player.h (247B)
1 #ifndef PLAYER_H 2 #define PLAYER_H 3 4 #include "input.h" 5 #include "transform.h" 6 #include "types.h" 7 8 typedef struct { 9 f32 speed; 10 f32 sensitivity; 11 Transform *transform; 12 } Player; 13 14 void Player_move(Player *player, UserInput *input); 15 16 #endif