terrain

Real-time terrain generation using marching cubes
git clone git://git.christianermann.dev/terrain
Log | Files | Refs | README | LICENSE

save.h (134B)


      1 #ifndef SAVE_H
      2 #define SAVE_H
      3 
      4 #include "transform.h"
      5 #include "types.h"
      6 
      7 b8 save(const Transform *t);
      8 b8 load(Transform *t);
      9 
     10 #endif