terrain

Real-time terrain generation using marching cubes
git clone git://git.christianermann.dev/terrain
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commit e625b3a58466c8aa0f20f0c59cde6ecd015f7f38
parent e800f1c961247191647953c45a18fbe63529edce
Author: Christian Ermann <christianermann@gmail.com>
Date:   Fri, 29 Jul 2022 19:44:32 -0700

Added copyMemory function

Diffstat:
Minclude/memory.h | 1+
Msrc/memory.c | 5+++++
2 files changed, 6 insertions(+), 0 deletions(-)

diff --git a/include/memory.h b/include/memory.h @@ -15,4 +15,5 @@ void *s_alloc(u64 size, memory_tag tag); void s_free(void *mem, u64 size, memory_tag tag); void s_zeroMemory(void *mem, u64 size); +void s_copyMemory(void *dst, void *src, u64 size); diff --git a/src/memory.c b/src/memory.c @@ -46,3 +46,8 @@ void s_zeroMemory(void *mem, u64 size) memset(mem, 0, size); } +void s_copyMemory(void *dst, void *src, u64 size) +{ + memcpy(dst, src, size); +} +