terrain

Real-time terrain generation using marching cubes
git clone git://git.christianermann.dev/terrain
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perlin.h (96B)


      1 #ifndef PERLIN_H
      2 #define PERLIN_H
      3 
      4 #include "types.h"
      5 
      6 f32 perlin(f32 x, f32 y, f32 z);
      7 
      8 #endif