or `GLFW_DONT_CARE`.
   2956  *
   2957  *  @errors Possible errors include @ref GLFW_NOT_INITIALIZED, @ref
   2958  *  GLFW_INVALID_VALUE and @ref GLFW_PLATFORM_ERROR.
   2959  *
   2960  *  @remark If you set size limits and an aspect ratio that conflict, the
   2961  *  results are undefined.
   2962  *
   2963  *  @remark @wayland The size limits will not be applied until the window is
   2964  *  actually resized, either by the user or by the compositor.
   2965  *
   2966  *  @thread_safety This function must only be called from the main thread.
   2967  *
   2968  *  @sa @ref window_sizelimits
   2969  *  @sa @ref glfwSetWindowAspectRatio
   2970  *
   2971  *  @since Added in version 3.2.
   2972  *
   2973  *  @ingroup window
   2974  */
   2975 GLFWAPI void glfwSetWindowSizeLimits(GLFWwindow* window, int minwidth, int minheight, int maxwidth, int maxheight);
   2976 
   2977 /*! @brief Sets the aspect ratio of the specified window.
   2978  *
   2979  *  This function sets the required aspect ratio of the content area of the
   2980  *  specified window.  If the window is full screen, the aspect ratio only takes
   2981  *  effect once it is made windowed.  If the window is not resizable, this
   2982  *  function does nothing.
   2983  *
   2984  *  The aspect ratio is specified as a numerator and a denominator and both
   2985  *  values must be greater than zero.  For example, the common 16:9 aspect ratio
   2986  *  is specified as 16 and 9, respectively.
   2987  *
   2988  *  If the numerator and denominator is set to `GLFW_DONT_CARE` then the aspect
   2989  *  ratio limit is disabled.
   2990  *
   2991  *  The aspect ratio is applied immediately to a windowed mode window and may
   2992  *  cause it to be resized.
   2993  *
   2994  *  @param[in] window The window to set limits for.
   2995  *  @param[in] numer The numerator of the desired aspect ratio, or
   2996  *  `GLFW_DONT_CARE`.
   2997  *  @param[in] denom The denominator of the desired aspect ratio, or
   2998  *  `GLFW_DONT_CARE`.
   2999  *
   3000  *  @errors Possible errors include @ref GLFW_NOT_INITIALIZED, @ref
   3001  *  GLFW_INVALID_VALUE and @ref GLFW_PLATFORM_ERROR.
   3002  *
   3003  *  @remark If you set size limits and an aspect ratio that conflict, the
   3004  *  results are undefined.
   3005  *
   3006  *  @remark @wayland The aspect ratio will not be applied until the window is
   3007  *  actually resized, either by the user or by the compositor.
   3008  *
   3009  *  @thread_safety This function must only be called from the main thread.
   3010  *
   3011  *  @sa @ref window_sizelimits
   3012  *  @sa @ref glfwSetWindowSizeLimits
   3013  *
   3014  *  @since Added in version 3.2.
   3015  *
   3016  *  @ingroup window
   3017  */
   3018 GLFWAPI void glfwSetWindowAspectRatio(GLFWwindow* window, int numer, int denom);
   3019 
   3020 /*! @brief Sets the size of the content area of the specified window.
   3021  *
   3022  *  This function sets the size, in screen coordinates, of the content area of
   3023  *  the specified window.
   3024  *
   3025  *  For full screen windows, this function updates the resolution of its desired
   3026  *  video mode and switches to the video mode closest to it, without affecting
   3027  *  the window's context.  As the context is unaffected, the bit depths of the
   3028  *  framebuffer remain unchanged.
   3029  *
   3030  *  If you wish to update the refresh rate of the desired video mode in addition
   3031  *  to its resolution, see @ref glfwSetWindowMonitor.
   3032  *
   3033  *  The window manager may put limits on what sizes are allowed.  GLFW cannot
   3034  *  and should not override these limits.
   3035  *
   3036  *  @param[in] window The window to resize.
   3037  *  @param[in] width The desired width, in screen coordinates, of the window
   3038  *  content area.
   3039  *  @param[in] height The desired height, in screen coordinates, of the window
   3040  *  content area.
   3041  *
   3042  *  @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref
   3043  *  GLFW_PLATFORM_ERROR.
   3044  *
   3045  *  @remark @wayland A full screen window will not attempt to change the mode,
   3046  *  no matter what the requested size.
   3047  *
   3048  *  @thread_safety This function must only be called from the main thread.
   3049  *
   3050  *  @sa @ref window_size
   3051  *  @sa @ref glfwGetWindowSize
   3052  *  @sa @ref glfwSetWindowMonitor
   3053  *
   3054  *  @since Added in version 1.0.
   3055  *  @glfw3 Added window handle parameter.
   3056  *
   3057  *  @ingroup window
   3058  */
   3059 GLFWAPI void glfwSetWindowSize(GLFWwindow* window, int width, int height);
   3060 
   3061 /*! @brief Retrieves the size of the framebuffer of the specified window.
   3062  *
   3063  *  This function retrieves the size, in pixels, of the framebuffer of the
   3064  *  specified window.  If you wish to retrieve the size of the window in screen
   3065  *  coordinates, see @ref glfwGetWindowSize.
   3066  *
   3067  *  Any or all of the size arguments may be `NULL`.  If an error occurs, all
   3068  *  non-`NULL` size arguments will be set to zero.
   3069  *
   3070  *  @param[in] window The window whose framebuffer to query.
   3071  *  @param[out] width Where to store the width, in pixels, of the framebuffer,
   3072  *  or `NULL`.
   3073  *  @param[out] height Where to store the height, in pixels, of the framebuffer,
   3074  *  or `NULL`.
   3075  *
   3076  *  @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref
   3077  *  GLFW_PLATFORM_ERROR.
   3078  *
   3079  *  @thread_safety This function must only be called from the main thread.
   3080  *
   3081  *  @sa @ref window_fbsize
   3082  *  @sa @ref glfwSetFramebufferSizeCallback
   3083  *
   3084  *  @since Added in version 3.0.
   3085  *
   3086  *  @ingroup window
   3087  */
   3088 GLFWAPI void glfwGetFramebufferSize(GLFWwindow* window, int* width, int* height);
   3089 
   3090 /*! @brief Retrieves the size of the frame of the window.
   3091  *
   3092  *  This function retrieves the size, in screen coordinates, of each edge of the
   3093  *  frame of the specified window.  This size includes the title bar, if the
   3094  *  window has one.  The size of the frame may vary depending on the
   3095  *  [window-related hints](@ref window_hints_wnd) used to create it.
   3096  *
   3097  *  Because this function retrieves the size of each window frame edge and not
   3098  *  the offset along a particular coordinate axis, the retrieved values will
   3099  *  always be zero or positive.
   3100  *
   3101  *  Any or all of the size arguments may be `NULL`.  If an error occurs, all
   3102  *  non-`NULL` size arguments will be set to zero.
   3103  *
   3104  *  @param[in] window The window whose frame size to query.
   3105  *  @param[out] left Where to store the size, in screen coordinates, of the left
   3106  *  edge of the window frame, or `NULL`.
   3107  *  @param[out] top Where to store the size, in screen coordinates, of the top
   3108  *  edge of the window frame, or `NULL`.
   3109  *  @param[out] right Where to store the size, in screen coordinates, of the
   3110  *  right edge of the window frame, or `NULL`.
   3111  *  @param[out] bottom Where to store the size, in screen coordinates, of the
   3112  *  bottom edge of the window frame, or `NULL`.
   3113  *
   3114  *  @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref
   3115  *  GLFW_PLATFORM_ERROR.
   3116  *
   3117  *  @thread_safety This function must only be called from the main thread.
   3118  *
   3119  *  @sa @ref window_size
   3120  *
   3121  *  @since Added in version 3.1.
   3122  *
   3123  *  @ingroup window
   3124  */
   3125 GLFWAPI void glfwGetWindowFrameSize(GLFWwindow* window, int* left, int* top, int* right, int* bottom);
   3126 
   3127 /*! @brief Retrieves the content scale for the specified window.
   3128  *
   3129  *  This function retrieves the content scale for the specified window.  The
   3130  *  content scale is the ratio between the current DPI and the platform's
   3131  *  default DPI.  This is especially important for text and any UI elements.  If
   3132  *  the pixel dimensions of your UI scaled by this look appropriate on your
   3133  *  machine then it should appear at a reasonable size on other machines
   3134  *  regardless of their DPI and scaling settings.  This relies on the system DPI
   3135  *  and scaling settings being somewhat correct.
   3136  *
   3137  *  On systems where each monitors can have its own content scale, the window
   3138  *  content scale will depend on which monitor the system considers the window
   3139  *  to be on.
   3140  *
   3141  *  @param[in] window The window to query.
   3142  *  @param[out] xscale Where to store the x-axis content scale, or `NULL`.
   3143  *  @param[out] yscale Where to store the y-axis content scale, or `NULL`.
   3144  *
   3145  *  @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref
   3146  *  GLFW_PLATFORM_ERROR.
   3147  *
   3148  *  @thread_safety This function must only be called from the main thread.
   3149  *
   3150  *  @sa @ref window_scale
   3151  *  @sa @ref glfwSetWindowContentScaleCallback
   3152  *  @sa @ref glfwGetMonitorContentScale
   3153  *
   3154  *  @since Added in version 3.3.
   3155  *
   3156  *  @ingroup window
   3157  */
   3158 GLFWAPI void glfwGetWindowContentScale(GLFWwindow* window, float* xscale, float* yscale);
   3159 
   3160 /*! @brief Returns the opacity of the whole window.
   3161  *
   3162  *  This function returns the opacity of the window, including any decorations.
   3163  *
   3164  *  The opacity (or alpha) value is a positive finite number between zero and
   3165  *  one, where zero is fully transparent and one is fully opaque.  If the system
   3166  *  does not support whole window transparency, this function always returns one.
   3167  *
   3168  *  The initial opacity value for newly created windows is one.
   3169  *
   3170  *  @param[in] window The window to query.
   3171  *  @return The opacity value of the specified window.
   3172  *
   3173  *  @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref
   3174  *  GLFW_PLATFORM_ERROR.
   3175  *
   3176  *  @thread_safety This function must only be called from the main thread.
   3177  *
   3178  *  @sa @ref window_transparency
   3179  *  @sa @ref glfwSetWindowOpacity
   3180  *
   3181  *  @since Added in version 3.3.
   3182  *
   3183  *  @ingroup window
   3184  */
   3185 GLFWAPI float glfwGetWindowOpacity(GLFWwindow* window);
   3186 
   3187 /*! @brief Sets the opacity of the whole window.
   3188  *
   3189  *  This function sets the opacity of the window, including any decorations.
   3190  *
   3191  *  The opacity (or alpha) value is a positive finite number between zero and
   3192  *  one, where zero is fully transparent and one is fully opaque.
   3193  *
   3194  *  The initial opacity value for newly created windows is one.
   3195  *
   3196  *  A window created with framebuffer transparency may not use whole window
   3197  *  transparency.  The results of doing this are undefined.
   3198  *
   3199  *  @param[in] window The window to set the opacity for.
   3200  *  @param[in] opacity The desired opacity of the specified window.
   3201  *
   3202  *  @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref
   3203  *  GLFW_PLATFORM_ERROR.
   3204  *
   3205  *  @thread_safety This function must only be called from the main thread.
   3206  *
   3207  *  @sa @ref window_transparency
   3208  *  @sa @ref glfwGetWindowOpacity
   3209  *
   3210  *  @since Added in version 3.3.
   3211  *
   3212  *  @ingroup window
   3213  */
   3214 GLFWAPI void glfwSetWindowOpacity(GLFWwindow* window, float opacity);
   3215 
   3216 /*! @brief Iconifies the specified window.
   3217  *
   3218  *  This function iconifies (minimizes) the specified window if it was
   3219  *  previously restored.  If the window is already iconified, this function does
   3220  *  nothing.
   3221  *
   3222  *  If the specified window is a full screen window, the original monitor
   3223  *  resolution is restored until the window is restored.
   3224  *
   3225  *  @param[in] window The window to iconify.
   3226  *
   3227  *  @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref
   3228  *  GLFW_PLATFORM_ERROR.
   3229  *
   3230  *  @remark @wayland There is no concept of iconification in wl_shell, this
   3231  *  function will emit @ref GLFW_PLATFORM_ERROR when using this deprecated
   3232  *  protocol.
   3233  *
   3234  *  @thread_safety This function must only be called from the main thread.
   3235  *
   3236  *  @sa @ref window_iconify
   3237  *  @sa @ref glfwRestoreWindow
   3238  *  @sa @ref glfwMaximizeWindow
   3239  *
   3240  *  @since Added in version 2.1.
   3241  *  @glfw3 Added window handle parameter.
   3242  *
   3243  *  @ingroup window
   3244  */
   3245 GLFWAPI void glfwIconifyWindow(GLFWwindow* window);
   3246 
   3247 /*! @brief Restores the specified window.
   3248  *
   3249  *  This function restores the specified window if it was previously iconified
   3250  *  (minimized) or maximized.  If the window is already restored, this function
   3251  *  does nothing.
   3252  *
   3253  *  If the specified window is a full screen window, the resolution chosen for
   3254  *  the window is restored on the selected monitor.
   3255  *
   3256  *  @param[in] window The window to restore.
   3257  *
   3258  *  @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref
   3259  *  GLFW_PLATFORM_ERROR.
   3260  *
   3261  *  @thread_safety This function must only be called from the main thread.
   3262  *
   3263  *  @sa @ref window_iconify
   3264  *  @sa @ref glfwIconifyWindow
   3265  *  @sa @ref glfwMaximizeWindow
   3266  *
   3267  *  @since Added in version 2.1.
   3268  *  @glfw3 Added window handle parameter.
   3269  *
   3270  *  @ingroup window
   3271  */
   3272 GLFWAPI void glfwRestoreWindow(GLFWwindow* window);
   3273 
   3274 /*! @brief Maximizes the specified window.
   3275  *
   3276  *  This function maximizes the specified window if it was previously not
   3277  *  maximized.  If the window is already maximized, this function does nothing.
   3278  *
   3279  *  If the specified window is a full screen window, this function does nothing.
   3280  *
   3281  *  @param[in] window The window to maximize.
   3282  *
   3283  *  @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref
   3284  *  GLFW_PLATFORM_ERROR.
   3285  *
   3286  *  @par Thread Safety
   3287  *  This function may only be called from the main thread.
   3288  *
   3289  *  @sa @ref window_iconify
   3290  *  @sa @ref glfwIconifyWindow
   3291  *  @sa @ref glfwRestoreWindow
   3292  *
   3293  *  @since Added in GLFW 3.2.
   3294  *
   3295  *  @ingroup window
   3296  */
   3297 GLFWAPI void glfwMaximizeWindow(GLFWwindow* window);
   3298 
   3299 /*! @brief Makes the specified window visible.
   3300  *
   3301  *  This function makes the specified window visible if it was previously
   3302  *  hidden.  If the window is already visible or is in full screen mode, this
   3303  *  function does nothing.
   3304  *
   3305  *  By default, windowed mode windows are focused when shown
   3306  *  Set the [GLFW_FOCUS_ON_SHOW](@ref GLFW_FOCUS_ON_SHOW_hint) window hint
   3307  *  to change this behavior for all newly created windows, or change the
   3308  *  behavior for an existing window with @ref glfwSetWindowAttrib.
   3309  *
   3310  *  @param[in] window The window to make visible.
   3311  *
   3312  *  @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref
   3313  *  GLFW_PLATFORM_ERROR.
   3314  *
   3315  *  @remark @wayland Because Wayland wants every frame of the desktop to be
   3316  *  complete, this function does not immediately make the window visible.
   3317  *  Instead it will become visible the next time the window framebuffer is
   3318  *  updated after this call.
   3319  *
   3320  *  @thread_safety This function must only be called from the main thread.
   3321  *
   3322  *  @sa @ref window_hide
   3323  *  @sa @ref glfwHideWindow
   3324  *
   3325  *  @since Added in version 3.0.
   3326  *
   3327  *  @ingroup window
   3328  */
   3329 GLFWAPI void glfwShowWindow(GLFWwindow* window);
   3330 
   3331 /*! @brief Hides the specified window.
   3332  *
   3333  *  This function hides the specified window if it was previously visible.  If
   3334  *  the window is already hidden or is in full screen mode, this function does
   3335  *  nothing.
   3336  *
   3337  *  @param[in] window The window to hide.
   3338  *
   3339  *  @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref
   3340  *  GLFW_PLATFORM_ERROR.
   3341  *
   3342  *  @thread_safety This function must only be called from the main thread.
   3343  *
   3344  *  @sa @ref window_hide
   3345  *  @sa @ref glfwShowWindow
   3346  *
   3347  *  @since Added in version 3.0.
   3348  *
   3349  *  @ingroup window
   3350  */
   3351 GLFWAPI void glfwHideWindow(GLFWwindow* window);
   3352 
   3353 /*! @brief Brings the specified window to front and sets input focus.
   3354  *
   3355  *  This function brings the specified window to front and sets input focus.
   3356  *  The window should already be visible and not iconified.
