terrain

Real-time terrain generation using marching cubes
git clone git://git.christianermann.dev/terrain
Log | Files | Refs | README | LICENSE

app.h (461B)


      1 #ifndef APP_H
      2 #define APP_H
      3 
      4 #include "types.h"
      5 
      6 #include "glad/glad.h"
      7 #include "GLFW/glfw3.h"
      8 
      9 typedef struct {
     10     const char *title;
     11     u16 width;
     12     u16 height;
     13     u8 gl_major_version;
     14     u8 gl_minor_version;
     15 } AppInfo;
     16 
     17 typedef struct App {
     18     AppInfo *app_info;
     19     GLFWwindow *window;
     20 } App;
     21 
     22 App *App_make(const AppInfo *app_info);
     23 void App_free(App *app);
     24 
     25 void App_run(const App *app, void (*init_func)(void), void (*loop_func)(void));
     26 
     27 #endif
     28