terrain

Real-time terrain generation using marching cubes
git clone git://git.christianermann.dev/terrain
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basic.vs (215B)


      1 #version 330 core
      2 
      3 layout(location = 0) in vec3 in_position;
      4 
      5 out vec3 frag_pos;
      6 
      7 uniform mat4 camera;
      8 uniform int time;
      9 
     10 void main()
     11 {
     12     frag_pos = in_position;
     13     gl_Position = camera * vec4(frag_pos, 1.0);
     14 }
     15