   3357  *
   3358  *  By default, both windowed and full screen mode windows are focused when
   3359  *  initially created.  Set the [GLFW_FOCUSED](@ref GLFW_FOCUSED_hint) to
   3360  *  disable this behavior.
   3361  *
   3362  *  Also by default, windowed mode windows are focused when shown
   3363  *  with @ref glfwShowWindow. Set the
   3364  *  [GLFW_FOCUS_ON_SHOW](@ref GLFW_FOCUS_ON_SHOW_hint) to disable this behavior.
   3365  *
   3366  *  __Do not use this function__ to steal focus from other applications unless
   3367  *  you are certain that is what the user wants.  Focus stealing can be
   3368  *  extremely disruptive.
   3369  *
   3370  *  For a less disruptive way of getting the user's attention, see
   3371  *  [attention requests](@ref window_attention).
   3372  *
   3373  *  @param[in] window The window to give input focus.
   3374  *
   3375  *  @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref
   3376  *  GLFW_PLATFORM_ERROR.
   3377  *
   3378  *  @remark @wayland It is not possible for an application to bring its windows
   3379  *  to front, this function will always emit @ref GLFW_PLATFORM_ERROR.
   3380  *
   3381  *  @thread_safety This function must only be called from the main thread.
   3382  *
   3383  *  @sa @ref window_focus
   3384  *  @sa @ref window_attention
   3385  *
   3386  *  @since Added in version 3.2.
   3387  *
   3388  *  @ingroup window
   3389  */
   3390 GLFWAPI void glfwFocusWindow(GLFWwindow* window);
   3391 
   3392 /*! @brief Requests user attention to the specified window.
   3393  *
   3394  *  This function requests user attention to the specified window.  On
   3395  *  platforms where this is not supported, attention is requested to the
   3396  *  application as a whole.
   3397  *
   3398  *  Once the user has given attention, usually by focusing the window or
   3399  *  application, the system will end the request automatically.
   3400  *
   3401  *  @param[in] window The window to request attention to.
   3402  *
   3403  *  @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref
   3404  *  GLFW_PLATFORM_ERROR.
   3405  *
   3406  *  @remark @macos Attention is requested to the application as a whole, not the
   3407  *  specific window.
   3408  *
   3409  *  @thread_safety This function must only be called from the main thread.
   3410  *
   3411  *  @sa @ref window_attention
   3412  *
   3413  *  @since Added in version 3.3.
   3414  *
   3415  *  @ingroup window
   3416  */
   3417 GLFWAPI void glfwRequestWindowAttention(GLFWwindow* window);
   3418 
   3419 /*! @brief Returns the monitor that the window uses for full screen mode.
   3420  *
   3421  *  This function returns the handle of the monitor that the specified window is
   3422  *  in full screen on.
   3423  *
   3424  *  @param[in] window The window to query.
   3425  *  @return The monitor, or `NULL` if the window is in windowed mode or an
   3426  *  [error](@ref error_handling) occurred.
   3427  *
   3428  *  @errors Possible errors include @ref GLFW_NOT_INITIALIZED.
   3429  *
   3430  *  @thread_safety This function must only be called from the main thread.
   3431  *
   3432  *  @sa @ref window_monitor
   3433  *  @sa @ref glfwSetWindowMonitor
   3434  *
   3435  *  @since Added in version 3.0.
   3436  *
   3437  *  @ingroup window
   3438  */
   3439 GLFWAPI GLFWmonitor* glfwGetWindowMonitor(GLFWwindow* window);
   3440 
   3441 /*! @brief Sets the mode, monitor, video mode and placement of a window.
   3442  *
   3443  *  This function sets the monitor that the window uses for full screen mode or,
   3444  *  if the monitor is `NULL`, makes it windowed mode.
   3445  *
   3446  *  When setting a monitor, this function updates the width, height and refresh
   3447  *  rate of the desired video mode and switches to the video mode closest to it.
   3448  *  The window position is ignored when setting a monitor.
   3449  *
   3450  *  When the monitor is `NULL`, the position, width and height are used to
   3451  *  place the window content area.  The refresh rate is ignored when no monitor
   3452  *  is specified.
   3453  *
   3454  *  If you only wish to update the resolution of a full screen window or the
   3455  *  size of a windowed mode window, see @ref glfwSetWindowSize.
   3456  *
   3457  *  When a window transitions from full screen to windowed mode, this function
   3458  *  restores any previous window settings such as whether it is decorated,
   3459  *  floating, resizable, has size or aspect ratio limits, etc.
   3460  *
   3461  *  @param[in] window The window whose monitor, size or video mode to set.
   3462  *  @param[in] monitor The desired monitor, or `NULL` to set windowed mode.
   3463  *  @param[in] xpos The desired x-coordinate of the upper-left corner of the
   3464  *  content area.
   3465  *  @param[in] ypos The desired y-coordinate of the upper-left corner of the
   3466  *  content area.
   3467  *  @param[in] width The desired with, in screen coordinates, of the content
   3468  *  area or video mode.
   3469  *  @param[in] height The desired height, in screen coordinates, of the content
   3470  *  area or video mode.
   3471  *  @param[in] refreshRate The desired refresh rate, in Hz, of the video mode,
   3472  *  or `GLFW_DONT_CARE`.
   3473  *
   3474  *  @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref
   3475  *  GLFW_PLATFORM_ERROR.
   3476  *
   3477  *  @remark The OpenGL or OpenGL ES context will not be destroyed or otherwise
   3478  *  affected by any resizing or mode switching, although you may need to update
   3479  *  your viewport if the framebuffer size has changed.
   3480  *
   3481  *  @remark @wayland The desired window position is ignored, as there is no way
   3482  *  for an application to set this property.
   3483  *
   3484  *  @remark @wayland Setting the window to full screen will not attempt to
   3485  *  change the mode, no matter what the requested size or refresh rate.
   3486  *
   3487  *  @thread_safety This function must only be called from the main thread.
   3488  *
   3489  *  @sa @ref window_monitor
   3490  *  @sa @ref window_full_screen
   3491  *  @sa @ref glfwGetWindowMonitor
   3492  *  @sa @ref glfwSetWindowSize
   3493  *
   3494  *  @since Added in version 3.2.
   3495  *
   3496  *  @ingroup window
   3497  */
   3498 GLFWAPI void glfwSetWindowMonitor(GLFWwindow* window, GLFWmonitor* monitor, int xpos, int ypos, int width, int height, int refreshRate);
   3499 
   3500 /*! @brief Returns an attribute of the specified window.
   3501  *
   3502  *  This function returns the value of an attribute of the specified window or
   3503  *  its OpenGL or OpenGL ES context.
   3504  *
   3505  *  @param[in] window The window to query.
   3506  *  @param[in] attrib The [window attribute](@ref window_attribs) whose value to
   3507  *  return.
   3508  *  @return The value of the attribute, or zero if an
   3509  *  [error](@ref error_handling) occurred.
   3510  *
   3511  *  @errors Possible errors include @ref GLFW_NOT_INITIALIZED, @ref
   3512  *  GLFW_INVALID_ENUM and @ref GLFW_PLATFORM_ERROR.
   3513  *
   3514  *  @remark Framebuffer related hints are not window attributes.  See @ref
   3515  *  window_attribs_fb for more information.
   3516  *
   3517  *  @remark Zero is a valid value for many window and context related
   3518  *  attributes so you cannot use a return value of zero as an indication of
   3519  *  errors.  However, this function should not fail as long as it is passed
   3520  *  valid arguments and the library has been [initialized](@ref intro_init).
   3521  *
   3522  *  @thread_safety This function must only be called from the main thread.
   3523  *
   3524  *  @sa @ref window_attribs
   3525  *  @sa @ref glfwSetWindowAttrib
   3526  *
   3527  *  @since Added in version 3.0.  Replaces `glfwGetWindowParam` and
   3528  *  `glfwGetGLVersion`.
   3529  *
   3530  *  @ingroup window
   3531  */
   3532 GLFWAPI int glfwGetWindowAttrib(GLFWwindow* window, int attrib);
   3533 
   3534 /*! @brief Sets an attribute of the specified window.
   3535  *
   3536  *  This function sets the value of an attribute of the specified window.
   3537  *
   3538  *  The supported attributes are [GLFW_DECORATED](@ref GLFW_DECORATED_attrib),
   3539  *  [GLFW_RESIZABLE](@ref GLFW_RESIZABLE_attrib),
   3540  *  [GLFW_FLOATING](@ref GLFW_FLOATING_attrib),
   3541  *  [GLFW_AUTO_ICONIFY](@ref GLFW_AUTO_ICONIFY_attrib) and
   3542  *  [GLFW_FOCUS_ON_SHOW](@ref GLFW_FOCUS_ON_SHOW_attrib).
   3543  *
   3544  *  Some of these attributes are ignored for full screen windows.  The new
   3545  *  value will take effect if the window is later made windowed.
   3546  *
   3547  *  Some of these attributes are ignored for windowed mode windows.  The new
   3548  *  value will take effect if the window is later made full screen.
   3549  *
   3550  *  @param[in] window The window to set the attribute for.
   3551  *  @param[in] attrib A supported window attribute.
   3552  *  @param[in] value `GLFW_TRUE` or `GLFW_FALSE`.
   3553  *
   3554  *  @errors Possible errors include @ref GLFW_NOT_INITIALIZED, @ref
   3555  *  GLFW_INVALID_ENUM, @ref GLFW_INVALID_VALUE and @ref GLFW_PLATFORM_ERROR.
   3556  *
   3557  *  @remark Calling @ref glfwGetWindowAttrib will always return the latest
   3558  *  value, even if that value is ignored by the current mode of the window.
   3559  *
   3560  *  @thread_safety This function must only be called from the main thread.
   3561  *
   3562  *  @sa @ref window_attribs
   3563  *  @sa @ref glfwGetWindowAttrib
   3564  *
   3565  *  @since Added in version 3.3.
   3566  *
   3567  *  @ingroup window
   3568  */
   3569 GLFWAPI void glfwSetWindowAttrib(GLFWwindow* window, int attrib, int value);
   3570 
   3571 /*! @brief Sets the user pointer of the specified window.
   3572  *
   3573  *  This function sets the user-defined pointer of the specified window.  The
   3574  *  current value is retained until the window is destroyed.  The initial value
   3575  *  is `NULL`.
   3576  *
   3577  *  @param[in] window The window whose pointer to set.
   3578  *  @param[in] pointer The new value.
   3579  *
   3580  *  @errors Possible errors include @ref GLFW_NOT_INITIALIZED.
   3581  *
   3582  *  @thread_safety This function may be called from any thread.  Access is not
   3583  *  synchronized.
   3584  *
   3585  *  @sa @ref window_userptr
   3586  *  @sa @ref glfwGetWindowUserPointer
   3587  *
   3588  *  @since Added in version 3.0.
   3589  *
   3590  *  @ingroup window
   3591  */
   3592 GLFWAPI void glfwSetWindowUserPointer(GLFWwindow* window, void* pointer);
   3593 
   3594 /*! @brief Returns the user pointer of the specified window.
   3595  *
   3596  *  This function returns the current value of the user-defined pointer of the
   3597  *  specified window.  The initial value is `NULL`.
   3598  *
   3599  *  @param[in] window The window whose pointer to return.
   3600  *
   3601  *  @errors Possible errors include @ref GLFW_NOT_INITIALIZED.
   3602  *
   3603  *  @thread_safety This function may be called from any thread.  Access is not
   3604  *  synchronized.
   3605  *
   3606  *  @sa @ref window_userptr
   3607  *  @sa @ref glfwSetWindowUserPointer
   3608  *
   3609  *  @since Added in version 3.0.
   3610  *
   3611  *  @ingroup window
   3612  */
   3613 GLFWAPI void* glfwGetWindowUserPointer(GLFWwindow* window);
   3614 
   3615 /*! @brief Sets the position callback for the specified window.
   3616  *
   3617  *  This function sets the position callback of the specified window, which is
   3618  *  called when the window is moved.  The callback is provided with the
   3619  *  position, in screen coordinates, of the upper-left corner of the content
   3620  *  area of the window.
   3621  *
   3622  *  @param[in] window The window whose callback to set.
   3623  *  @param[in] callback The new callback, or `NULL` to remove the currently set
   3624  *  callback.
   3625  *  @return The previously set callback, or `NULL` if no callback was set or the
   3626  *  library had not been [initialized](@ref intro_init).
   3627  *
   3628  *  @callback_signature
   3629  *  @code
   3630  *  void function_name(GLFWwindow* window, int xpos, int ypos)
   3631  *  @endcode
   3632  *  For more information about the callback parameters, see the
   3633  *  [function pointer type](@ref GLFWwindowposfun).
   3634  *
   3635  *  @errors Possible errors include @ref GLFW_NOT_INITIALIZED.
   3636  *
   3637  *  @remark @wayland This callback will never be called, as there is no way for
   3638  *  an application to know its global position.
   3639  *
   3640  *  @thread_safety This function must only be called from the main thread.
   3641  *
   3642  *  @sa @ref window_pos
   3643  *
   3644  *  @since Added in version 3.0.
   3645  *
   3646  *  @ingroup window
   3647  */
   3648 GLFWAPI GLFWwindowposfun glfwSetWindowPosCallback(GLFWwindow* window, GLFWwindowposfun callback);
   3649 
   3650 /*! @brief Sets the size callback for the specified window.
   3651  *
   3652  *  This function sets the size callback of the specified window, which is
   3653  *  called when the window is resized.  The callback is provided with the size,
   3654  *  in screen coordinates, of the content area of the window.
   3655  *
   3656  *  @param[in] window The window whose callback to set.
   3657  *  @param[in] callback The new callback, or `NULL` to remove the currently set
   3658  *  callback.
   3659  *  @return The previously set callback, or `NULL` if no callback was set or the
   3660  *  library had not been [initialized](@ref intro_init).
   3661  *
   3662  *  @callback_signature
   3663  *  @code
   3664  *  void function_name(GLFWwindow* window, int width, int height)
   3665  *  @endcode
   3666  *  For more information about the callback parameters, see the
   3667  *  [function pointer type](@ref GLFWwindowsizefun).
   3668  *
   3669  *  @errors Possible errors include @ref GLFW_NOT_INITIALIZED.
   3670  *
   3671  *  @thread_safety This function must only be called from the main thread.
   3672  *
   3673  *  @sa @ref window_size
   3674  *
   3675  *  @since Added in version 1.0.
   3676  *  @glfw3 Added window handle parameter and return value.
   3677  *
   3678  *  @ingroup window
   3679  */
   3680 GLFWAPI GLFWwindowsizefun glfwSetWindowSizeCallback(GLFWwindow* window, GLFWwindowsizefun callback);
   3681 
   3682 /*! @brief Sets the close callback for the specified window.
   3683  *
   3684  *  This function sets the close callback of the specified window, which is
   3685  *  called when the user attempts to close the window, for example by clicking
   3686  *  the close widget in the title bar.
   3687  *
   3688  *  The close flag is set before this callback is called, but you can modify it
   3689  *  at any time with @ref glfwSetWindowShouldClose.
   3690  *
   3691  *  The close callback is not triggered by @ref glfwDestroyWindow.
   3692  *
   3693  *  @param[in] window The window whose callback to set.
   3694  *  @param[in] callback The new callback, or `NULL` to remove the currently set
   3695  *  callback.
   3696  *  @return The previously set callback, or `NULL` if no callback was set or the
   3697  *  library had not been [initialized](@ref intro_init).
   3698  *
   3699  *  @callback_signature
   3700  *  @code
   3701  *  void function_name(GLFWwindow* window)
   3702  *  @endcode
   3703  *  For more information about the callback parameters, see the
   3704  *  [function pointer type](@ref GLFWwindowclosefun).
   3705  *
   3706  *  @errors Possible errors include @ref GLFW_NOT_INITIALIZED.
   3707  *
   3708  *  @remark @macos Selecting Quit from the application menu will trigger the
   3709  *  close callback for all windows.
   3710  *
   3711  *  @thread_safety This function must only be called from the main thread.
   3712  *
   3713  *  @sa @ref window_close
   3714  *
   3715  *  @since Added in version 2.5.
   3716  *  @glfw3 Added window handle parameter and return value.
   3717  *
   3718  *  @ingroup window
   3719  */
   3720 GLFWAPI GLFWwindowclosefun glfwSetWindowCloseCallback(GLFWwindow* window, GLFWwindowclosefun callback);
   3721 
   3722 /*! @brief Sets the refresh callback for the specified window.
   3723  *
   3724  *  This function sets the refresh callback of the specified window, which is
   3725  *  called when the content area of the window needs to be redrawn, for example
   3726  *  if the window has been exposed after having been covered by another window.
   3727  *
   3728  *  On compositing window systems such as Aero, Compiz, Aqua or Wayland, where
   3729  *  the window contents are saved off-screen, this callback may be called only
   3730  *  very infrequently or never at all.
   3731  *
   3732  *  @param[in] window The window whose callback to set.
   3733  *  @param[in] callback The new callback, or `NULL` to remove the currently set
   3734  *  callback.
   3735  *  @return The previously set callback, or `NULL` if no callback was set or the
   3736  *  library had not been [initialized](@ref intro_init).
