terrain

Real-time terrain generation using marching cubes
git clone git://git.christianermann.dev/terrain
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commit ad16a3f71267fd07df2b3f7cb55f19297ad432cd
parent 47f16aed016bab5f5ba6824102ba43a4a3aaf14b
Author: Christian Ermann <christianermann@gmail.com>
Date:   Sun, 29 May 2022 16:40:04 -0700

Load last saved position.

Diffstat:
Msrc/main.c | 1+
1 file changed, 1 insertion(+), 0 deletions(-)

diff --git a/src/main.c b/src/main.c @@ -76,6 +76,7 @@ int main(int argc, char** argv) UserInput_init(&input, app->window); Camera *camera = Camera_make(0, 0, -3, 0, 0); + load(camera->position); ChunkManager chunk_manager = ChunkManager_create( camera->position,