perlin.h (96B)
1 #ifndef PERLIN_H 2 #define PERLIN_H 3 4 #include "types.h" 5 6 f32 perlin(f32 x, f32 y, f32 z); 7 8 #endif
terrainReal-time terrain generation using marching cubes | |
git clone git://git.christianermann.dev/terrain | |
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