   3737  *
   3738  *  @callback_signature
   3739  *  @code
   3740  *  void function_name(GLFWwindow* window);
   3741  *  @endcode
   3742  *  For more information about the callback parameters, see the
   3743  *  [function pointer type](@ref GLFWwindowrefreshfun).
   3744  *
   3745  *  @errors Possible errors include @ref GLFW_NOT_INITIALIZED.
   3746  *
   3747  *  @thread_safety This function must only be called from the main thread.
   3748  *
   3749  *  @sa @ref window_refresh
   3750  *
   3751  *  @since Added in version 2.5.
   3752  *  @glfw3 Added window handle parameter and return value.
   3753  *
   3754  *  @ingroup window
   3755  */
   3756 GLFWAPI GLFWwindowrefreshfun glfwSetWindowRefreshCallback(GLFWwindow* window, GLFWwindowrefreshfun callback);
   3757 
   3758 /*! @brief Sets the focus callback for the specified window.
   3759  *
   3760  *  This function sets the focus callback of the specified window, which is
   3761  *  called when the window gains or loses input focus.
   3762  *
   3763  *  After the focus callback is called for a window that lost input focus,
   3764  *  synthetic key and mouse button release events will be generated for all such
   3765  *  that had been pressed.  For more information, see @ref glfwSetKeyCallback
   3766  *  and @ref glfwSetMouseButtonCallback.
   3767  *
   3768  *  @param[in] window The window whose callback to set.
   3769  *  @param[in] callback The new callback, or `NULL` to remove the currently set
   3770  *  callback.
   3771  *  @return The previously set callback, or `NULL` if no callback was set or the
   3772  *  library had not been [initialized](@ref intro_init).
   3773  *
   3774  *  @callback_signature
   3775  *  @code
   3776  *  void function_name(GLFWwindow* window, int focused)
   3777  *  @endcode
   3778  *  For more information about the callback parameters, see the
   3779  *  [function pointer type](@ref GLFWwindowfocusfun).
   3780  *
   3781  *  @errors Possible errors include @ref GLFW_NOT_INITIALIZED.
   3782  *
   3783  *  @thread_safety This function must only be called from the main thread.
   3784  *
   3785  *  @sa @ref window_focus
   3786  *
   3787  *  @since Added in version 3.0.
   3788  *
   3789  *  @ingroup window
   3790  */
   3791 GLFWAPI GLFWwindowfocusfun glfwSetWindowFocusCallback(GLFWwindow* window, GLFWwindowfocusfun callback);
   3792 
   3793 /*! @brief Sets the iconify callback for the specified window.
   3794  *
   3795  *  This function sets the iconification callback of the specified window, which
   3796  *  is called when the window is iconified or restored.
   3797  *
   3798  *  @param[in] window The window whose callback to set.
   3799  *  @param[in] callback The new callback, or `NULL` to remove the currently set
   3800  *  callback.
   3801  *  @return The previously set callback, or `NULL` if no callback was set or the
   3802  *  library had not been [initialized](@ref intro_init).
   3803  *
   3804  *  @callback_signature
   3805  *  @code
   3806  *  void function_name(GLFWwindow* window, int iconified)
   3807  *  @endcode
   3808  *  For more information about the callback parameters, see the
   3809  *  [function pointer type](@ref GLFWwindowiconifyfun).
   3810  *
   3811  *  @errors Possible errors include @ref GLFW_NOT_INITIALIZED.
   3812  *
   3813  *  @remark @wayland The wl_shell protocol has no concept of iconification,
   3814  *  this callback will never be called when using this deprecated protocol.
   3815  *
   3816  *  @thread_safety This function must only be called from the main thread.
   3817  *
   3818  *  @sa @ref window_iconify
   3819  *
   3820  *  @since Added in version 3.0.
   3821  *
   3822  *  @ingroup window
   3823  */
   3824 GLFWAPI GLFWwindowiconifyfun glfwSetWindowIconifyCallback(GLFWwindow* window, GLFWwindowiconifyfun callback);
   3825 
   3826 /*! @brief Sets the maximize callback for the specified window.
   3827  *
   3828  *  This function sets the maximization callback of the specified window, which
   3829  *  is called when the window is maximized or restored.
   3830  *
   3831  *  @param[in] window The window whose callback to set.
   3832  *  @param[in] callback The new callback, or `NULL` to remove the currently set
   3833  *  callback.
   3834  *  @return The previously set callback, or `NULL` if no callback was set or the
   3835  *  library had not been [initialized](@ref intro_init).
   3836  *
   3837  *  @callback_signature
   3838  *  @code
   3839  *  void function_name(GLFWwindow* window, int maximized)
   3840  *  @endcode
   3841  *  For more information about the callback parameters, see the
   3842  *  [function pointer type](@ref GLFWwindowmaximizefun).
   3843  *
   3844  *  @errors Possible errors include @ref GLFW_NOT_INITIALIZED.
   3845  *
   3846  *  @thread_safety This function must only be called from the main thread.
   3847  *
   3848  *  @sa @ref window_maximize
   3849  *
   3850  *  @since Added in version 3.3.
   3851  *
   3852  *  @ingroup window
   3853  */
   3854 GLFWAPI GLFWwindowmaximizefun glfwSetWindowMaximizeCallback(GLFWwindow* window, GLFWwindowmaximizefun callback);
   3855 
   3856 /*! @brief Sets the framebuffer resize callback for the specified window.
   3857  *
   3858  *  This function sets the framebuffer resize callback of the specified window,
   3859  *  which is called when the framebuffer of the specified window is resized.
   3860  *
   3861  *  @param[in] window The window whose callback to set.
   3862  *  @param[in] callback The new callback, or `NULL` to remove the currently set
   3863  *  callback.
   3864  *  @return The previously set callback, or `NULL` if no callback was set or the
   3865  *  library had not been [initialized](@ref intro_init).
   3866  *
   3867  *  @callback_signature
   3868  *  @code
   3869  *  void function_name(GLFWwindow* window, int width, int height)
   3870  *  @endcode
   3871  *  For more information about the callback parameters, see the
   3872  *  [function pointer type](@ref GLFWframebuffersizefun).
   3873  *
   3874  *  @errors Possible errors include @ref GLFW_NOT_INITIALIZED.
   3875  *
   3876  *  @thread_safety This function must only be called from the main thread.
   3877  *
   3878  *  @sa @ref window_fbsize
   3879  *
   3880  *  @since Added in version 3.0.
   3881  *
   3882  *  @ingroup window
   3883  */
   3884 GLFWAPI GLFWframebuffersizefun glfwSetFramebufferSizeCallback(GLFWwindow* window, GLFWframebuffersizefun callback);
   3885 
   3886 /*! @brief Sets the window content scale callback for the specified window.
   3887  *
   3888  *  This function sets the window content scale callback of the specified window,
   3889  *  which is called when the content scale of the specified window changes.
   3890  *
   3891  *  @param[in] window The window whose callback to set.
   3892  *  @param[in] callback The new callback, or `NULL` to remove the currently set
   3893  *  callback.
   3894  *  @return The previously set callback, or `NULL` if no callback was set or the
   3895  *  library had not been [initialized](@ref intro_init).
   3896  *
   3897  *  @callback_signature
   3898  *  @code
   3899  *  void function_name(GLFWwindow* window, float xscale, float yscale)
   3900  *  @endcode
   3901  *  For more information about the callback parameters, see the
   3902  *  [function pointer type](@ref GLFWwindowcontentscalefun).
   3903  *
   3904  *  @errors Possible errors include @ref GLFW_NOT_INITIALIZED.
   3905  *
   3906  *  @thread_safety This function must only be called from the main thread.
   3907  *
   3908  *  @sa @ref window_scale
   3909  *  @sa @ref glfwGetWindowContentScale
   3910  *
   3911  *  @since Added in version 3.3.
   3912  *
   3913  *  @ingroup window
   3914  */
   3915 GLFWAPI GLFWwindowcontentscalefun glfwSetWindowContentScaleCallback(GLFWwindow* window, GLFWwindowcontentscalefun callback);
   3916 
   3917 /*! @brief Processes all pending events.
   3918  *
   3919  *  This function processes only those events that are already in the event
   3920  *  queue and then returns immediately.  Processing events will cause the window
   3921  *  and input callbacks associated with those events to be called.
   3922  *
   3923  *  On some platforms, a window move, resize or menu operation will cause event
   3924  *  processing to block.  This is due to how event processing is designed on
   3925  *  those platforms.  You can use the
   3926  *  [window refresh callback](@ref window_refresh) to redraw the contents of
   3927  *  your window when necessary during such operations.
   3928  *
   3929  *  Do not assume that callbacks you set will _only_ be called in response to
   3930  *  event processing functions like this one.  While it is necessary to poll for
   3931  *  events, window systems that require GLFW to register callbacks of its own
   3932  *  can pass events to GLFW in response to many window system function calls.
   3933  *  GLFW will pass those events on to the application callbacks before
   3934  *  returning.
   3935  *
   3936  *  Event processing is not required for joystick input to work.
   3937  *
   3938  *  @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref
   3939  *  GLFW_PLATFORM_ERROR.
   3940  *
   3941  *  @reentrancy This function must not be called from a callback.
   3942  *
   3943  *  @thread_safety This function must only be called from the main thread.
   3944  *
   3945  *  @sa @ref events
   3946  *  @sa @ref glfwWaitEvents
   3947  *  @sa @ref glfwWaitEventsTimeout
   3948  *
   3949  *  @since Added in version 1.0.
   3950  *
   3951  *  @ingroup window
   3952  */
   3953 GLFWAPI void glfwPollEvents(void);
   3954 
   3955 /*! @brief Waits until events are queued and processes them.
   3956  *
   3957  *  This function puts the calling thread to sleep until at least one event is
   3958  *  available in the event queue.  Once one or more events are available,
   3959  *  it behaves exactly like @ref glfwPollEvents, i.e. the events in the queue
   3960  *  are processed and the function then returns immediately.  Processing events
   3961  *  will cause the window and input callbacks associated with those events to be
   3962  *  called.
   3963  *
   3964  *  Since not all events are associated with callbacks, this function may return
   3965  *  without a callback having been called even if you are monitoring all
   3966  *  callbacks.
   3967  *
   3968  *  On some platforms, a window move, resize or menu operation will cause event
   3969  *  processing to block.  This is due to how event processing is designed on
   3970  *  those platforms.  You can use the
   3971  *  [window refresh callback](@ref window_refresh) to redraw the contents of
   3972  *  your window when necessary during such operations.
   3973  *
   3974  *  Do not assume that callbacks you set will _only_ be called in response to
   3975  *  event processing functions like this one.  While it is necessary to poll for
   3976  *  events, window systems that require GLFW to register callbacks of its own
   3977  *  can pass events to GLFW in response to many window system function calls.
   3978  *  GLFW will pass those events on to the application callbacks before
   3979  *  returning.
   3980  *
   3981  *  Event processing is not required for joystick input to work.
   3982  *
   3983  *  @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref
   3984  *  GLFW_PLATFORM_ERROR.
   3985  *
   3986  *  @reentrancy This function must not be called from a callback.
   3987  *
   3988  *  @thread_safety This function must only be called from the main thread.
   3989  *
   3990  *  @sa @ref events
   3991  *  @sa @ref glfwPollEvents
   3992  *  @sa @ref glfwWaitEventsTimeout
   3993  *
   3994  *  @since Added in version 2.5.
   3995  *
   3996  *  @ingroup window
   3997  */
   3998 GLFWAPI void glfwWaitEvents(void);
   3999 
   4000 /*! @brief Waits with timeout until events are queued and processes them.
   4001  *
   4002  *  This function puts the calling thread to sleep until at least one event is
   4003  *  available in the event queue, or until the specified timeout is reached.  If
   4004  *  one or more events are available, it behaves exactly like @ref
   4005  *  glfwPollEvents, i.e. the events in the queue are processed and the function
   4006  *  then returns immediately.  Processing events will cause the window and input
   4007  *  callbacks associated with those events to be called.
   4008  *
   4009  *  The timeout value must be a positive finite number.
   4010  *
   4011  *  Since not all events are associated with callbacks, this function may return
   4012  *  without a callback having been called even if you are monitoring all
   4013  *  callbacks.
   4014  *
   4015  *  On some platforms, a window move, resize or menu operation will cause event
   4016  *  processing to block.  This is due to how event processing is designed on
   4017  *  those platforms.  You can use the
   4018  *  [window refresh callback](@ref window_refresh) to redraw the contents of
   4019  *  your window when necessary during such operations.
   4020  *
   4021  *  Do not assume that callbacks you set will _only_ be called in response to
   4022  *  event processing functions like this one.  While it is necessary to poll for
   4023  *  events, window systems that require GLFW to register callbacks of its own
   4024  *  can pass events to GLFW in response to many window system function calls.
   4025  *  GLFW will pass those events on to the application callbacks before
   4026  *  returning.
   4027  *
   4028  *  Event processing is not required for joystick input to work.
   4029  *
   4030  *  @param[in] timeout The maximum amount of time, in seconds, to wait.
   4031  *
   4032  *  @errors Possible errors include @ref GLFW_NOT_INITIALIZED, @ref
   4033  *  GLFW_INVALID_VALUE and @ref GLFW_PLATFORM_ERROR.
   4034  *
   4035  *  @reentrancy This function must not be called from a callback.
   4036  *
   4037  *  @thread_safety This function must only be called from the main thread.
   4038  *
   4039  *  @sa @ref events
   4040  *  @sa @ref glfwPollEvents
   4041  *  @sa @ref glfwWaitEvents
   4042  *
   4043  *  @since Added in version 3.2.
   4044  *
   4045  *  @ingroup window
   4046  */
   4047 GLFWAPI void glfwWaitEventsTimeout(double timeout);
   4048 
   4049 /*! @brief Posts an empty event to the event queue.
   4050  *
   4051  *  This function posts an empty event from the current thread to the event
   4052  *  queue, causing @ref glfwWaitEvents or @ref glfwWaitEventsTimeout to return.
   4053  *
   4054  *  @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref
   4055  *  GLFW_PLATFORM_ERROR.
   4056  *
   4057  *  @thread_safety This function may be called from any thread.
   4058  *
   4059  *  @sa @ref events
   4060  *  @sa @ref glfwWaitEvents
   4061  *  @sa @ref glfwWaitEventsTimeout
   4062  *
   4063  *  @since Added in version 3.1.
   4064  *
   4065  *  @ingroup window
   4066  */
   4067 GLFWAPI void glfwPostEmptyEvent(void);
   4068 
   4069 /*! @brief Returns the value of an input option for the specified window.
   4070  *
   4071  *  This function returns the value of an input option for the specified window.
   4072  *  The mode must be one of @ref GLFW_CURSOR, @ref GLFW_STICKY_KEYS,
   4073  *  @ref GLFW_STICKY_MOUSE_BUTTONS, @ref GLFW_LOCK_KEY_MODS or
   4074  *  @ref GLFW_RAW_MOUSE_MOTION.
   4075  *
   4076  *  @param[in] window The window to query.
   4077  *  @param[in] mode One of `GLFW_CURSOR`, `GLFW_STICKY_KEYS`,
   4078  *  `GLFW_STICKY_MOUSE_BUTTONS`, `GLFW_LOCK_KEY_MODS` or
   4079  *  `GLFW_RAW_MOUSE_MOTION`.
   4080  *
   4081  *  @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref
   4082  *  GLFW_INVALID_ENUM.
   4083  *
   4084  *  @thread_safety This function must only be called from the main thread.
   4085  *
   4086  *  @sa @ref glfwSetInputMode
   4087  *
   4088  *  @since Added in version 3.0.
   4089  *
   4090  *  @ingroup input
   4091  */
   4092 GLFWAPI int glfwGetInputMode(GLFWwindow* window, int mode);
   4093 
   4094 /*! @brief Sets an input option for the specified window.
   4095  *
   4096  *  This function sets an input mode option for the specified window.  The mode
   4097  *  must be one of @ref GLFW_CURSOR, @ref GLFW_STICKY_KEYS,
   4098  *  @ref GLFW_STICKY_MOUSE_BUTTONS, @ref GLFW_LOCK_KEY_MODS or
   4099  *  @ref GLFW_RAW_MOUSE_MOTION.
   4100  *
   4101  *  If the mode is `GLFW_CURSOR`, the value must be one of the following cursor
   4102  *  modes:
   4103  *  - `GLFW_CURSOR_NORMAL` makes the cursor visible and behaving normally.
   4104  *  - `GLFW_CURSOR_HIDDEN` makes the cursor invisible when it is over the
   4105  *    content area of the window but does not restrict the cursor from leaving.
   4106  *  - `GLFW_CURSOR_DISABLED` hides and grabs the cursor, providing virtual
   4107  *    and unlimited cursor movement.  This is useful for implementing for
   4108  *    example 3D camera controls.
   4109  *
   4110  *  If the mode is `GLFW_STICKY_KEYS`, the value must be either `GLFW_TRUE` to
   4111  *  enable sticky keys, or `GLFW_FALSE` to disable it.  If sticky keys are
   4112  *  enabled, a key press will ensure that @ref glfwGetKey returns `GLFW_PRESS`
   4113  *  the next time it is called even if the key had been released before the
   4114  *  call.  This is useful when you are only interested in whether keys have been
   4115  *  pressed but not when or in which order.
