save.h (134B)
1 #ifndef SAVE_H 2 #define SAVE_H 3 4 #include "transform.h" 5 #include "types.h" 6 7 b8 save(const Transform *t); 8 b8 load(Transform *t); 9 10 #endif
terrainReal-time terrain generation using marching cubes | |
git clone git://git.christianermann.dev/terrain | |
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