   4116  *
   4117  *  If the mode is `GLFW_STICKY_MOUSE_BUTTONS`, the value must be either
   4118  *  `GLFW_TRUE` to enable sticky mouse buttons, or `GLFW_FALSE` to disable it.
   4119  *  If sticky mouse buttons are enabled, a mouse button press will ensure that
   4120  *  @ref glfwGetMouseButton returns `GLFW_PRESS` the next time it is called even
   4121  *  if the mouse button had been released before the call.  This is useful when
   4122  *  you are only interested in whether mouse buttons have been pressed but not
   4123  *  when or in which order.
   4124  *
   4125  *  If the mode is `GLFW_LOCK_KEY_MODS`, the value must be either `GLFW_TRUE` to
   4126  *  enable lock key modifier bits, or `GLFW_FALSE` to disable them.  If enabled,
   4127  *  callbacks that receive modifier bits will also have the @ref
   4128  *  GLFW_MOD_CAPS_LOCK bit set when the event was generated with Caps Lock on,
   4129  *  and the @ref GLFW_MOD_NUM_LOCK bit when Num Lock was on.
   4130  *
   4131  *  If the mode is `GLFW_RAW_MOUSE_MOTION`, the value must be either `GLFW_TRUE`
   4132  *  to enable raw (unscaled and unaccelerated) mouse motion when the cursor is
   4133  *  disabled, or `GLFW_FALSE` to disable it.  If raw motion is not supported,
   4134  *  attempting to set this will emit @ref GLFW_PLATFORM_ERROR.  Call @ref
   4135  *  glfwRawMouseMotionSupported to check for support.
   4136  *
   4137  *  @param[in] window The window whose input mode to set.
   4138  *  @param[in] mode One of `GLFW_CURSOR`, `GLFW_STICKY_KEYS`,
   4139  *  `GLFW_STICKY_MOUSE_BUTTONS`, `GLFW_LOCK_KEY_MODS` or
   4140  *  `GLFW_RAW_MOUSE_MOTION`.
   4141  *  @param[in] value The new value of the specified input mode.
   4142  *
   4143  *  @errors Possible errors include @ref GLFW_NOT_INITIALIZED, @ref
   4144  *  GLFW_INVALID_ENUM and @ref GLFW_PLATFORM_ERROR.
   4145  *
   4146  *  @thread_safety This function must only be called from the main thread.
   4147  *
   4148  *  @sa @ref glfwGetInputMode
   4149  *
   4150  *  @since Added in version 3.0.  Replaces `glfwEnable` and `glfwDisable`.
   4151  *
   4152  *  @ingroup input
   4153  */
   4154 GLFWAPI void glfwSetInputMode(GLFWwindow* window, int mode, int value);
   4155 
   4156 /*! @brief Returns whether raw mouse motion is supported.
   4157  *
   4158  *  This function returns whether raw mouse motion is supported on the current
   4159  *  system.  This status does not change after GLFW has been initialized so you
   4160  *  only need to check this once.  If you attempt to enable raw motion on
   4161  *  a system that does not support it, @ref GLFW_PLATFORM_ERROR will be emitted.
   4162  *
   4163  *  Raw mouse motion is closer to the actual motion of the mouse across
   4164  *  a surface.  It is not affected by the scaling and acceleration applied to
   4165  *  the motion of the desktop cursor.  That processing is suitable for a cursor
   4166  *  while raw motion is better for controlling for example a 3D camera.  Because
   4167  *  of this, raw mouse motion is only provided when the cursor is disabled.
   4168  *
   4169  *  @return `GLFW_TRUE` if raw mouse motion is supported on the current machine,
   4170  *  or `GLFW_FALSE` otherwise.
   4171  *
   4172  *  @errors Possible errors include @ref GLFW_NOT_INITIALIZED.
   4173  *
   4174  *  @thread_safety This function must only be called from the main thread.
   4175  *
   4176  *  @sa @ref raw_mouse_motion
   4177  *  @sa @ref glfwSetInputMode
   4178  *
   4179  *  @since Added in version 3.3.
   4180  *
   4181  *  @ingroup input
   4182  */
   4183 GLFWAPI int glfwRawMouseMotionSupported(void);
   4184 
   4185 /*! @brief Returns the layout-specific name of the specified printable key.
   4186  *
   4187  *  This function returns the name of the specified printable key, encoded as
   4188  *  UTF-8.  This is typically the character that key would produce without any
   4189  *  modifier keys, intended for displaying key bindings to the user.  For dead
   4190  *  keys, it is typically the diacritic it would add to a character.
   4191  *
   4192  *  __Do not use this function__ for [text input](@ref input_char).  You will
   4193  *  break text input for many languages even if it happens to work for yours.
   4194  *
   4195  *  If the key is `GLFW_KEY_UNKNOWN`, the scancode is used to identify the key,
   4196  *  otherwise the scancode is ignored.  If you specify a non-printable key, or
   4197  *  `GLFW_KEY_UNKNOWN` and a scancode that maps to a non-printable key, this
   4198  *  function returns `NULL` but does not emit an error.
   4199  *
   4200  *  This behavior allows you to always pass in the arguments in the
   4201  *  [key callback](@ref input_key) without modification.
   4202  *
   4203  *  The printable keys are:
   4204  *  - `GLFW_KEY_APOSTROPHE`
   4205  *  - `GLFW_KEY_COMMA`
   4206  *  - `GLFW_KEY_MINUS`
   4207  *  - `GLFW_KEY_PERIOD`
   4208  *  - `GLFW_KEY_SLASH`
   4209  *  - `GLFW_KEY_SEMICOLON`
   4210  *  - `GLFW_KEY_EQUAL`
   4211  *  - `GLFW_KEY_LEFT_BRACKET`
   4212  *  - `GLFW_KEY_RIGHT_BRACKET`
   4213  *  - `GLFW_KEY_BACKSLASH`
   4214  *  - `GLFW_KEY_WORLD_1`
   4215  *  - `GLFW_KEY_WORLD_2`
   4216  *  - `GLFW_KEY_0` to `GLFW_KEY_9`
   4217  *  - `GLFW_KEY_A` to `GLFW_KEY_Z`
   4218  *  - `GLFW_KEY_KP_0` to `GLFW_KEY_KP_9`
   4219  *  - `GLFW_KEY_KP_DECIMAL`
   4220  *  - `GLFW_KEY_KP_DIVIDE`
   4221  *  - `GLFW_KEY_KP_MULTIPLY`
   4222  *  - `GLFW_KEY_KP_SUBTRACT`
   4223  *  - `GLFW_KEY_KP_ADD`
   4224  *  - `GLFW_KEY_KP_EQUAL`
   4225  *
   4226  *  Names for printable keys depend on keyboard layout, while names for
   4227  *  non-printable keys are the same across layouts but depend on the application
   4228  *  language and should be localized along with other user interface text.
   4229  *
   4230  *  @param[in] key The key to query, or `GLFW_KEY_UNKNOWN`.
   4231  *  @param[in] scancode The scancode of the key to query.
   4232  *  @return The UTF-8 encoded, layout-specific name of the key, or `NULL`.
   4233  *
   4234  *  @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref
   4235  *  GLFW_PLATFORM_ERROR.
   4236  *
   4237  *  @remark The contents of the returned string may change when a keyboard
   4238  *  layout change event is received.
   4239  *
   4240  *  @pointer_lifetime The returned string is allocated and freed by GLFW.  You
   4241  *  should not free it yourself.  It is valid until the library is terminated.
   4242  *
   4243  *  @thread_safety This function must only be called from the main thread.
   4244  *
   4245  *  @sa @ref input_key_name
   4246  *
   4247  *  @since Added in version 3.2.
   4248  *
   4249  *  @ingroup input
   4250  */
   4251 GLFWAPI const char* glfwGetKeyName(int key, int scancode);
   4252 
   4253 /*! @brief Returns the platform-specific scancode of the specified key.
   4254  *
   4255  *  This function returns the platform-specific scancode of the specified key.
   4256  *
   4257  *  If the key is `GLFW_KEY_UNKNOWN` or does not exist on the keyboard this
   4258  *  method will return `-1`.
   4259  *
   4260  *  @param[in] key Any [named key](@ref keys).
   4261  *  @return The platform-specific scancode for the key, or `-1` if an
   4262  *  [error](@ref error_handling) occurred.
   4263  *
   4264  *  @errors Possible errors include @ref GLFW_NOT_INITIALIZED, @ref
   4265  *  GLFW_INVALID_ENUM and @ref GLFW_PLATFORM_ERROR.
   4266  *
   4267  *  @thread_safety This function may be called from any thread.
   4268  *
   4269  *  @sa @ref input_key
   4270  *
   4271  *  @since Added in version 3.3.
   4272  *
   4273  *  @ingroup input
   4274  */
   4275 GLFWAPI int glfwGetKeyScancode(int key);
   4276 
   4277 /*! @brief Returns the last reported state of a keyboard key for the specified
   4278  *  window.
   4279  *
   4280  *  This function returns the last state reported for the specified key to the
   4281  *  specified window.  The returned state is one of `GLFW_PRESS` or
   4282  *  `GLFW_RELEASE`.  The higher-level action `GLFW_REPEAT` is only reported to
   4283  *  the key callback.
   4284  *
   4285  *  If the @ref GLFW_STICKY_KEYS input mode is enabled, this function returns
   4286  *  `GLFW_PRESS` the first time you call it for a key that was pressed, even if
   4287  *  that key has already been released.
   4288  *
   4289  *  The key functions deal with physical keys, with [key tokens](@ref keys)
   4290  *  named after their use on the standard US keyboard layout.  If you want to
   4291  *  input text, use the Unicode character callback instead.
   4292  *
   4293  *  The [modifier key bit masks](@ref mods) are not key tokens and cannot be
   4294  *  used with this function.
   4295  *
   4296  *  __Do not use this function__ to implement [text input](@ref input_char).
   4297  *
   4298  *  @param[in] window The desired window.
   4299  *  @param[in] key The desired [keyboard key](@ref keys).  `GLFW_KEY_UNKNOWN` is
   4300  *  not a valid key for this function.
   4301  *  @return One of `GLFW_PRESS` or `GLFW_RELEASE`.
   4302  *
   4303  *  @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref
   4304  *  GLFW_INVALID_ENUM.
   4305  *
   4306  *  @thread_safety This function must only be called from the main thread.
   4307  *
   4308  *  @sa @ref input_key
   4309  *
   4310  *  @since Added in version 1.0.
   4311  *  @glfw3 Added window handle parameter.
   4312  *
   4313  *  @ingroup input
   4314  */
   4315 GLFWAPI int glfwGetKey(GLFWwindow* window, int key);
   4316 
   4317 /*! @brief Returns the last reported state of a mouse button for the specified
   4318  *  window.
   4319  *
   4320  *  This function returns the last state reported for the specified mouse button
   4321  *  to the specified window.  The returned state is one of `GLFW_PRESS` or
   4322  *  `GLFW_RELEASE`.
   4323  *
   4324  *  If the @ref GLFW_STICKY_MOUSE_BUTTONS input mode is enabled, this function
   4325  *  returns `GLFW_PRESS` the first time you call it for a mouse button that was
   4326  *  pressed, even if that mouse button has already been released.
   4327  *
   4328  *  @param[in] window The desired window.
   4329  *  @param[in] button The desired [mouse button](@ref buttons).
   4330  *  @return One of `GLFW_PRESS` or `GLFW_RELEASE`.
   4331  *
   4332  *  @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref
   4333  *  GLFW_INVALID_ENUM.
   4334  *
   4335  *  @thread_safety This function must only be called from the main thread.
   4336  *
   4337  *  @sa @ref input_mouse_button
   4338  *
   4339  *  @since Added in version 1.0.
   4340  *  @glfw3 Added window handle parameter.
   4341  *
   4342  *  @ingroup input
   4343  */
   4344 GLFWAPI int glfwGetMouseButton(GLFWwindow* window, int button);
   4345 
   4346 /*! @brief Retrieves the position of the cursor relative to the content area of
   4347  *  the window.
   4348  *
   4349  *  This function returns the position of the cursor, in screen coordinates,
   4350  *  relative to the upper-left corner of the content area of the specified
   4351  *  window.
   4352  *
   4353  *  If the cursor is disabled (with `GLFW_CURSOR_DISABLED`) then the cursor
   4354  *  position is unbounded and limited only by the minimum and maximum values of
   4355  *  a `double`.
   4356  *
   4357  *  The coordinate can be converted to their integer equivalents with the
   4358  *  `floor` function.  Casting directly to an integer type works for positive
   4359  *  coordinates, but fails for negative ones.
   4360  *
   4361  *  Any or all of the position arguments may be `NULL`.  If an error occurs, all
   4362  *  non-`NULL` position arguments will be set to zero.
   4363  *
   4364  *  @param[in] window The desired window.
   4365  *  @param[out] xpos Where to store the cursor x-coordinate, relative to the
   4366  *  left edge of the content area, or `NULL`.
   4367  *  @param[out] ypos Where to store the cursor y-coordinate, relative to the to
   4368  *  top edge of the content area, or `NULL`.
   4369  *
   4370  *  @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref
   4371  *  GLFW_PLATFORM_ERROR.
   4372  *
   4373  *  @thread_safety This function must only be called from the main thread.
   4374  *
   4375  *  @sa @ref cursor_pos
   4376  *  @sa @ref glfwSetCursorPos
   4377  *
   4378  *  @since Added in version 3.0.  Replaces `glfwGetMousePos`.
   4379  *
   4380  *  @ingroup input
   4381  */
   4382 GLFWAPI void glfwGetCursorPos(GLFWwindow* window, double* xpos, double* ypos);
   4383 
   4384 /*! @brief Sets the position of the cursor, relative to the content area of the
   4385  *  window.
   4386  *
   4387  *  This function sets the position, in screen coordinates, of the cursor
   4388  *  relative to the upper-left corner of the content area of the specified
   4389  *  window.  The window must have input focus.  If the window does not have
   4390  *  input focus when this function is called, it fails silently.
   4391  *
   4392  *  __Do not use this function__ to implement things like camera controls.  GLFW
   4393  *  already provides the `GLFW_CURSOR_DISABLED` cursor mode that hides the
   4394  *  cursor, transparently re-centers it and provides unconstrained cursor
   4395  *  motion.  See @ref glfwSetInputMode for more information.
   4396  *
   4397  *  If the cursor mode is `GLFW_CURSOR_DISABLED` then the cursor position is
   4398  *  unconstrained and limited only by the minimum and maximum values of
   4399  *  a `double`.
   4400  *
   4401  *  @param[in] window The desired window.
   4402  *  @param[in] xpos The desired x-coordinate, relative to the left edge of the
   4403  *  content area.
   4404  *  @param[in] ypos The desired y-coordinate, relative to the top edge of the
   4405  *  content area.
   4406  *
   4407  *  @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref
   4408  *  GLFW_PLATFORM_ERROR.
   4409  *
   4410  *  @remark @wayland This function will only work when the cursor mode is
   4411  *  `GLFW_CURSOR_DISABLED`, otherwise it will do nothing.
   4412  *
   4413  *  @thread_safety This function must only be called from the main thread.
   4414  *
   4415  *  @sa @ref cursor_pos
   4416  *  @sa @ref glfwGetCursorPos
   4417  *
   4418  *  @since Added in version 3.0.  Replaces `glfwSetMousePos`.
   4419  *
   4420  *  @ingroup input
   4421  */
   4422 GLFWAPI void glfwSetCursorPos(GLFWwindow* window, double xpos, double ypos);
   4423 
   4424 /*! @brief Creates a custom cursor.
   4425  *
   4426  *  Creates a new custom cursor image that can be set for a window with @ref
   4427  *  glfwSetCursor.  The cursor can be destroyed with @ref glfwDestroyCursor.
   4428  *  Any remaining cursors are destroyed by @ref glfwTerminate.
   4429  *
   4430  *  The pixels are 32-bit, little-endian, non-premultiplied RGBA, i.e. eight
   4431  *  bits per channel with the red channel first.  They are arranged canonically
   4432  *  as packed sequential rows, starting from the top-left corner.
   4433  *
   4434  *  The cursor hotspot is specified in pixels, relative to the upper-left corner
   4435  *  of the cursor image.  Like all other coordinate systems in GLFW, the X-axis
   4436  *  points to the right and the Y-axis points down.
   4437  *
   4438  *  @param[in] image The desired cursor image.
   4439  *  @param[in] xhot The desired x-coordinate, in pixels, of the cursor hotspot.
   4440  *  @param[in] yhot The desired y-coordinate, in pixels, of the cursor hotspot.
   4441  *  @return The handle of the created cursor, or `NULL` if an
   4442  *  [error](@ref error_handling) occurred.
   4443  *
   4444  *  @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref
   4445  *  GLFW_PLATFORM_ERROR.
   4446  *
   4447  *  @pointer_lifetime The specified image data is copied before this function
   4448  *  returns.
   4449  *
   4450  *  @thread_safety This function must only be called from the main thread.
   4451  *
   4452  *  @sa @ref cursor_object
   4453  *  @sa @ref glfwDestroyCursor
   4454  *  @sa @ref glfwCreateStandardCursor
   4455  *
   4456  *  @since Added in version 3.1.
   4457  *
   4458  *  @ingroup input
   4459  */
   4460 GLFWAPI GLFWcursor* glfwCreateCursor(const GLFWimage* image, int xhot, int yhot);
   4461 
   4462 /*! @brief Creates a cursor with a standard shape.
   4463  *
   4464  *  Returns a cursor with a [standard shape](@ref shapes), that can be set for
   4465  *  a window with @ref glfwSetCursor.
   4466  *
   4467  *  @param[in] shape One of the [standard shapes](@ref shapes).
   4468  *  @return A new cursor ready to use or `NULL` if an
   4469  *  [error](@ref error_handling) occurred.
   4470  *
   4471  *  @errors Possible errors include @ref GLFW_NOT_INITIALIZED, @ref
   4472  *  GLFW_INVALID_ENUM and @ref GLFW_PLATFORM_ERROR.
   4473  *
   4474  *  @thread_safety This function must only be called from the main thread.
   4475  *
   4476  *  @sa @ref cursor_object
   4477  *  @sa @ref glfwCreateCursor
   4478  *
   4479  *  @since Added in version 3.1.
   4480  *
   4481  *  @ingroup input
   4482  */
   4483 GLFWAPI GLFWcursor* glfwCreateStandardCursor(int shape);
   4484 
   4485 /*! @brief Destroys a cursor.
   4486  *
   4487  *  This function destroys a cursor previously created with @ref
   4488  *  glfwCreateCursor.  Any remaining cursors will be destroyed by @ref
   4489  *  glfwTerminate.
   4490  *
   4491  *  If the specified cursor is current for any window, that window will be
   4492  *  reverted to the default cursor.  This does not affect the cursor mode.
   4493  *
   4494  *  @param[in] cursor The cursor object to destroy.
   4495  *
   4496  *  @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref
   4497  *  GLFW_PLATFORM_ERROR.
   4498  *
   4499  *  @reentrancy This function must not be called from a callback.
   4500  *
   4501  *  @thread_safety This function must only be called from the main thread.
   4502  *
   4503  *  @sa @ref cursor_object
   4504  *  @sa @ref glfwCreateCursor
   4505  *
   4506  *  @since Added in version 3.1.
   4507  *
   4508  *  @ingroup input
   4509  */
   4510 GLFWAPI void glfwDestroyCursor(GLFWcursor* cursor);
   4511 
   4512 /*! @brief Sets the cursor for the window.
   4513  *
   4514  *  This function sets the cursor image to be used when the cursor is over the
   4515  *  content area of the specified window.  The set cursor will only be visible
   4516  *  when the [cursor mode](@ref cursor_mode) of the window is
   4517  *  `GLFW_CURSOR_NORMAL`.
   4518  *
   4519  *  On some platforms, the set cursor may not be visible unless the window also
   4520  *  has input focus.
   4521  *
   4522  *  @param[in] window The window to set the cursor for.
   4523  *  @param[in] cursor The cursor to set, or `NULL` to switch back to the default
   4524  *  arrow cursor.
   4525  *
   4526  *  @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref
   4527  *  GLFW_PLATFORM_ERROR.
   4528  *
   4529  *  @thread_safety This function must only be called from the main thread.
   4530  *
   4531  *  @sa @ref cursor_object
   4532  *
   4533  *  @since Added in version 3.1.
   4534  *
   4535  *  @ingroup input
   4536  */
   4537 GLFWAPI void glfwSetCursor(GLFWwindow* window, GLFWcursor* cursor);
   4538 
   4539 /*! @brief Sets the key callback.
   4540  *
   4541  *  This function sets the key callback of the specified window, which is called
   4542  *  when a key is pressed, repeated or released.
   4543  *
   4544  *  The key functions deal with physical keys, with layout independent
   4545  *  [key tokens](@ref keys) named after their values in the standard US keyboard
   4546  *  layout.  If you want to input text, use the
   4547  *  [character callback](@ref glfwSetCharCallback) instead.
   4548  *
   4549  *  When a window loses input focus, it will generate synthetic key release
   4550  *  events for all pressed keys.  You can tell these events from user-generated
   4551  *  events by the fact that the synthetic ones are generated after the focus
   4552  *  loss event has been processed, i.e. after the
   4553  *  [window focus callback](@ref glfwSetWindowFocusCallback) has been called.
   4554  *
   4555  *  The scancode of a key is specific to that platform or sometimes even to that
   4556  *  machine.  Scancodes are intended to allow users to bind keys that don't have
   4557  *  a GLFW key token.  Such keys have `key` set to `GLFW_KEY_UNKNOWN`, their
   4558  *  state is not saved and so it cannot be queried with @ref glfwGetKey.
   4559  *
   4560  *  Sometimes GLFW needs to generate synthetic key events, in which case the
   4561  *  scancode may be zero.
   4562  *
   4563  *  @param[in] window The window whose callback to set.
   4564  *  @param[in] callback The new key callback, or `NULL` to remove the currently
   4565  *  set callback.
   4566  *  @return The previously set callback, or `NULL` if no callback was set or the
   4567  *  library had not been [initialized](@ref intro_init).
   4568  *
   4569  *  @callback_signature
   4570  *  @code
   4571  *  void function_name(GLFWwindow* window, int key, int scancode, int action, int mods)
   4572  *  @endcode
   4573  *  For more information about the callback parameters, see the
   4574  *  [function pointer type](@ref GLFWkeyfun).
   4575  *
   4576  *  @errors Possible errors include @ref GLFW_NOT_INITIALIZED.
   4577  *
   4578  *  @thread_safety This function must only be called from the main thread.
   4579  *
   4580  *  @sa @ref input_key
   4581  *
   4582  *  @since Added in version 1.0.
   4583  *  @glfw3 Added window handle parameter and return value.
   4584  *
   4585  *  @ingroup input
   4586  */
   4587 GLFWAPI GLFWkeyfun glfwSetKeyCallback(GLFWwindow* window, GLFWkeyfun callback);
   4588 
   4589 /*! @brief Sets the Unicode character callback.
   4590  *
   4591  *  This function sets the character callback of the specified window, which is
   4592  *  called when a Unicode character is input.
   4593  *
   4594  *  The character callback is intended for Unicode text input.  As it deals with
   4595  *  characters, it is keyboard layout dependent, whereas the
   4596  *  [key callback](@ref glfwSetKeyCallback) is not.  Characters do not map 1:1
   4597  *  to physical keys, as a key may produce zero, one or more characters.  If you
   4598  *  want to know whether a specific physical key was pressed or released, see
   4599  *  the key callback instead.
   4600  *
   4601  *  The character callback behaves as system text input normally does and will
   4602  *  not be called if modifier keys are held down that would prevent normal text
   4603  *  input on that platform, for example a Super (Command) key on macOS or Alt key
   4604  *  on Windows.
   4605  *
   4606  *  @param[in] window The window whose callback to set.
   4607  *  @param[in] callback The new callback, or `NULL` to remove the currently set
   4608  *  callback.
   4609  *  @return The previously set callback, or `NULL` if no callback was set or the
   4610  *  library had not been [initialized](@ref intro_init).
   4611  *
   4612  *  @callback_signature
   4613  *  @code
   4614  *  void function_name(GLFWwindow* window, unsigned int codepoint)
   4615  *  @endcode
   4616  *  For more information about the callback parameters, see the
   4617  *  [function pointer type](@ref GLFWcharfun).
   4618  *
   4619  *  @errors Possible errors include @ref GLFW_NOT_INITIALIZED.
   4620  *
   4621  *  @thread_safety This function must only be called from the main thread.
   4622  *
   4623  *  @sa @ref input_char
   4624  *
   4625  *  @since Added in version 2.4.
   4626  *  @glfw3 Added window handle parameter and return value.
   4627  *
   4628  *  @ingroup input
   4629  */
   4630 GLFWAPI GLFWcharfun glfwSetCharCallback(GLFWwindow* window, GLFWcharfun callback);
   4631 
   4632 /*! @brief Sets the Unicode character with modifiers callback.
   4633  *
   4634  *  This function sets the character with modifiers callback of the specified
   4635  *  window, which is called when a Unicode character is input regardless of what
   4636  *  modifier keys are used.
   4637  *
   4638  *  The character with modifiers callback is intended for implementing custom
   4639  *  Unicode character input.  For regular Unicode text input, see the
   4640  *  [character callback](@ref glfwSetCharCallback).  Like the character
   4641  *  callback, the character with modifiers callback deals with characters and is
   4642  *  keyboard layout dependent.  Characters do not map 1:1 to physical keys, as
   4643  *  a key may produce zero, one or more characters.  If you want to know whether
   4644  *  a specific physical key was pressed or released, see the
   4645  *  [key callback](@ref glfwSetKeyCallback) instead.
   4646  *
   4647  *  @param[in] window The window whose callback to set.
   4648  *  @param[in] callback The new callback, or `NULL` to remove the currently set
   4649  *  callback.
   4650  *  @return The previously set callback, or `NULL` if no callback was set or an
   4651  *  [error](@ref error_handling) occurred.
   4652  *
   4653  *  @callback_signature
   4654  *  @code
   4655  *  void function_name(GLFWwindow* window, unsigned int codepoint, int mods)
   4656  *  @endcode
   4657  *  For more information about the callback parameters, see the
   4658  *  [function pointer type](@ref GLFWcharmodsfun).
   4659  *
   4660  *  @deprecated Scheduled for removal in version 4.0.
   4661  *
   4662  *  @errors Possible errors include @ref GLFW_NOT_INITIALIZED.
   4663  *
   4664  *  @thread_safety This function must only be called from the main thread.
   4665  *
   4666  *  @sa @ref input_char
   4667  *
   4668  *  @since Added in version 3.1.
   4669  *
   4670  *  @ingroup input
   4671  */
   4672 GLFWAPI GLFWcharmodsfun glfwSetCharModsCallback(GLFWwindow* window, GLFWcharmodsfun callback);
   4673 
   4674 /*! @brief Sets the mouse button callback.
   4675  *
   4676  *  This function sets the mouse button callback of the specified window, which
   4677  *  is called when a mouse button is pressed or released.
   4678  *
   4679  *  When a window loses input focus, it will generate synthetic mouse button
   4680  *  release events for all pressed mouse buttons.  You can tell these events
   4681  *  from user-generated events by the fact that the synthetic ones are generated
   4682  *  after the focus loss event has been processed, i.e. after the
   4683  *  [window focus callback](@ref glfwSetWindowFocusCallback) has been called.
   4684  *
   4685  *  @param[in] window The window whose callback to set.
   4686  *  @param[in] callback The new callback, or `NULL` to remove the currently set
   4687  *  callback.
   4688  *  @return The previously set callback, or `NULL` if no callback was set or the
   4689  *  library had not been [initialized](@ref intro_init).
   4690  *
   4691  *  @callback_signature
   4692  *  @code
   4693  *  void function_name(GLFWwindow* window, int button, int action, int mods)
   4694  *  @endcode
   4695  *  For more information about the callback parameters, see the
   4696  *  [function pointer type](@ref GLFWmousebuttonfun).
   4697  *
   4698  *  @errors Possible errors include @ref GLFW_NOT_INITIALIZED.
   4699  *
   4700  *  @thread_safety This function must only be called from the main thread.
   4701  *
   4702  *  @sa @ref input_mouse_button
   4703  *
   4704  *  @since Added in version 1.0.
   4705  *  @glfw3 Added window handle parameter and return value.
   4706  *
   4707  *  @ingroup input
   4708  */
   4709 GLFWAPI GLFWmousebuttonfun glfwSetMouseButtonCallback(GLFWwindow* window, GLFWmousebuttonfun callback);
   4710 
   4711 /*! @brief Sets the cursor position callback.
   4712  *
   4713  *  This function sets the cursor position callback of the specified window,
   4714  *  which is called when the cursor is moved.  The callback is provided with the
   4715  *  position, in screen coordinates, relative to the upper-left corner of the
   4716  *  content area of the window.
   4717  *
   4718  *  @param[in] window The window whose callback to set.
   4719  *  @param[in] callback The new callback, or `NULL` to remove the currently set
   4720  *  callback.
   4721  *  @return The previously set callback, or `NULL` if no callback was set or the
   4722  *  library had not been [initialized](@ref intro_init).
   4723  *
   4724  *  @callback_signature
   4725  *  @code
   4726  *  void function_name(GLFWwindow* window, double xpos, double ypos);
   4727  *  @endcode
   4728  *  For more information about the callback parameters, see the
   4729  *  [function pointer type](@ref GLFWcursorposfun).
   4730  *
   4731  *  @errors Possible errors include @ref GLFW_NOT_INITIALIZED.
   4732  *
   4733  *  @thread_safety This function must only be called from the main thread.
   4734  *
   4735  *  @sa @ref cursor_pos
   4736  *
   4737  *  @since Added in version 3.0.  Replaces `glfwSetMousePosCallback`.
   4738  *
   4739  *  @ingroup input
   4740  */
   4741 GLFWAPI GLFWcursorposfun glfwSetCursorPosCallback(GLFWwindow* window, GLFWcursorposfun callback);
   4742 
   4743 /*! @brief Sets the cursor enter/leave callback.
   4744  *
   4745  *  This function sets the cursor boundary crossing callback of the specified
   4746  *  window, which is called when the cursor enters or leaves the content area of
   4747  *  the window.
   4748  *
   4749  *  @param[in] window The window whose callback to set.
   4750  *  @param[in] callback The new callback, or `NULL` to remove the currently set
   4751  *  callback.
   4752  *  @return The previously set callback, or `NULL` if no callback was set or the
   4753  *  library had not been [initialized](@ref intro_init).
   4754  *
   4755  *  @callback_signature
   4756  *  @code
   4757  *  void function_name(GLFWwindow* window, int entered)
   4758  *  @endcode
   4759  *  For more information about the callback parameters, see the
   4760  *  [function pointer type](@ref GLFWcursorenterfun).
   4761  *
   4762  *  @errors Possible errors include @ref GLFW_NOT_INITIALIZED.
   4763  *
   4764  *  @thread_safety This function must only be called from the main thread.
   4765  *
   4766  *  @sa @ref cursor_enter
   4767  *
   4768  *  @since Added in version 3.0.
   4769  *
   4770  *  @ingroup input
   4771  */
   4772 GLFWAPI GLFWcursorenterfun glfwSetCursorEnterCallback(GLFWwindow* window, GLFWcursorenterfun callback);
   4773 
   4774 /*! @brief Sets the scroll callback.
   4775  *
   4776  *  This function sets the scroll callback of the specified window, which is
   4777  *  called when a scrolling device is used, such as a mouse wheel or scrolling
   4778  *  area of a touchpad.
   4779  *
   4780  *  The scroll callback receives all scrolling input, like that from a mouse
   4781  *  wheel or a touchpad scrolling area.
   4782  *
   4783  *  @param[in] window The window whose callback to set.
   4784  *  @param[in] callback The new scroll callback, or `NULL` to remove the
   4785  *  currently set callback.
   4786  *  @return The previously set callback, or `NULL` if no callback was set or the
   4787  *  library had not been [initialized](@ref intro_init).
   4788  *
   4789  *  @callback_signature
   4790  *  @code
   4791  *  void function_name(GLFWwindow* window, double xoffset, double yoffset)
   4792  *  @endcode
   4793  *  For more information about the callback parameters, see the
   4794  *  [function pointer type](@ref GLFWscrollfun).
   4795  *
   4796  *  @errors Possible errors include @ref GLFW_NOT_INITIALIZED.
   4797  *
   4798  *  @thread_safety This function must only be called from the main thread.
   4799  *
   4800  *  @sa @ref scrolling
   4801  *
   4802  *  @since Added in version 3.0.  Replaces `glfwSetMouseWheelCallback`.
   4803  *
   4804  *  @ingroup input
   4805  */
   4806 GLFWAPI GLFWscrollfun glfwSetScrollCallback(GLFWwindow* window, GLFWscrollfun callback);
   4807 
   4808 /*! @brief Sets the path drop callback.
   4809  *
   4810  *  This function sets the path drop callback of the specified window, which is
   4811  *  called when one or more dragged paths are dropped on the window.
   4812  *
   4813  *  Because the path array and its strings may have been generated specifically
   4814  *  for that event, they are not guaranteed to be valid after the callback has
   4815  *  returned.  If you wish to use them after the callback returns, you need to
   4816  *  make a deep copy.
   4817  *
   4818  *  @param[in] window The window whose callback to set.
   4819  *  @param[in] callback The new file drop callback, or `NULL` to remove the
   4820  *  currently set callback.
   4821  *  @return The previously set callback, or `NULL` if no callback was set or the
   4822  *  library had not been [initialized](@ref intro_init).
   4823  *
   4824  *  @callback_signature
   4825  *  @code
   4826  *  void function_name(GLFWwindow* window, int path_count, const char* paths[])
   4827  *  @endcode
   4828  *  For more information about the callback parameters, see the
   4829  *  [function pointer type](@ref GLFWdropfun).
   4830  *
   4831  *  @errors Possible errors include @ref GLFW_NOT_INITIALIZED.
   4832  *
   4833  *  @remark @wayland File drop is currently unimplemented.
   4834  *
   4835  *  @thread_safety This function must only be called from the main thread.
   4836  *
   4837  *  @sa @ref path_drop
   4838  *
   4839  *  @since Added in version 3.1.
   4840  *
   4841  *  @ingroup input
   4842  */
   4843 GLFWAPI GLFWdropfun glfwSetDropCallback(GLFWwindow* window, GLFWdropfun callback);
   4844 
   4845 /*! @brief Returns whether the specified joystick is present.
   4846  *
   4847  *  This function returns whether the specified joystick is present.
   4848  *
   4849  *  There is no need to call this function before other functions that accept
   4850  *  a joystick ID, as they all check for presence before performing any other
   4851  *  work.
   4852  *
   4853  *  @param[in] jid The [joystick](@ref joysticks) to query.
   4854  *  @return `GLFW_TRUE` if the joystick is present, or `GLFW_FALSE` otherwise.
   4855  *
   4856  *  @errors Possible errors include @ref GLFW_NOT_INITIALIZED, @ref
   4857  *  GLFW_INVALID_ENUM and @ref GLFW_PLATFORM_ERROR.
   4858  *
   4859  *  @thread_safety This function must only be called from the main thread.
   4860  *
   4861  *  @sa @ref joystick
   4862  *
   4863  *  @since Added in version 3.0.  Replaces `glfwGetJoystickParam`.
   4864  *
   4865  *  @ingroup input
   4866  */
   4867 GLFWAPI int glfwJoystickPresent(int jid);
   4868 
   4869 /*! @brief Returns the values of all axes of the specified joystick.
   4870  *
   4871  *  This function returns the values of all axes of the specified joystick.
   4872  *  Each element in the array is a value between -1.0 and 1.0.
   4873  *
   4874  *  If the specified joystick is not present this function will return `NULL`
   4875  *  but will not generate an error.  This can be used instead of first calling
   4876  *  @ref glfwJoystickPresent.
   4877  *
   4878  *  @param[in] jid The [joystick](@ref joysticks) to query.
   4879  *  @param[out] count Where to store the number of axis values in the returned
   4880  *  array.  This is set to zero if the joystick is not present or an error
   4881  *  occurred.
   4882  *  @return An array of axis values, or `NULL` if the joystick is not present or
   4883  *  an [error](@ref error_handling) occurred.
   4884  *
   4885  *  @errors Possible errors include @ref GLFW_NOT_INITIALIZED, @ref
   4886  *  GLFW_INVALID_ENUM and @ref GLFW_PLATFORM_ERROR.
   4887  *
   4888  *  @pointer_lifetime The returned array is allocated and freed by GLFW.  You
   4889  *  should not free it yourself.  It is valid until the specified joystick is
   4890  *  disconnected or the library is terminated.
   4891  *
   4892  *  @thread_safety This function must only be called from the main thread.
   4893  *
   4894  *  @sa @ref joystick_axis
   4895  *
   4896  *  @since Added in version 3.0.  Replaces `glfwGetJoystickPos`.
   4897  *
   4898  *  @ingroup input
   4899  */
   4900 GLFWAPI const float* glfwGetJoystickAxes(int jid, int* count);
   4901 
   4902 /*! @brief Returns the state of all buttons of the specified joystick.
   4903  *
   4904  *  This function returns the state of all buttons of the specified joystick.
   4905  *  Each element in the array is either `GLFW_PRESS` or `GLFW_RELEASE`.
   4906  *
   4907  *  For backward compatibility with earlier versions that did not have @ref
   4908  *  glfwGetJoystickHats, the button array also includes all hats, each
   4909  *  represented as four buttons.  The hats are in the same order as returned by
   4910  *  __glfwGetJoystickHats__ and are in the order _up_, _right_, _down_ and
   4911  *  _left_.  To disable these extra buttons, set the @ref
   4912  *  GLFW_JOYSTICK_HAT_BUTTONS init hint before initialization.
   4913  *
   4914  *  If the specified joystick is not present this function will return `NULL`
   4915  *  but will not generate an error.  This can be used instead of first calling
   4916  *  @ref glfwJoystickPresent.
   4917  *
   4918  *  @param[in] jid The [joystick](@ref joysticks) to query.
   4919  *  @param[out] count Where to store the number of button states in the returned
   4920  *  array.  This is set to zero if the joystick is not present or an error
   4921  *  occurred.
   4922  *  @return An array of button states, or `NULL` if the joystick is not present
   4923  *  or an [error](@ref error_handling) occurred.
   4924  *
   4925  *  @errors Possible errors include @ref GLFW_NOT_INITIALIZED, @ref
   4926  *  GLFW_INVALID_ENUM and @ref GLFW_PLATFORM_ERROR.
   4927  *
   4928  *  @pointer_lifetime The returned array is allocated and freed by GLFW.  You
   4929  *  should not free it yourself.  It is valid until the specified joystick is
   4930  *  disconnected or the library is terminated.
   4931  *
   4932  *  @thread_safety This function must only be called from the main thread.
   4933  *
   4934  *  @sa @ref joystick_button
   4935  *
   4936  *  @since Added in version 2.2.
   4937  *  @glfw3 Changed to return a dynamic array.
   4938  *
   4939  *  @ingroup input
   4940  */
   4941 GLFWAPI const unsigned char* glfwGetJoystickButtons(int jid, int* count);
   4942 
   4943 /*! @brief Returns the state of all hats of the specified joystick.
   4944  *
   4945  *  This function returns the state of all hats of the specified joystick.
   4946  *  Each element in the array is one of the following values:
   4947  *
   4948  *  Name                  | Value
   4949  *  ----                  | -----
   4950  *  `GLFW_HAT_CENTERED`   | 0
   4951  *  `GLFW_HAT_UP`         | 1
   4952  *  `GLFW_HAT_RIGHT`      | 2
   4953  *  `GLFW_HAT_DOWN`       | 4
   4954  *  `GLFW_HAT_LEFT`       | 8
   4955  *  `GLFW_HAT_RIGHT_UP`   | `GLFW_HAT_RIGHT` \| `GLFW_HAT_UP`
   4956  *  `GLFW_HAT_RIGHT_DOWN` | `GLFW_HAT_RIGHT` \| `GLFW_HAT_DOWN`
   4957  *  `GLFW_HAT_LEFT_UP`    | `GLFW_HAT_LEFT` \| `GLFW_HAT_UP`
   4958  *  `GLFW_HAT_LEFT_DOWN`  | `GLFW_HAT_LEFT` \| `GLFW_HAT_DOWN`
   4959  *
   4960  *  The diagonal directions are bitwise combinations of the primary (up, right,
   4961  *  down and left) directions and you can test for these individually by ANDing
   4962  *  it with the corresponding direction.
   4963  *
   4964  *  @code
   4965  *  if (hats[2] & GLFW_HAT_RIGHT)
   4966  *  {
   4967  *      // State of hat 2 could be right-up, right or right-down
   4968  *  }
   4969  *  @endcode
   4970  *
   4971  *  If the specified joystick is not present this function will return `NULL`
   4972  *  but will not generate an error.  This can be used instead of first calling
   4973  *  @ref glfwJoystickPresent.
   4974  *
   4975  *  @param[in] jid The [joystick](@ref joysticks) to query.
   4976  *  @param[out] count Where to store the number of hat states in the returned
   4977  *  array.  This is set to zero if the joystick is not present or an error
   4978  *  occurred.
   4979  *  @return An array of hat states, or `NULL` if the joystick is not present
   4980  *  or an [error](@ref error_handling) occurred.
   4981  *
   4982  *  @errors Possible errors include @ref GLFW_NOT_INITIALIZED, @ref
   4983  *  GLFW_INVALID_ENUM and @ref GLFW_PLATFORM_ERROR.
   4984  *
   4985  *  @pointer_lifetime The returned array is allocated and freed by GLFW.  You
   4986  *  should not free it yourself.  It is valid until the specified joystick is
   4987  *  disconnected, this function is called again for that joystick or the library
   4988  *  is terminated.
   4989  *
   4990  *  @thread_safety This function must only be called from the main thread.
   4991  *
   4992  *  @sa @ref joystick_hat
   4993  *
   4994  *  @since Added in version 3.3.
   4995  *
   4996  *  @ingroup input
   4997  */
   4998 GLFWAPI const unsigned char* glfwGetJoystickHats(int jid, int* count);
   4999 
   5000 /*! @brief Returns the name of the specified joystick.
   5001  *
   5002  *  This function returns the name, encoded as UTF-8, of the specified joystick.
   5003  *  The returned string is allocated and freed by GLFW.  You should not free it
   5004  *  yourself.
   5005  *
   5006  *  If the specified joystick is not present this function will return `NULL`
   5007  *  but will not generate an error.  This can be used instead of first calling
   5008  *  @ref glfwJoystickPresent.
   5009  *
   5010  *  @param[in] jid The [joystick](@ref joysticks) to query.
   5011  *  @return The UTF-8 encoded name of the joystick, or `NULL` if the joystick
   5012  *  is not present or an [error](@ref error_handling) occurred.
   5013  *
   5014  *  @errors Possible errors include @ref GLFW_NOT_INITIALIZED, @ref
   5015  *  GLFW_INVALID_ENUM and @ref GLFW_PLATFORM_ERROR.
   5016  *
   5017  *  @pointer_lifetime The returned string is allocated and freed by GLFW.  You
   5018  *  should not free it yourself.  It is valid until the specified joystick is
   5019  *  disconnected or the library is terminated.
   5020  *
   5021  *  @thread_safety This function must only be called from the main thread.
   5022  *
   5023  *  @sa @ref joystick_name
   5024  *
   5025  *  @since Added in version 3.0.
   5026  *
   5027  *  @ingroup input
   5028  */
   5029 GLFWAPI const char* glfwGetJoystickName(int jid);
   5030 
   5031 /*! @brief Returns the SDL compatible GUID of the specified joystick.
   5032  *
   5033  *  This function returns the SDL compatible GUID, as a UTF-8 encoded
   5034  *  hexadecimal string, of the specified joystick.  The returned string is
   5035  *  allocated and freed by GLFW.  You should not free it yourself.
   5036  *
   5037  *  The GUID is what connects a joystick to a gamepad mapping.  A connected
   5038  *  joystick will always have a GUID even if there is no gamepad mapping
   5039  *  assigned to it.
   5040  *
   5041  *  If the specified joystick is not present this function will return `NULL`
   5042  *  but will not generate an error.  This can be used instead of first calling
   5043  *  @ref glfwJoystickPresent.
   5044  *
   5045  *  The GUID uses the format introduced in SDL 2.0.5.  This GUID tries to
   5046  *  uniquely identify the make and model of a joystick but does not identify
   5047  *  a specific unit, e.g. all wired Xbox 360 controllers will have the same
   5048  *  GUID on that platform.  The GUID for a unit may vary between platforms
   5049  *  depending on what hardware information the platform specific APIs provide.
   5050  *
   5051  *  @param[in] jid The [joystick](@ref joysticks) to query.
   5052  *  @return The UTF-8 encoded GUID of the joystick, or `NULL` if the joystick
   5053  *  is not present or an [error](@ref error_handling) occurred.
   5054  *
   5055  *  @errors Possible errors include @ref GLFW_NOT_INITIALIZED, @ref
   5056  *  GLFW_INVALID_ENUM and @ref GLFW_PLATFORM_ERROR.
   5057  *
   5058  *  @pointer_lifetime The returned string is allocated and freed by GLFW.  You
   5059  *  should not free it yourself.  It is valid until the specified joystick is
   5060  *  disconnected or the library is terminated.
   5061  *
   5062  *  @thread_safety This function must only be called from the main thread.
   5063  *
   5064  *  @sa @ref gamepad
   5065  *
   5066  *  @since Added in version 3.3.
   5067  *
   5068  *  @ingroup input
   5069  */
   5070 GLFWAPI const char* glfwGetJoystickGUID(int jid);
   5071 
   5072 /*! @brief Sets the user pointer of the specified joystick.
   5073  *
   5074  *  This function sets the user-defined pointer of the specified joystick.  The
   5075  *  current value is retained until the joystick is disconnected.  The initial
   5076  *  value is `NULL`.
   5077  *
   5078  *  This function may be called from the joystick callback, even for a joystick
   5079  *  that is being disconnected.
   5080  *
   5081  *  @param[in] jid The joystick whose pointer to set.
   5082  *  @param[in] pointer The new value.
   5083  *
   5084  *  @errors Possible errors include @ref GLFW_NOT_INITIALIZED.
   5085  *
   5086  *  @thread_safety This function may be called from any thread.  Access is not
   5087  *  synchronized.
   5088  *
   5089  *  @sa @ref joystick_userptr
   5090  *  @sa @ref glfwGetJoystickUserPointer
   5091  *
   5092  *  @since Added in version 3.3.
   5093  *
   5094  *  @ingroup input
   5095  */
   5096 GLFWAPI void glfwSetJoystickUserPointer(int jid, void* pointer);
   5097 
   5098 /*! @brief Returns the user pointer of the specified joystick.
   5099  *
   5100  *  This function returns the current value of the user-defined pointer of the
   5101  *  specified joystick.  The initial value is `NULL`.
   5102  *
   5103  *  This function may be called from the joystick callback, even for a joystick
   5104  *  that is being disconnected.
   5105  *
   5106  *  @param[in] jid The joystick whose pointer to return.
   5107  *
   5108  *  @errors Possible errors include @ref GLFW_NOT_INITIALIZED.
   5109  *
   5110  *  @thread_safety This function may be called from any thread.  Access is not
   5111  *  synchronized.
   5112  *
   5113  *  @sa @ref joystick_userptr
   5114  *  @sa @ref glfwSetJoystickUserPointer
   5115  *
   5116  *  @since Added in version 3.3.
   5117  *
   5118  *  @ingroup input
   5119  */
   5120 GLFWAPI void* glfwGetJoystickUserPointer(int jid);
   5121 
   5122 /*! @brief Returns whether the specified joystick has a gamepad mapping.
   5123  *
   5124  *  This function returns whether the specified joystick is both present and has
   5125  *  a gamepad mapping.
   5126  *
   5127  *  If the specified joystick is present but does not have a gamepad mapping
   5128  *  this function will return `GLFW_FALSE` but will not generate an error.  Call
   5129  *  @ref glfwJoystickPresent to check if a joystick is present regardless of
   5130  *  whether it has a mapping.
   5131  *
   5132  *  @param[in] jid The [joystick](@ref joysticks) to query.
   5133  *  @return `GLFW_TRUE` if a joystick is both present and has a gamepad mapping,
   5134  *  or `GLFW_FALSE` otherwise.
   5135  *
   5136  *  @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref
   5137  *  GLFW_INVALID_ENUM.
   5138  *
   5139  *  @thread_safety This function must only be called from the main thread.
   5140  *
   5141  *  @sa @ref gamepad
   5142  *  @sa @ref glfwGetGamepadState
   5143  *
   5144  *  @since Added in version 3.3.
   5145  *
   5146  *  @ingroup input
   5147  */
   5148 GLFWAPI int glfwJoystickIsGamepad(int jid);
   5149 
   5150 /*! @brief Sets the joystick configuration callback.
   5151  *
   5152  *  This function sets the joystick configuration callback, or removes the
   5153  *  currently set callback.  This is called when a joystick is connected to or
   5154  *  disconnected from the system.
   5155  *
   5156  *  For joystick connection and disconnection events to be delivered on all
   5157  *  platforms, you need to call one of the [event processing](@ref events)
   5158  *  functions.  Joystick disconnection may also be detected and the callback
   5159  *  called by joystick functions.  The function will then return whatever it
   5160  *  returns if the joystick is not present.
   5161  *
   5162  *  @param[in] callback The new callback, or `NULL` to remove the currently set
   5163  *  callback.
   5164  *  @return The previously set callback, or `NULL` if no callback was set or the
   5165  *  library had not been [initialized](@ref intro_init).
   5166  *
   5167  *  @callback_signature
   5168  *  @code
   5169  *  void function_name(int jid, int event)
   5170  *  @endcode
   5171  *  For more information about the callback parameters, see the
   5172  *  [function pointer type](@ref GLFWjoystickfun).
   5173  *
   5174  *  @errors Possible errors include @ref GLFW_NOT_INITIALIZED.
   5175  *
   5176  *  @thread_safety This function must only be called from the main thread.
   5177  *
   5178  *  @sa @ref joystick_event
   5179  *
   5180  *  @since Added in version 3.2.
   5181  *
   5182  *  @ingroup input
   5183  */
   5184 GLFWAPI GLFWjoystickfun glfwSetJoystickCallback(GLFWjoystickfun callback);
   5185 
   5186 /*! @brief Adds the specified SDL_GameControllerDB gamepad mappings.
   5187  *
   5188  *  This function parses the specified ASCII encoded string and updates the
   5189  *  internal list with any gamepad mappings it finds.  This string may
   5190  *  contain either a single gamepad mapping or many mappings separated by
   5191  *  newlines.  The parser supports the full format of the `gamecontrollerdb.txt`
   5192  *  source file including empty lines and comments.
   5193  *
   5194  *  See @ref gamepad_mapping for a description of the format.
   5195  *
   5196  *  If there is already a gamepad mapping for a given GUID in the internal list,
   5197  *  it will be replaced by the one passed to this function.  If the library is
   5198  *  terminated and re-initialized the internal list will revert to the built-in
   5199  *  default.
   5200  *
   5201  *  @param[in] string The string containing the gamepad mappings.
   5202  *  @return `GLFW_TRUE` if successful, or `GLFW_FALSE` if an
   5203  *  [error](@ref error_handling) occurred.
   5204  *
   5205  *  @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref
   5206  *  GLFW_INVALID_VALUE.
   5207  *
   5208  *  @thread_safety This function must only be called from the main thread.
   5209  *
   5210  *  @sa @ref gamepad
   5211  *  @sa @ref glfwJoystickIsGamepad
   5212  *  @sa @ref glfwGetGamepadName
   5213  *
   5214  *  @since Added in version 3.3.
   5215  *
   5216  *  @ingroup input
   5217  */
   5218 GLFWAPI int glfwUpdateGamepadMappings(const char* string);
   5219 
   5220 /*! @brief Returns the human-readable gamepad name for the specified joystick.
   5221  *
   5222  *  This function returns the human-readable name of the gamepad from the
   5223  *  gamepad mapping assigned to the specified joystick.
   5224  *
   5225  *  If the specified joystick is not present or does not have a gamepad mapping
   5226  *  this function will return `NULL` but will not generate an error.  Call
   5227  *  @ref glfwJoystickPresent to check whether it is present regardless of
   5228  *  whether it has a mapping.
   5229  *
   5230  *  @param[in] jid The [joystick](@ref joysticks) to query.
   5231  *  @return The UTF-8 encoded name of the gamepad, or `NULL` if the
   5232  *  joystick is not present, does not have a mapping or an
   5233  *  [error](@ref error_handling) occurred.
   5234  *
   5235  *  @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref GLFW_INVALID_ENUM.
   5236  *
   5237  *  @pointer_lifetime The returned string is allocated and freed by GLFW.  You
   5238  *  should not free it yourself.  It is valid until the specified joystick is
   5239  *  disconnected, the gamepad mappings are updated or the library is terminated.
   5240  *
   5241  *  @thread_safety This function must only be called from the main thread.
   5242  *
   5243  *  @sa @ref gamepad
   5244  *  @sa @ref glfwJoystickIsGamepad
   5245  *
   5246  *  @since Added in version 3.3.
   5247  *
   5248  *  @ingroup input
   5249  */
   5250 GLFWAPI const char* glfwGetGamepadName(int jid);
   5251 
   5252 /*! @brief Retrieves the state of the specified joystick remapped as a gamepad.
   5253  *
   5254  *  This function retrieves the state of the specified joystick remapped to
   5255  *  an Xbox-like gamepad.
   5256  *
   5257  *  If the specified joystick is not present or does not have a gamepad mapping
   5258  *  this function will return `GLFW_FALSE` but will not generate an error.  Call
   5259  *  @ref glfwJoystickPresent to check whether it is present regardless of
   5260  *  whether it has a mapping.
   5261  *
   5262  *  The Guide button may not be available for input as it is often hooked by the
   5263  *  system or the Steam client.
   5264  *
   5265  *  Not all devices have all the buttons or axes provided by @ref
   5266  *  GLFWgamepadstate.  Unavailable buttons and axes will always report
   5267  *  `GLFW_RELEASE` and 0.0 respectively.
   5268  *
   5269  *  @param[in] jid The [joystick](@ref joysticks) to query.
   5270  *  @param[out] state The gamepad input state of the joystick.
   5271  *  @return `GLFW_TRUE` if successful, or `GLFW_FALSE` if no joystick is
   5272  *  connected, it has no gamepad mapping or an [error](@ref error_handling)
   5273  *  occurred.
   5274  *
   5275  *  @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref
   5276  *  GLFW_INVALID_ENUM.
   5277  *
   5278  *  @thread_safety This function must only be called from the main thread.
   5279  *
   5280  *  @sa @ref gamepad
   5281  *  @sa @ref glfwUpdateGamepadMappings
   5282  *  @sa @ref glfwJoystickIsGamepad
   5283  *
   5284  *  @since Added in version 3.3.
   5285  *
   5286  *  @ingroup input
   5287  */
   5288 GLFWAPI int glfwGetGamepadState(int jid, GLFWgamepadstate* state);
   5289 
   5290 /*! @brief Sets the clipboard to the specified string.
   5291  *
   5292  *  This function sets the system clipboard to the specified, UTF-8 encoded
   5293  *  string.
   5294  *
   5295  *  @param[in] window Deprecated.  Any valid window or `NULL`.
   5296  *  @param[in] string A UTF-8 encoded string.
   5297  *
   5298  *  @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref
   5299  *  GLFW_PLATFORM_ERROR.
   5300  *
   5301  *  @pointer_lifetime The specified string is copied before this function
   5302  *  returns.
   5303  *
   5304  *  @thread_safety This function must only be called from the main thread.
   5305  *
   5306  *  @sa @ref clipboard
   5307  *  @sa @ref glfwGetClipboardString
   5308  *
   5309  *  @since Added in version 3.0.
   5310  *
   5311  *  @ingroup input
   5312  */
   5313 GLFWAPI void glfwSetClipboardString(GLFWwindow* window, const char* string);
   5314 
   5315 /*! @brief Returns the contents of the clipboard as a string.
   5316  *
   5317  *  This function returns the contents of the system clipboard, if it contains
   5318  *  or is convertible to a UTF-8 encoded string.  If the clipboard is empty or
   5319  *  if its contents cannot be converted, `NULL` is returned and a @ref
   5320  *  GLFW_FORMAT_UNAVAILABLE error is generated.
   5321  *
   5322  *  @param[in] window Deprecated.  Any valid window or `NULL`.
   5323  *  @return The contents of the clipboard as a UTF-8 encoded string, or `NULL`
   5324  *  if an [error](@ref error_handling) occurred.
   5325  *
   5326  *  @errors Possible errors include @ref GLFW_NOT_INITIALIZED, @ref
   5327  *  GLFW_FORMAT_UNAVAILABLE and @ref GLFW_PLATFORM_ERROR.
   5328  *
   5329  *  @pointer_lifetime The returned string is allocated and freed by GLFW.  You
   5330  *  should not free it yourself.  It is valid until the next call to @ref
   5331  *  glfwGetClipboardString or @ref glfwSetClipboardString, or until the library
   5332  *  is terminated.
   5333  *
   5334  *  @thread_safety This function must only be called from the main thread.
   5335  *
   5336  *  @sa @ref clipboard
   5337  *  @sa @ref glfwSetClipboardString
   5338  *
   5339  *  @since Added in version 3.0.
   5340  *
   5341  *  @ingroup input
   5342  */
   5343 GLFWAPI const char* glfwGetClipboardString(GLFWwindow* window);
   5344 
   5345 /*! @brief Returns the GLFW time.
   5346  *
   5347  *  This function returns the current GLFW time, in seconds.  Unless the time
   5348  *  has been set using @ref glfwSetTime it measures time elapsed since GLFW was
   5349  *  initialized.
   5350  *
   5351  *  This function and @ref glfwSetTime are helper functions on top of @ref
   5352  *  glfwGetTimerFrequency and @ref glfwGetTimerValue.
   5353  *
   5354  *  The resolution of the timer is system dependent, but is usually on the order
   5355  *  of a few micro- or nanoseconds.  It uses the highest-resolution monotonic
   5356  *  time source on each supported platform.
   5357  *
   5358  *  @return The current time, in seconds, or zero if an
   5359  *  [error](@ref error_handling) occurred.
   5360  *
   5361  *  @errors Possible errors include @ref GLFW_NOT_INITIALIZED.
   5362  *
   5363  *  @thread_safety This function may be called from any thread.  Reading and
   5364  *  writing of the internal base time is not atomic, so it needs to be
   5365  *  externally synchronized with calls to @ref glfwSetTime.
   5366  *
   5367  *  @sa @ref time
   5368  *
   5369  *  @since Added in version 1.0.
   5370  *
   5371  *  @ingroup input
   5372  */
   5373 GLFWAPI double glfwGetTime(void);
   5374 
   5375 /*! @brief Sets the GLFW time.
   5376  *
   5377  *  This function sets the current GLFW time, in seconds.  The value must be
   5378  *  a positive finite number less than or equal to 18446744073.0, which is
   5379  *  approximately 584.5 years.
   5380  *
   5381  *  This function and @ref glfwGetTime are helper functions on top of @ref
   5382  *  glfwGetTimerFrequency and @ref glfwGetTimerValue.
   5383  *
   5384  *  @param[in] time The new value, in seconds.
   5385  *
   5386  *  @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref
   5387  *  GLFW_INVALID_VALUE.
   5388  *
   5389  *  @remark The upper limit of GLFW time is calculated as
   5390  *  floor((2<sup>64</sup> - 1) / 10<sup>9</sup>) and is due to implementations
   5391  *  storing nanoseconds in 64 bits.  The limit may be increased in the future.
   5392  *
   5393  *  @thread_safety This function may be called from any thread.  Reading and
   5394  *  writing of the internal base time is not atomic, so it needs to be
   5395  *  externally synchronized with calls to @ref glfwGetTime.
   5396  *
   5397  *  @sa @ref time
   5398  *
   5399  *  @since Added in version 2.2.
   5400  *
   5401  *  @ingroup input
   5402  */
   5403 GLFWAPI void glfwSetTime(double time);
   5404 
   5405 /*! @brief Returns the current value of the raw timer.
   5406  *
   5407  *  This function returns the current value of the raw timer, measured in
   5408  *  1&nbsp;/&nbsp;frequency seconds.  To get the frequency, call @ref
   5409  *  glfwGetTimerFrequency.
   5410  *
   5411  *  @return The value of the timer, or zero if an
   5412  *  [error](@ref error_handling) occurred.
   5413  *
   5414  *  @errors Possible errors include @ref GLFW_NOT_INITIALIZED.
   5415  *
   5416  *  @thread_safety This function may be called from any thread.
   5417  *
   5418  *  @sa @ref time
   5419  *  @sa @ref glfwGetTimerFrequency
   5420  *
   5421  *  @since Added in version 3.2.
   5422  *
   5423  *  @ingroup input
   5424  */
   5425 GLFWAPI uint64_t glfwGetTimerValue(void);
   5426 
   5427 /*! @brief Returns the frequency, in Hz, of the raw timer.
   5428  *
   5429  *  This function returns the frequency, in Hz, of the raw timer.
   5430  *
   5431  *  @return The frequency of the timer, in Hz, or zero if an
   5432  *  [error](@ref error_handling) occurred.
   5433  *
   5434  *  @errors Possible errors include @ref GLFW_NOT_INITIALIZED.
   5435  *
   5436  *  @thread_safety This function may be called from any thread.
   5437  *
   5438  *  @sa @ref time
   5439  *  @sa @ref glfwGetTimerValue
   5440  *
   5441  *  @since Added in version 3.2.
   5442  *
   5443  *  @ingroup input
   5444  */
   5445 GLFWAPI uint64_t glfwGetTimerFrequency(void);
   5446 
   5447 /*! @brief Makes the context of the specified window current for the calling
   5448  *  thread.
   5449  *
   5450  *  This function makes the OpenGL or OpenGL ES context of the specified window
   5451  *  current on the calling thread.  A context must only be made current on
   5452  *  a single thread at a time and each thread can have only a single current
   5453  *  context at a time.
   5454  *
   5455  *  When moving a context between threads, you must make it non-current on the
   5456  *  old thread before making it current on the new one.
   5457  *
   5458  *  By default, making a context non-current implicitly forces a pipeline flush.
   5459  *  On machines that support `GL_KHR_context_flush_control`, you can control
   5460  *  whether a context performs this flush by setting the
   5461  *  [GLFW_CONTEXT_RELEASE_BEHAVIOR](@ref GLFW_CONTEXT_RELEASE_BEHAVIOR_hint)
   5462  *  hint.
   5463  *
   5464  *  The specified window must have an OpenGL or OpenGL ES context.  Specifying
   5465  *  a window without a context will generate a @ref GLFW_NO_WINDOW_CONTEXT
   5466  *  error.
   5467  *
   5468  *  @param[in] window The window whose context to make current, or `NULL` to
   5469  *  detach the current context.
   5470  *
   5471  *  @errors Possible errors include @ref GLFW_NOT_INITIALIZED, @ref
   5472  *  GLFW_NO_WINDOW_CONTEXT and @ref GLFW_PLATFORM_ERROR.
   5473  *
   5474  *  @thread_safety This function may be called from any thread.
   5475  *
   5476  *  @sa @ref context_current
   5477  *  @sa @ref glfwGetCurrentContext
   5478  *
   5479  *  @since Added in version 3.0.
   5480  *
   5481  *  @ingroup context
   5482  */
   5483 GLFWAPI void glfwMakeContextCurrent(GLFWwindow* window);
   5484 
   5485 /*! @brief Returns the window whose context is current on the calling thread.
   5486  *
   5487  *  This function returns the window whose OpenGL or OpenGL ES context is
   5488  *  current on the calling thread.
   5489  *
   5490  *  @return The window whose context is current, or `NULL` if no window's
   5491  *  context is current.
   5492  *
   5493  *  @errors Possible errors include @ref GLFW_NOT_INITIALIZED.
   5494  *
   5495  *  @thread_safety This function may be called from any thread.
   5496  *
   5497  *  @sa @ref context_current
   5498  *  @sa @ref glfwMakeContextCurrent
   5499  *
   5500  *  @since Added in version 3.0.
   5501  *
   5502  *  @ingroup context
   5503  */
   5504 GLFWAPI GLFWwindow* glfwGetCurrentContext(void);
   5505 
   5506 /*! @brief Swaps the front and back buffers of the specified window.
   5507  *
   5508  *  This function swaps the front and back buffers of the specified window when
   5509  *  rendering with OpenGL or OpenGL ES.  If the swap interval is greater than
   5510  *  zero, the GPU driver waits the specified number of screen updates before
   5511  *  swapping the buffers.
   5512  *
   5513  *  The specified window must have an OpenGL or OpenGL ES context.  Specifying
   5514  *  a window without a context will generate a @ref GLFW_NO_WINDOW_CONTEXT
   5515  *  error.
   5516  *
   5517  *  This function does not apply to Vulkan.  If you are rendering with Vulkan,
   5518  *  see `vkQueuePresentKHR` instead.
   5519  *
   5520  *  @param[in] window The window whose buffers to swap.
   5521  *
   5522  *  @errors Possible errors include @ref GLFW_NOT_INITIALIZED, @ref
   5523  *  GLFW_NO_WINDOW_CONTEXT and @ref GLFW_PLATFORM_ERROR.
   5524  *
   5525  *  @remark __EGL:__ The context of the specified window must be current on the
   5526  *  calling thread.
   5527  *
   5528  *  @thread_safety This function may be called from any thread.
   5529  *
   5530  *  @sa @ref buffer_swap
   5531  *  @sa @ref glfwSwapInterval
   5532  *
   5533  *  @since Added in version 1.0.
   5534  *  @glfw3 Added window handle parameter.
   5535  *
   5536  *  @ingroup window
   5537  */
   5538 GLFWAPI void glfwSwapBuffers(GLFWwindow* window);
   5539 
   5540 /*! @brief Sets the swap interval for the current context.
   5541  *
   5542  *  This function sets the swap interval for the current OpenGL or OpenGL ES
   5543  *  context, i.e. the number of screen updates to wait from the time @ref
   5544  *  glfwSwapBuffers was called before swapping the buffers and returning.  This
   5545  *  is sometimes called _vertical synchronization_, _vertical retrace
   5546  *  synchronization_ or just _vsync_.
   5547  *
   5548  *  A context that supports either of the `WGL_EXT_swap_control_tear` and
   5549  *  `GLX_EXT_swap_control_tear` extensions also accepts _negative_ swap
   5550  *  intervals, which allows the driver to swap immediately even if a frame
   5551  *  arrives a little bit late.  You can check for these extensions with @ref
   5552  *  glfwExtensionSupported.
   5553  *
   5554  *  A context must be current on the calling thread.  Calling this function
   5555  *  without a current context will cause a @ref GLFW_NO_CURRENT_CONTEXT error.
   5556  *
   5557  *  This function does not apply to Vulkan.  If you are rendering with Vulkan,
   5558  *  see the present mode of your swapchain instead.
   5559  *
   5560  *  @param[in] interval The minimum number of screen updates to wait for
   5561  *  until the buffers are swapped by @ref glfwSwapBuffers.
   5562  *
   5563  *  @errors Possible errors include @ref GLFW_NOT_INITIALIZED, @ref
   5564  *  GLFW_NO_CURRENT_CONTEXT and @ref GLFW_PLATFORM_ERROR.
   5565  *
   5566  *  @remark This function is not called during context creation, leaving the
   5567  *  swap interval set to whatever is the default on that platform.  This is done
   5568  *  because some swap interval extensions used by GLFW do not allow the swap
   5569  *  interval to be reset to zero once it has been set to a non-zero value.
   5570  *
   5571  *  @remark Some GPU drivers do not honor the requested swap interval, either
   5572  *  because of a user setting that overrides the application's request or due to
   5573  *  bugs in the driver.
   5574  *
   5575  *  @thread_safety This function may be called from any thread.
   5576  *
   5577  *  @sa @ref buffer_swap
   5578  *  @sa @ref glfwSwapBuffers
   5579  *
   5580  *  @since Added in version 1.0.
   5581  *
   5582  *  @ingroup context
   5583  */
   5584 GLFWAPI void glfwSwapInterval(int interval);
   5585 
   5586 /*! @brief Returns whether the specified extension is available.
   5587  *
   5588  *  This function returns whether the specified
   5589  *  [API extension](@ref context_glext) is supported by the current OpenGL or
   5590  *  OpenGL ES context.  It searches both for client API extension and context
   5591  *  creation API extensions.
   5592  *
   5593  *  A context must be current on the calling thread.  Calling this function
   5594  *  without a current context will cause a @ref GLFW_NO_CURRENT_CONTEXT error.
   5595  *
   5596  *  As this functions retrieves and searches one or more extension strings each
   5597  *  call, it is recommended that you cache its results if it is going to be used
   5598  *  frequently.  The extension strings will not change during the lifetime of
   5599  *  a context, so there is no danger in doing this.
   5600  *
   5601  *  This function does not apply to Vulkan.  If you are using Vulkan, see @ref
   5602  *  glfwGetRequiredInstanceExtensions, `vkEnumerateInstanceExtensionProperties`
   5603  *  and `vkEnumerateDeviceExtensionProperties` instead.
   5604  *
   5605  *  @param[in] extension The ASCII encoded name of the extension.
   5606  *  @return `GLFW_TRUE` if the extension is available, or `GLFW_FALSE`
   5607  *  otherwise.
   5608  *
   5609  *  @errors Possible errors include @ref GLFW_NOT_INITIALIZED, @ref
   5610  *  GLFW_NO_CURRENT_CONTEXT, @ref GLFW_INVALID_VALUE and @ref
   5611  *  GLFW_PLATFORM_ERROR.
   5612  *
   5613  *  @thread_safety This function may be called from any thread.
   5614  *
   5615  *  @sa @ref context_glext
   5616  *  @sa @ref glfwGetProcAddress
   5617  *
   5618  *  @since Added in version 1.0.
   5619  *
   5620  *  @ingroup context
   5621  */
   5622 GLFWAPI int glfwExtensionSupported(const char* extension);
   5623 
   5624 /*! @brief Returns the address of the specified function for the current
   5625  *  context.
   5626  *
   5627  *  This function returns the address of the specified OpenGL or OpenGL ES
   5628  *  [core or extension function](@ref context_glext), if it is supported
   5629  *  by the current context.
   5630  *
   5631  *  A context must be current on the calling thread.  Calling this function
   5632  *  without a current context will cause a @ref GLFW_NO_CURRENT_CONTEXT error.
   5633  *
   5634  *  This function does not apply to Vulkan.  If you are rendering with Vulkan,
   5635  *  see @ref glfwGetInstanceProcAddress, `vkGetInstanceProcAddr` and
   5636  *  `vkGetDeviceProcAddr` instead.
   5637  *
   5638  *  @param[in] procname The ASCII encoded name of the function.
   5639  *  @return The address of the function, or `NULL` if an
   5640  *  [error](@ref error_handling) occurred.
   5641  *
   5642  *  @errors Possible errors include @ref GLFW_NOT_INITIALIZED, @ref
   5643  *  GLFW_NO_CURRENT_CONTEXT and @ref GLFW_PLATFORM_ERROR.
   5644  *
   5645  *  @remark The address of a given function is not guaranteed to be the same
   5646  *  between contexts.
   5647  *
   5648  *  @remark This function may return a non-`NULL` address despite the
   5649  *  associated version or extension not being available.  Always check the
   5650  *  context version or extension string first.
   5651  *
   5652  *  @pointer_lifetime The returned function pointer is valid until the context
   5653  *  is destroyed or the library is terminated.
   5654  *
   5655  *  @thread_safety This function may be called from any thread.
   5656  *
   5657  *  @sa @ref context_glext
   5658  *  @sa @ref glfwExtensionSupported
   5659  *
   5660  *  @since Added in version 1.0.
   5661  *
   5662  *  @ingroup context
   5663  */
   5664 GLFWAPI GLFWglproc glfwGetProcAddress(const char* procname);
   5665 
   5666 /*! @brief Returns whether the Vulkan loader and an ICD have been found.
   5667  *
   5668  *  This function returns whether the Vulkan loader and any minimally functional
   5669  *  ICD have been found.
   5670  *
   5671  *  The availability of a Vulkan loader and even an ICD does not by itself guarantee that
   5672  *  surface creation or even instance creation is possible.  Call @ref
   5673  *  glfwGetRequiredInstanceExtensions to check whether the extensions necessary for Vulkan
   5674  *  surface creation are available and @ref glfwGetPhysicalDevicePresentationSupport to
   5675  *  check whether a queue family of a physical device supports image presentation.
   5676  *
   5677  *  @return `GLFW_TRUE` if Vulkan is minimally available, or `GLFW_FALSE`
   5678  *  otherwise.
   5679  *
   5680  *  @errors Possible errors include @ref GLFW_NOT_INITIALIZED.
   5681  *
   5682  *  @thread_safety This function may be called from any thread.
   5683  *
   5684  *  @sa @ref vulkan_support
   5685  *
   5686  *  @since Added in version 3.2.
   5687  *
   5688  *  @ingroup vulkan
   5689  */
   5690 GLFWAPI int glfwVulkanSupported(void);
   5691 
   5692 /*! @brief Returns the Vulkan instance extensions required by GLFW.
   5693  *
   5694  *  This function returns an array of names of Vulkan instance extensions required
   5695  *  by GLFW for creating Vulkan surfaces for GLFW windows.  If successful, the
   5696  *  list will always contain `VK_KHR_surface`, so if you don't require any
   5697  *  additional extensions you can pass this list directly to the
   5698  *  `VkInstanceCreateInfo` struct.
   5699  *
   5700  *  If Vulkan is not available on the machine, this function returns `NULL` and
   5701  *  generates a @ref GLFW_API_UNAVAILABLE error.  Call @ref glfwVulkanSupported
   5702  *  to check whether Vulkan is at least minimally available.
   5703  *
   5704  *  If Vulkan is available but no set of extensions allowing window surface
   5705  *  creation was found, this function returns `NULL`.  You may still use Vulkan
   5706  *  for off-screen rendering and compute work.
   5707  *
   5708  *  @param[out] count Where to store the number of extensions in the returned
   5709  *  array.  This is set to zero if an error occurred.
   5710  *  @return An array of ASCII encoded extension names, or `NULL` if an
   5711  *  [error](@ref error_handling) occurred.
   5712  *
   5713  *  @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref
   5714  *  GLFW_API_UNAVAILABLE.
   5715  *
   5716  *  @remark Additional extensions may be required by future versions of GLFW.
   5717  *  You should check if any extensions you wish to enable are already in the
   5718  *  returned array, as it is an error to specify an extension more than once in
   5719  *  the `VkInstanceCreateInfo` struct.
   5720  *
   5721  *  @pointer_lifetime The returned array is allocated and freed by GLFW.  You
   5722  *  should not free it yourself.  It is guaranteed to be valid only until the
   5723  *  library is terminated.
   5724  *
   5725  *  @thread_safety This function may be called from any thread.
   5726  *
   5727  *  @sa @ref vulkan_ext
   5728  *  @sa @ref glfwCreateWindowSurface
   5729  *
   5730  *  @since Added in version 3.2.
   5731  *
   5732  *  @ingroup vulkan
   5733  */
   5734 GLFWAPI const char** glfwGetRequiredInstanceExtensions(uint32_t* count);
   5735 
   5736 #if defined(VK_VERSION_1_0)
   5737 
   5738 /*! @brief Returns the address of the specified Vulkan instance function.
   5739  *
   5740  *  This function returns the address of the specified Vulkan core or extension
   5741  *  function for the specified instance.  If instance is set to `NULL` it can
   5742  *  return any function exported from the Vulkan loader, including at least the
   5743  *  following functions:
   5744  *
   5745  *  - `vkEnumerateInstanceExtensionProperties`
   5746  *  - `vkEnumerateInstanceLayerProperties`
   5747  *  - `vkCreateInstance`
   5748  *  - `vkGetInstanceProcAddr`
   5749  *
   5750  *  If Vulkan is not available on the machine, this function returns `NULL` and
   5751  *  generates a @ref GLFW_API_UNAVAILABLE error.  Call @ref glfwVulkanSupported
   5752  *  to check whether Vulkan is at least minimally available.
   5753  *
   5754  *  This function is equivalent to calling `vkGetInstanceProcAddr` with
   5755  *  a platform-specific query of the Vulkan loader as a fallback.
   5756  *
   5757  *  @param[in] instance The Vulkan instance to query, or `NULL` to retrieve
   5758  *  functions related to instance creation.
   5759  *  @param[in] procname The ASCII encoded name of the function.
   5760  *  @return The address of the function, or `NULL` if an
   5761  *  [error](@ref error_handling) occurred.
   5762  *
   5763  *  @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref
   5764  *  GLFW_API_UNAVAILABLE.
   5765  *
   5766  *  @pointer_lifetime The returned function pointer is valid until the library
   5767  *  is terminated.
   5768  *
   5769  *  @thread_safety This function may be called from any thread.
   5770  *
   5771  *  @sa @ref vulkan_proc
   5772  *
   5773  *  @since Added in version 3.2.
   5774  *
   5775  *  @ingroup vulkan
   5776  */
   5777 GLFWAPI GLFWvkproc glfwGetInstanceProcAddress(VkInstance instance, const char* procname);
   5778 
   5779 /*! @brief Returns whether the specified queue family can present images.
   5780  *
   5781  *  This function returns whether the specified queue family of the specified
   5782  *  physical device supports presentation to the platform GLFW was built for.
   5783  *
   5784  *  If Vulkan or the required window surface creation instance extensions are
   5785  *  not available on the machine, or if the specified instance was not created
   5786  *  with the required extensions, this function returns `GLFW_FALSE` and
   5787  *  generates a @ref GLFW_API_UNAVAILABLE error.  Call @ref glfwVulkanSupported
   5788  *  to check whether Vulkan is at least minimally available and @ref
   5789  *  glfwGetRequiredInstanceExtensions to check what instance extensions are
   5790  *  required.
   5791  *
   5792  *  @param[in] instance The instance that the physical device belongs to.
   5793  *  @param[in] device The physical device that the queue family belongs to.
   5794  *  @param[in] queuefamily The index of the queue family to query.
   5795  *  @return `GLFW_TRUE` if the queue family supports presentation, or
   5796  *  `GLFW_FALSE` otherwise.
   5797  *
   5798  *  @errors Possible errors include @ref GLFW_NOT_INITIALIZED, @ref
   5799  *  GLFW_API_UNAVAILABLE and @ref GLFW_PLATFORM_ERROR.
   5800  *
   5801  *  @remark @macos This function currently always returns `GLFW_TRUE`, as the
   5802  *  `VK_MVK_macos_surface` and `VK_EXT_metal_surface` extensions do not provide
   5803  *  a `vkGetPhysicalDevice*PresentationSupport` type function.
   5804  *
   5805  *  @thread_safety This function may be called from any thread.  For
   5806  *  synchronization details of Vulkan objects, see the Vulkan specification.
   5807  *
   5808  *  @sa @ref vulkan_present
   5809  *
   5810  *  @since Added in version 3.2.
   5811  *
   5812  *  @ingroup vulkan
   5813  */
   5814 GLFWAPI int glfwGetPhysicalDevicePresentationSupport(VkInstance instance, VkPhysicalDevice device, uint32_t queuefamily);
   5815 
   5816 /*! @brief Creates a Vulkan surface for the specified window.
   5817  *
   5818  *  This function creates a Vulkan surface for the specified window.
   5819  *
   5820  *  If the Vulkan loader or at least one minimally functional ICD were not found,
   5821  *  this function returns `VK_ERROR_INITIALIZATION_FAILED` and generates a @ref
   5822  *  GLFW_API_UNAVAILABLE error.  Call @ref glfwVulkanSupported to check whether
   5823  *  Vulkan is at least minimally available.
   5824  *
   5825  *  If the required window surface creation instance extensions are not
   5826  *  available or if the specified instance was not created with these extensions
   5827  *  enabled, this function returns `VK_ERROR_EXTENSION_NOT_PRESENT` and
   5828  *  generates a @ref GLFW_API_UNAVAILABLE error.  Call @ref
   5829  *  glfwGetRequiredInstanceExtensions to check what instance extensions are
   5830  *  required.
   5831  *
   5832  *  The window surface cannot be shared with another API so the window must
   5833  *  have been created with the [client api hint](@ref GLFW_CLIENT_API_attrib)
   5834  *  set to `GLFW_NO_API` otherwise it generates a @ref GLFW_INVALID_VALUE error
   5835  *  and returns `VK_ERROR_NATIVE_WINDOW_IN_USE_KHR`.
   5836  *
   5837  *  The window surface must be destroyed before the specified Vulkan instance.
   5838  *  It is the responsibility of the caller to destroy the window surface.  GLFW
   5839  *  does not destroy it for you.  Call `vkDestroySurfaceKHR` to destroy the
   5840  *  surface.
   5841  *
   5842  *  @param[in] instance The Vulkan instance to create the surface in.
   5843  *  @param[in] window The window to create the surface for.
   5844  *  @param[in] allocator The allocator to use, or `NULL` to use the default
   5845  *  allocator.
   5846  *  @param[out] surface Where to store the handle of the surface.  This is set
   5847  *  to `VK_NULL_HANDLE` if an error occurred.
   5848  *  @return `VK_SUCCESS` if successful, or a Vulkan error code if an
   5849  *  [error](@ref error_handling) occurred.
   5850  *
   5851  *  @errors Possible errors include @ref GLFW_NOT_INITIALIZED, @ref
   5852  *  GLFW_API_UNAVAILABLE, @ref GLFW_PLATFORM_ERROR and @ref GLFW_INVALID_VALUE
   5853  *
   5854  *  @remark If an error occurs before the creation call is made, GLFW returns
   5855  *  the Vulkan error code most appropriate for the error.  Appropriate use of
   5856  *  @ref glfwVulkanSupported and @ref glfwGetRequiredInstanceExtensions should
   5857  *  eliminate almost all occurrences of these errors.
   5858  *
   5859  *  @remark @macos GLFW prefers the `VK_EXT_metal_surface` extension, with the
   5860  *  `VK_MVK_macos_surface` extension as a fallback.  The name of the selected
   5861  *  extension, if any, is included in the array returned by @ref
   5862  *  glfwGetRequiredInstanceExtensions.
   5863  *
   5864  *  @remark @macos This function creates and sets a `CAMetalLayer` instance for
   5865  *  the window content view, which is required for MoltenVK to function.
   5866  *
   5867  *  @thread_safety This function may be called from any thread.  For
   5868  *  synchronization details of Vulkan objects, see the Vulkan specification.
   5869  *
   5870  *  @sa @ref vulkan_surface
   5871  *  @sa @ref glfwGetRequiredInstanceExtensions
   5872  *
   5873  *  @since Added in version 3.2.
   5874  *
   5875  *  @ingroup vulkan
   5876  */
   5877 GLFWAPI VkResult glfwCreateWindowSurface(VkInstance instance, GLFWwindow* window, const VkAllocationCallbacks* allocator, VkSurfaceKHR* surface);
   5878 
   5879 #endif /*VK_VERSION_1_0*/
   5880 
   5881 
   5882 /*************************************************************************
   5883  * Global definition cleanup
   5884  *************************************************************************/
   5885 
   5886 /* ------------------- BEGIN SYSTEM/COMPILER SPECIFIC -------------------- */
   5887 
   5888 #ifdef GLFW_WINGDIAPI_DEFINED
   5889  #undef WINGDIAPI
   5890  #undef GLFW_WINGDIAPI_DEFINED
   5891 #endif
   5892 
   5893 #ifdef GLFW_CALLBACK_DEFINED
   5894  #undef CALLBACK
   5895  #undef GLFW_CALLBACK_DEFINED
   5896 #endif
   5897 
   5898 /* Some OpenGL related headers need GLAPIENTRY, but it is unconditionally
   5899  * defined by some gl.h variants (OpenBSD) so define it after if needed.
   5900  */
   5901 #ifndef GLAPIENTRY
   5902  #define GLAPIENTRY APIENTRY
   5903 #endif
   5904 
   5905 /* -------------------- END SYSTEM/COMPILER SPECIFIC --------------------- */
   5906 
   5907 
   5908 #ifdef __cplusplus
   5909 }
   5910 #endif
   5911 
   5912 #endif /* _glfw3_h_ */
   5913